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Unmanned Spaceflight.com _ MRO 2005 _ 3D MRO

Posted by: Stu Jun 18 2007, 11:10 AM

Has anyone else been drooling over the images here..?

http://www.marsunearthed.com/MRO/MRO_HiRise_3DIndex.htm

If anyone has, then can they tell me if http://www.marsunearthed.com/MRO/MRO_Anaglyphs/MRO_020/MRO020.GIF image is "vertically stretched" somehow? It looks very, um, spiky... blink.gif

Posted by: ngunn Jun 18 2007, 01:11 PM

That site's great fun to explore. My impression is that all the HiRISE anaglyphs (at least the ones I've dipped into) are vertically stretched. It would be useful to know by how much and whether this factor varies.

Posted by: um3k Jun 18 2007, 03:04 PM

They have to be "vertically stretched." If they were taken at normal human eye separation, there wouldn't be any relief visible! So, the baseline used for the images is much greater than that of human eyes. This exaggerates height differences, and the larger the baseline, the greater the effect. So, yes, it is exaggerated, and yes, it probably varies.

It doesn't make a lot of sense to use the term "vertically stretched," as the only stretching done was horizontal (wider baseline).

Posted by: ngunn Jun 18 2007, 07:49 PM

QUOTE (um3k @ Jun 18 2007, 04:04 PM) *
It doesn't make a lot of sense to use the term "vertically stretched," as the only stretching done was horizontal (wider baseline).


Well it may not be couched in scientific language and it may not reflect the subtle (and interesting) details of the imaging and viewing geometry that actually produce the 3D illusion but I think it's a perfectly comprehensible and useful everyday term. A perfect cube sitting on mars looks like a tall 1x1x5 cuboid when the anaglyph is viewed: that's a 5 times vertical stretch to me. It's an important parameter that I would prefer to know the value of whilst viewing in 3D.
Perhaps anaglyphs need virtual scale-cubes (or pyramids) in one corner to fulfil the role of linear scale-bars for flat images.

Posted by: john_s Jun 18 2007, 08:44 PM

Note that the apparent "vertical exaggeration" depends on your distance from the screen- the closer your eyes are to the screen, the less steep the relief appears (try it!). That's because the topography will appear realistically when the convergence angle of your eyes (defined by the ratio between your eye separation and the distance to the image) is equal to the convergence angle of the two images that went into making the stereo pair. A scale-cube would indeed be a great way to show the exaggeration.

These images are wonderful- I'm waiting for someone to make a full-res DEM from a HIRISE stereo pair and transform the image into a "rover's eye" surface view (with atmospheric haze but without vertical exaggeration, please!). The result could be really stunning for some of these landscapes- there are so many amazing places on Mars where we'll never put a real rover on the surface, and this would be the next-best thing.

John.

Posted by: djellison Jun 18 2007, 08:51 PM

The moment the DEM's are out and about and I can get them in to 3ds max.... smile.gif

Doug

Posted by: DataMiner Jun 19 2007, 12:39 AM

Actually, the "vertical stretching" has more to do with the amount of angular separation between the two images combined in the stereo pair. With HiRISE, the angular separation between the two images is often larger than what would be seen by the human eye. So most of the anaglyphs will show a vertical stretch. There are a few anaglyphs where the separation is so large that it's hard to even get your eyes to converge on the image. There's an anaglyph of a crater that comes to mind that suffers from this problem, I don't remember the observation id off hand. I had to sit and stare at the thing for a good minute before I could make head or tail of what I was looking at.

I think to get a best idea of the height is to go to the DEM's when they are available. The anaglyphs are cool to look at, but they can be misleading.

Posted by: CosmicRocker Jun 19 2007, 04:21 AM

I think vertical exaggeration is the proper term. To me, saying the image was stretched implies that it was somehow manipulated, but I knew what Stu meant. http://www.unmannedspaceflight.com/index.php?s=&showtopic=3543&view=findpost&p=76811 a while back regarding the vertical exaggeration of the Victoria Crater HiRise anaglyph, and I discovered that it is pretty easy to calculate the V.E. if you know the angle from vertical the images were take at and the height of the camera. The Excel spreadsheet that I posted will do the calculation if you know the "emission angle," which is listed for each HiRise image.

DataMiner: You may be thinking of http://hirise.lpl.arizona.edu/PSP_001678_1770 It appears quite exaggerated vertically.

To return to Stu's original post, thanks for pointing out that excellent site. If you can determine which two Candor Chasma images were used in that anaglyph, we should be able to estimate the V.E.

Posted by: DataMiner Jun 19 2007, 02:26 PM

QUOTE (CosmicRocker @ Jun 18 2007, 09:21 PM) *
DataMiner: You may be thinking of http://hirise.lpl.arizona.edu/PSP_001678_1770 It appears quite exaggerated vertically.


Yeah, that's the one...

Posted by: dilo Jun 19 2007, 07:57 PM

Thanks Steward for the fantastic link. I'm amazed by the anaglyphs and, in particular http://www.marsunearthed.com/MRO/MRO_Anaglyphs/MRO_023/MRO023_3D.GIF one of Elysium Tholus Summit is stunning.. look at this deep hole, would be nice to explore it! rolleyes.gif

Addendum: not to speech of http://www.marsunearthed.com/MRO/MRO_Anaglyphs/MRO_022/MRO022_3D.GIF, from Meridiani Planum: the central part of image, with all these textures, stratification and dunes, makes me screaming: If this isn't art, is very close to it!

Posted by: Art Martin Jun 19 2007, 09:18 PM

I'm curious, if one had the original left and right images and the orbital dynamics of when the images were shot, if it wouldn't be possible to construct a computer algorithm that would rebuild those left and right images based upon what the human eyes would truly see or at least a reasonable representation. It certainly seems like all the mathematical info is there to do such a thing.

I know a great deal of the relief would be washed out since the distances are significant but it would be interesting to construct anaglyphs truly representing what it would look like from orbit to a true set of human eyes. I'll bet some of those 3D images would still retain enough depth to still be amazing.

Art Martin

Posted by: djellison Jun 19 2007, 09:36 PM

Well - with good stereo you can generate a DEM, and from that you can make anything you want really.

Doug

Posted by: Bjorn Jonsson Jun 20 2007, 12:10 AM

I've been frustratingly close to generating DEMs of Saturn's satellites for some time using my own software that generates DEMs from stereo pairs. The problem is that the resulting 'DEMs' are far too noisy and contain too many spurious features and artifacts to be useful. If just this $%#€% thing worked as I want it to I would also be able to generate DEMs of Mars using two images (a stereo pair).

If anyone knows of any free/cheap software that can do this properly I'd like to know although I'm not particularly optimistic. One possibly interesting piece of code I found yesterday though:

http://cat.middlebury.edu/stereo/code.html

I haven't looked at this carefully enough to know if it's interesting in this context but I'm not particularly optimistic.

If anyone is curious, here is my 'DEM' of one of Rhea's many craters:



Ugly, noisy and contains lots of noise, gaps and spurious features/artifacts/peaks (some real features are also simply missing!) but at least the program has managed to clearly detect two craters.

Related topics have been discussed before (in other words, this is not the first time I'm frustrated by my inability to generate nice DEMs ;-) ):

http://www.unmannedspaceflight.com/index.php?showtopic=582&hl=stereo
http://www.unmannedspaceflight.com/index.php?showtopic=794&hl=stereo
http://www.unmannedspaceflight.com/index.php?showtopic=698&hl=stereo
http://www.unmannedspaceflight.com/index.php?showtopic=1203&hl=stereo

Posted by: malgar Aug 22 2007, 08:48 AM

QUOTE (Bjorn Jonsson @ Jun 20 2007, 02:10 AM) *
I've been frustratingly close to generating DEMs of Saturn's satellites for some time using my own software that generates DEMs from stereo pairs. The problem is that the resulting 'DEMs' are far too noisy and contain too many spurious features and artifacts to be useful. If just this $%#€% thing worked as I want it to I would also be able to generate DEMs of Mars using two images (a stereo pair).
http://www.unmannedspaceflight.com/index.php?showtopic=1203&hl=stereo


Hello Bjorn! I wrote myself a software that generated DEMs from stereo pairs. It isn't perfect but noise isn't so high in most of the images.
I posted a work on the Moon section of this forum.. check here: http://www.unmannedspaceflight.com/index.php?showtopic=4443
Can you give me your stereo pairs where you tested your program?

Ciao,
Alessio


Posted by: Malmer Aug 22 2007, 09:44 PM

QUOTE (Bjorn Jonsson @ Jun 20 2007, 02:10 AM) *
I've been frustratingly close to generating DEMs of Saturn's satellites for some time using my own software that generates DEMs from stereo pairs. The problem is that the resulting 'DEMs' are far too noisy and contain too many spurious features and artifacts to be useful. If just this $%#€% thing worked as I want it to I would also be able to generate DEMs of Mars using two images (a stereo pair).

If anyone knows of any free/cheap software that can do this properly I'd like to know although I'm not particularly optimistic. One possibly interesting piece of code I found yesterday though:

www.unmannedspaceflight.com/index.php?showtopic=1203&hl=stereo]http://www.unmannedspaceflight.com/index.p...3&hl=stereo[/url]



there are a number of papers on on integrating shape from stereo and shape from shading that might be of help.

http://www.cvip.louisville.edu/wwwcvip/research/publications/Pub_Pdf/1999/16-ICIP1999.pdf

/M

Posted by: Bjorn Jonsson Aug 23 2007, 12:27 AM

QUOTE (Malmer @ Aug 22 2007, 09:44 PM) *
there are a number of papers on on integrating shape from stereo and shape from shading that might be of help.

http://www.cvip.louisville.edu/wwwcvip/research/publications/Pub_Pdf/1999/16-ICIP1999.pdf

Thanks, I have several papers on this topic but not this none and it looks interesting. I assume you have noticed http://www.unmannedspaceflight.com/index.php?showtopic=4419 where a greatly improved (and bigger) version of the DEM posted above appears (in summary: my software basically works).

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