Following discussions in the http://www.unmannedspaceflight.com/index.php?showforum=57 subforum (see in particular http://www.unmannedspaceflight.com/index.php?showtopic=6465 but also http://www.unmannedspaceflight.com/index.php?showtopic=6543) I have now managed to create DEMs of acceptable quality of Enceladus using shape from shading and extensive post processing (mainly destriping). I now have a DEM mosaicked together from 5 images obtained during Cassini's first flyby of Enceladus in 2005. This will eventually become a global 23040x11520 pixel DEM but finishing it is going to be a lot of work (I will probably be using 50-100 images or more). Not all of Enceladus has been imaged at this resolution but there are many high resolution patches and I want a DEM big enough for these.
This 5 image DEM was big enough for me to really want to see what an Enceladus DEM animation would look like. So here we go:
enceladus_sfs_umsf.avi ( 7.74MB )
: 1317
The field of view is 50 degrees. Most of the animation is at an altitude of 25-30 km. This is similar to Cassini's altitide during the closest flybys and the speed is not far from Cassini's speed either. However, the animation starts and ends at higher altitudes and we also swoop down to an altitude of ~10 km where the resolution of the DEM is highest.
This is the Cassini image I used for the highest resolution part of the DEM:
I must be missing something in my version of Quicktime because I can't play your .avi file. I'll try to fix that. In the meantime, can you tell me how much vertical exaggeration you have in your rendering?
I forgot to mention that to play the animation you need to have an H.264 codec installed (if you are using Windows you can find one http://www.google.is/url?sa=t&source=web&cd=2&ved=0CB8QFjAB&url=http%3A%2F%2Fsourceforge.net%2Fprojects%2Fx264vfw%2Ffiles%2Fx264vfw%2F22_1629bm_23430%2Fx264vfw_22_1629bm_23430.exe%2Fdownload&ei=UWpITKqbAoX94AaJ8vm8DA&usg=AFQjCNEPHJwTszIm24w696DxJbgM7Cgo-w for example).
There is no vertical exaggeration but the true vertical range was rather difficult to estimate accurately. I ended up repeatedly adjusting it until the rendered images approximately matched Cassini's images when using identical illumination and viewing geometry.
Very nice! And thanks for the directions to the codec. When I first just tried to open it, my Real player tried but fiailed. When I saved it and opened with Windows Media player all went well.
Beautiful - thank you!
...outstanding, Bjorn, thank you!!!
Very well done!
very nice
it is time consuming isn't it
by the way what program are you using to make the vid .
Yes, finishing the DEM is time consuming - it's going to be a lot of work (I'm not even sure I'll finish it this year).
The individual frames are rendered using software written by myself and then assembled into an AVI file using VideoMach.
After seeing machi's anaglyphs of Titania I decided to see what an anaglyph of my Enceladus DEM looked like - actually my first ever anaglyph. This first experiment turned out way better than I expected so here it is:
Very nice!
I'm glad, that my work is inspirational.
"Now I really want to do an anaglyph animation of Enceladus."
That would be really wonderful and I think, it would be first such Enceladus' animation.
Right... approaching the south pole with the plumes rising above the horizon, and then weaving between the plumes... cool!
Phil
Superb work!
Can you make this animation in reverse direction (opposite view, from flat terrain to mountainous terrain) and approx 2× slower (it's so nice and so quick )?
As I have mentioned, I'm working on a DEM of Enceladus using images from the http://pds.jpl.nasa.gov/. Using these images can result in considerably higher quality than using the raw JPGs. This is a by-product of the DEM processing, a 12 frame mosaic of images obtained during Cassini's first close flyby of Enceladus back in February 2005:
Not bad, not bad at all. You did better at blending the high res frame in with the rest than I did:
http://www.ciclops.org/view/2456/Enceladus_Trailing_Hemisphere
That's top-drawer, Bjorn. Simply top-drawer.
Feast for the Eyes!
Wow...Bjorn, that is all I can say, wow. Great work!
Bjorn knows more than a little bit about ice.
Are you using ISIS on a Mac or running Linux?
On a Mac, apart from having to use the terminal to set some path variables before you use it - it's actually fairly easy. You can run it all from the terminal ( Mac version of a dos prompt ) or you can have actual programs for each app in turn.
Calibrated NAC RGB view of Enceladus from Nov 30, 2010:
http://www.flickr.com/photos/ugordan/6209087320/sizes/o/in/photostream/
Beautiful!
agreed!
Phil
An all time classic. That deserves wide circulation.
Thanks.
BTW, if that image looks slightly "foggy" to you, it's not an imaging artifact, it's the dense bulk of E ring around the moon revealing its presence. If Enceladus happened to split the ring optical density along Cassini's line of sight precisely in half, you would expect the background beyond Enceladus' dark limb to be twice as bright as the foreground. Here it's not quite that, but reasonably close. A rough measurement shows the foreground portion at about 60-ish percent brightness of the background.
Absolutely beautiful. Seriously, why your images aren't *everywhere* - in books and magazines, and on NASA's own websites - is a mystery to me.
Wondrous !
Subject: Enceladus plume temporal variance. 3 NAC clear frames taken roughly at 50 second intervals, unsharped and contrast enhanced:
Here's a ratio flicker gif. First frame is frame #2 divided by #1, second frame is frame #3 divided by #2. Shows subtle change in plume appearance from one frame to another better.
I'm not sure if it's two variable vents or just one that is changing direction, but yes, I agree there is real variation there. A nice obsevation! It's easy to believe - there's no reason why they shouldn't be variable. Perhaps the vent has an ice boulder stuck in its throat. Even in the absence of a mobile obstruction rapid flow is often accompanied by instability/turbulence. I wonder if it has a regular periodicity? Maybe it's singing a low lunar note.
Has the long shadow been explained?
Re the long shadow: Looks to me like that's probably an effect of the shadow of Enceladus itself; parts of the plumes are in sunlight, some aren't. There are other plumes in the foreground of the shadowed region, which makes it look a little weird but that's a perspective effect.
Isn't that mostly Saturnshine lighting up the surface? It looks like the rightmost pixels are blown out, so that's where the sunlight terminator is located. The multiple shadow-lines are caused by the mostly-linear nature of the plumes; the further ones are more "down" I guess.
This is a 21 frame mosaic of images obtained during Cassini's targeted flyby of Enceladus back in March 2005:
Wow! The detail in that image is fantastic! Bravo!
Amazing. Thanks for sharing it.
Guillermo
Congratulations to Gordan for today's APOD mosaic, it is really stunning!
http://apod.nasa.gov/apod/ap120208.html
(I would like to see more in the plume region but I guess wasn't photographed).
Greetings - thought I'd post my latest Enceladus feature map here:
These are cool, Steve! Thanks for sharing. Regarding where they should be put -- the point of the "raw" threads is to discuss ongoing mission in real time (the way the MER threads work), "PDS" threads are about manipulation of data sets. You've posted in the right place.
Thanks Emily. Here's an updated version where more of the feature labels are rotated and offset for the Dorsa, Fossae, Sulci and such...
My latest animation:
http://vimeo.com/37689757
This is an almost 7 minute animation featuring a digital elevation model (DEM) covering roughly 50 percent of Enceladus' surface. It is the most complex and by far the biggest animation I have ever done. The DEM is created from 55 of the images Cassini obtained during its three close flybys of Enceladus back in 2005. The flight path, viewing and illumination geometry is carefully selected to completely hide the fact that the DEM is not global. The DEM's resolution varies from ~70 to ~350 m/pixel. The field of view is 50 degrees.
The DEM is created using a very simple shape from shading algorithm (SFS) followed by 'destriping' and extensive post processing. A significant amount of the processing is based on (or some processing ideas were indirectly triggered by) various tips posted in several threads here (in particular, some of JohnVV's posts were helpful). All of this processing was done using a mix of ISIS 3, Photoshop and software written by myself. The individual frames were rendered using a renderer written by myself. The first frames were rendered in early December but due to the size of the DEM and this animation project several things have changed since then. The most significant change is that I finally built a 64 bit version of the renderer in early January (the DEM is too big to be easily manageable at close range using the old 32 bit version).
Since the DEM is created using SFS, vertical exaggeration is variable across the DEM. I tried to keep it uniform and close to 1 but this really is impossible to do accurately without combining the SFS DEM with another DEM created using stereo imaging. A lot of stereo coverage is available but I haven't done this yet since it takes a lot of time - I may do it later. Vertical exaggeration probably tends to be greater in the highest resolution patches than in the lower resolution areas. It should be noted that for Enceladus I used a uniformly white texture map, i.e. all of the details visible are from the DEM. Compared to the source images, resolution loss is minimal in the DEM.
There is probably sufficient medium to high resolution data available to make a global DEM with one exception: The north polar region. Hopefully Cassini manages to completely image the NPR at 300-500 m/pixel (or better - preferably 100-300 m/pixel) later in its mission.
A few sample frames:
Very nice animation Bjorn. It's fun to try and recognize various features as you fly over. One example is the sequence starting at 4:55 when the crater Sabur is centered in the view. Then from 5:00 to 5:12 we are flying northbound alongside Anbar Fossae. At 5:21 we're transitioning from Samarkand Sulci to Hamah Sulci (note unnamed crater at that time), then about 5:30 when flying from Hamah Sulci down to Ebony Dorsum.
Earlier at 2:23 we come upon a double crater, the one on the right side being Al-Mustazi. We approach the northern part of Bishangarh Fossae at 2:26. Then we catch the western part of Al-Yaman Sulci (oriented from left to right) around 2:33. By 2:43 we swing to look at the southern end of Harran Sulci (towards the west). At 2:49, we are looking westward at the northern end of Khorasan Fossa. At 3:00 we spot the intersection of Harran Sulci and Kaukaban Fossae near the limb. Then by 3:07 the crater Harun is located above the center. The southbound canyon fly through at 3:30 looks like we're going back through the southern end of Harran Sulci.
Perhaps the makings of a narrated sound track?
Things like the serrated limb help to make this look very realistic. Might be interesting to consider texture and even some slight color at some point?
Steve
It looks fantastic Bjorn!
Can you make some anaglyph versions?
nice
It might be my imagination but
did you use ISIS to " destripe "
I have been reprocessing the venus data and have been seeing that X cross hashing every where
I used ISIS' dstripe 'indirectly' - the dstripe documentation contains a fairly detailed description of the algorithm used to destripe and this enabled me to implement this capability in my own software. I've mainly been using ISIS to correct the camera angles (jigsaw, deltack etc.).
Regarding the "X cross hashing" - if this is what I think it is I've seen it too. I've found that fairly often after I destripe, new narrow and fainter stripes appear that have an orientation that differs from the orientation of the original stripes. When this happens I need to rotate the DEM (to make the new stripes horizontal), destripe again end rotate the DEM back. Sometimes I need to do this several times. Sometimes this is a prolonged trial and error process.
Not a list but the March and July 2005 flybys provided lots of stereo coverage since there is a lot of overlap - the March flyby was equatorial and the July flyby south of the equator with the illumination geometry almost identical.
Stereo pairs from these flybys are easy to find - one example is images N1500059045_2.IMG (July) and N1489045316_2.IMG (March).
There is also stereo coverage from later flybys but I'm not yet familiar with the details of these flybys.
Bjorn,
That flight was tremendous! Thanks for sharing your hard work.
You and your work are an inspiration.
~pdp8e
I'll second that.
The modified Hapke function I'm using can be found in my software and (probably) nowhere else ;-). What I'm doing is a crude (probably), simple and empirical modification: I'm preventing the emission angle from ever getting 'too close' to 90 degrees by multiplying it with a number that is a slightly lower than 1 once the emission angle exceeds ~80 degrees. This number is actually a function of the emission angle and gets a bit lower as the emission angle approaches 90 degrees. This may seem strange but since the patch of surface within a pixel really is never perfectly smooth the average emission angle of the visible 'facets' within the pixel should never get extremely close to 90 degrees. This is simpler (but also less accurate) than the more complicated forms of the Hapke functions and eliminates unrealistic bright 'rims' around some terrain edges or planetary discs.
Thank you very much Bjorn for the insight!
On November 27, 2016 Cassini at last obtained really good images of Enceladus' north pole during a nontargeted flyby. This is a mosaic of two IR3-GRN-UV3 color composites processed to show Enceladus in approximately natural color and in greatly exaggerated color which reveals compositional variations. A version with a latitude/longitude grid is also included.
Monochrome image mosaic of Enceladus taken during the targeted E10 flyby, at a distance of 40,000 km
https://flic.kr/p/27ta96Dhttps://flic.kr/p/27ta96D
IR3, GRN, UV3 extended color mosaic taken a little closer, from a distance of ~20,000 km.
https://flic.kr/p/27p1hpAhttps://flic.kr/p/27p1hpA
Both mosaics primarily target the equatorial regions of the leading hemisphere between about 200E and 0E.
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