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Endeavour Drive - Drivability analysis
djellison
post Sep 24 2008, 01:10 PM
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"at anytime we could need a path change"

Which is why we need to try and get some sort of survey done before we leave the Victoria Annulus smile.gif
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RobertEB
post Sep 24 2008, 01:31 PM
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I wonder if we'll get to see the Explorer crater on the south side of Victoria? It would be interesting to see the zone between the two craters.


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RobertEB
post Sep 24 2008, 01:43 PM
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Is it just me, or do the camera lenses look a little cleaner now that we are out of Victoria (perhaps a wind gust help clean them)?


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climber
post Sep 24 2008, 02:29 PM
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QUOTE (djellison @ Sep 24 2008, 03:10 PM) *
"at anytime we could need a path change"

Which is why we need to try and get some sort of survey done before we leave the Victoria Annulus smile.gif

Definitively smile.gif
My proposition is for during the "real" trip.


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Tesheiner
post Sep 24 2008, 02:38 PM
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Wow, that's really "back seat driving" to an extreme! smile.gif

... I have a mental image of a big bus full with people (about 40 or 50) screaming to the driver: "left on the next cross; no, no, straight ahead; no, stop! ..." laugh.gif
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RoverDriver
post Sep 24 2008, 03:05 PM
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QUOTE (Tesheiner @ Sep 24 2008, 06:38 AM) *
Wow, that's really "back seat driving" to an extreme! smile.gif

... I have a mental image of a big bus full with people (about 40 or 50) screaming to the driver: "left on the next cross; no, no, straight ahead; no, stop! ..." laugh.gif



That's more or less what happens in reality when there's more than two drivers in the room in a tactical shift. smile.gif

Paolo


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fredk
post Sep 24 2008, 03:54 PM
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Here's the results of my fiddling with ImageJ. I started with the hirise crop from jekbradbury's post (not sure if it's full res). I resized it to 50%:
Attached Image

Then applied a 5 pix gaussian blur, which reduces the visibility of the smaller, traversible (?) ripples relative to the bigger ones:
Attached Image

Finally I applied the "variance" filter with 40 pix width, followed by a 20 pix gaussian blur and a gamma tweak:
Attached Image

In the final plot, dark areas have small, traversible ripples, and middle-bright areas have large ripples. The brightest areas have bedrock.

This was very quick and dirty, and unfortunately I don't have time to do much more. sad.gif There's no directional info here like you'd get from FT: I've just evaluated the total variance. It's not clear if bedrock can be distinguished reliably, but I'd think it would be quite easy to measure the max brightness (after some smoothing) in a small window and say you've got bedrock if the max is above some cutoff. Discriminating dangerous from safe ripples on bedrock may be hard to do automatically.

Anyway, this would have to be tested extensively of course...
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Tesheiner
post Sep 24 2008, 04:35 PM
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Interesting results, Fredk!
Here's what I get when applying the same process to the image I'm using on the route map.
Attached Image
Attached Image

(2.5m/pix)
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fredk
post Sep 24 2008, 04:55 PM
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Thanks for that, Tesheiner. And now we already have one important conclusion: whatever route we take to Endeavour, we should not go via the interior of Victoria! laugh.gif

Seriously, I have one more comment about the route (this is for after our drivability maps are ready). It might make sense to drive as much eastwards as we can early in the drive. I mean, we know we have to make significant west-east movement, across the ripples. So perhaps we should take any opportunity we can to make progress eastwards, even if it may not look like the best direction to start (as long as we won't get completely bogged down). Then later, if the ripples worsen, we'll have already made progress east and could head south instead. Also, if a wheel goes it may become much harder to move east.

Basically, the philosophy is we should move east when at all possible, and then head south when we can't move east due to big ripples.
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Guest_Bobby_*
post Sep 24 2008, 04:57 PM
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Guests






I have a few Questions:

1. Is the area south of Victoria lower in Elevation then Victoria

2. Is the top of Endeavour lower in Elevation then the bottom of Victoria Crater???

3. If the area is lower will we discover different bedrock or layers then we saw inside Victoria

4. Where has Pando Vanished to??? last post in June? Hope he's ok?
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SFJCody
post Sep 24 2008, 05:08 PM
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Some more thoughts on the distributed computing/mechanical turk method of doing things:

Is there a really wide diversity of dune forms here, or do they all (more or less) exist somewhere on on a continuum of possible forms? If it's the latter, it might make processing of the 'identify this terrain' output data more precise, in that we can take the mean 'ripple value' of the results rather than the modal one.
For example: Say a particular square has five votes for 'terrain type 3' and 2 for 'terrain type 4'. We could then claim the square is type 3.29.

I am willing to do the gridding and contouring for the output data from such a project, should it get off the ground.
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Fran Ontanaya
post Sep 24 2008, 06:02 PM
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I played with the same image than fredk using GIMP and got this:

Attached Image


I pixelated copies of the image to a few square sizes between 10 and 25px, stretched them from black to white and stacked them at 50% transparency (bigger dunes seem to make brighter averages, but if a square boundary catches half a dune, you get an artifact), then gaussian blurred it at 25px, adjusted brightness and contrast, applied a color degradation map and overlayed it on the original image.



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Tesheiner
post Sep 24 2008, 06:30 PM
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Now, who wants to do the same with these images?

http://www.unmannedspaceflight.com/index.p...y&pid=76383
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SteveM
post Sep 24 2008, 07:07 PM
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QUOTE (jamescanvin @ Sep 23 2008, 05:29 PM) *
Yes, that is what I was thinking.

I've started doing Fourier transforms on 256 pixel (east-west perpendicular to the ripples) slices and have confirmed to myself that I can at least detect ripples.

<snip>

I'm sure the signature will change significantly as the ripple size changes. It's bedtime for me now, but tomorrow I'll put the code in place to run these FT's over the whole image and then make maps of various characteristics of the Fourier profiles generated. smile.gif

James

Nice work with the one-dimensional Fourier transform, but it seems to me that the kind of two-dimensional Fourier Transform used in image processing applications would be more useful for measuring the distance between ripples of arbitrary orientation and would also provide information on the orientation of the ripples (we can't count on their local tendency to a general N-S orientation in this part of Meridiani).

I don't have the math to handle that but you might want to look into it as a possibility.

Steve M
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fredk
post Sep 24 2008, 08:02 PM
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QUOTE (Fran Ontanaya @ Sep 24 2008, 07:02 PM) *
I played with the same image than fredk using GIMP and got this:

Nice job. I had noticed that areas with bigger dunes tend to be brighter, so a simple blurring might work. But you might need to worry about trends in suface brightness, ie some areas with ripples of size x may be brighter on average than other areas with ripples the same size. To deal with this some Fourier type method or a simple variance as I did may be more robust.
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