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GFoyle
Posted on: Nov 16 2014, 01:08 AM


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QUOTE (Phil Stooke @ Nov 13 2014, 12:32 PM) *
You can see the post in the DRT which made the pit in one of the brushed areas.

Phil


Not the post, but the wayward set of bristles snagged together, finding or crafting a divot and digging in. The DRT is never commanded nominally in a way that the post would make contact.
  Forum: MSL · Post Preview: #215371 · Replies: 546 · Views: 439217

GFoyle
Posted on: Feb 13 2014, 05:55 AM


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QUOTE (elakdawalla @ Dec 17 2013, 03:08 PM) *
I was checking out the Curiosity data on the Analyst's notebook and found a comment in the uplink report in one sol (I didn't note which one it was, sadly, but I'm fairly sure it was while they were at Cumberland) to the effect that they weren't allowed to use the DRT for some reason. I looked forward and back in time to see what that was about, but didn't see any further information. Does anybody know anything about this? When was the last time we saw the DRT used?

It was a very subtle thing, but you might look closely at these images: http://mars.jpl.nasa.gov/msl-raw-images/ms...0000E1_DXXX.jpg and http://mars.jpl.nasa.gov/msl-raw-images/ms...0000E1_DXXX.jpg

I don't think there was a press release pertaining to DRT or any operational issues with it since its original use, and so you can draw your own conclusions, but one might be hopeful that such a subtle thing would yield only a temporary engineering prohibition after some rework.
  Forum: MSL · Post Preview: #207547 · Replies: 929 · Views: 597295

GFoyle
Posted on: Feb 13 2014, 05:33 AM


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QUOTE (mars_armer @ Jan 14 2014, 07:39 AM) *
Since I worked on development of the arm (and also the MER IDD which had similar kinematics), I can answer this. Once you choose a position for the turret and a direction for the camera to point, there are exactly four sets of joint angles that can put the turret in that position/orientation. The four solutions come from a choice of elbow up/down and wrist up/down. There can't be a continuum of solutions, because the arm has five degrees of freedom and you are specifying five constraints (x, y, z coordinates and azimuth/elevation pointing). The camera roll angle can't be chosen independently, you just get what you get from the arm's kinematics. However, I'm pretty sure that the choice of which of the four solutions doesn't change the roll angle.

As I'm sure mars_armer knows, there are eight kinematic solutions, as we have shoulder in/out in addition to elbow up/down and wrist up/down. In practice, contact science is most often done shoulder in, elbow up, wrist up, as it has the best mix of near and far field reachability and wrist up means the wrist actuator isn't as much a terrain clearance concern. You also see shoulder out, elbow up, wrist down (far field) and shoulder out, elbow up, wrist up (near field and outcrop/more horizontal target). Any elbow down configuration would have us reaching up under an overhang (or to present the turret to a camera) rather than down to the surface.

Elbow/wrist up/down are easy to understand. Elbow is up if the elbow origin is higher than the wrist origin, wrist is up if the wrist origin is higher than the turret origin. Shoulder is in if you can move your model in such a way that you can swing the turret amidships over the deck (a tuck) with the az, assuming the stops are faithful. Shoulder out as you flip the elbow through 0 (arm fully extended) through to the other side. A bit confusing that, shoulder in/out is merely the sign of the elbow.

QUOTE (mars_armer @ Jan 14 2014, 07:39 AM) *
I'm not involved at all with operations, so I don't know WHY they would change poses like this. Very unlikely that it's to show off. It might have more to do with other activities, and trying to minimize the amount of motion in the overall sequence.

Just so. If you're there, you do it there. It would waste time to do contact science in shoulder in, flip the elbow, then go down for the shoulder out config to image, back up to stow. MaHLI sees no difference.
  Forum: MSL · Post Preview: #207545 · Replies: 929 · Views: 597295


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