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Endeavour Drive - Drivability analysis
stevesliva
post Sep 25 2008, 07:53 PM
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QUOTE (SFJCody @ Sep 25 2008, 03:44 PM) *
Now that is truly excellent! smile.gif I'm pleased to see that Oppy has already passed through a much denser patch of 'red terrain' travelling down past Erebus to Victoria than anything that lies further south!


Huh. Makes you wonder if Victoria would have been the destination if HiRise images had existed when they planned the trek.
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climber
post Sep 25 2008, 08:16 PM
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It prove once again what Rui says : this is the trip that matters, not the destination...


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MarsIsImportant
post Sep 25 2008, 09:07 PM
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The huge red zone around Victoria just illustrates my point. Red is not necessarily bad. Red just means slow down and use extreme caution. We cannot change directions very easily without getting into trouble when we are in a red zone. Like I said before…while some red zones are impassable, some are highways north and south. We just need to watch out for the odd dune going in the wrong direction, the occasional sand trap from a buried crater, and potential cliffs. There is little wrong about flat pavement in between large dunes.

The shortest distance from A to B is a straight line. Because of transit time, the shortest distance is not necessarily the shortest path. Yet, often the best thing to do is try to match that straight line as close as possible and within reason. Some of those red areas have near perfect highways between the dunes. You just don't want one of those dunes blocking the path you want to take.

Furthermore, we want to do some science on the way to Endeavor. Large dunes with cobbles strewn about might be good targets. I already found a large cobble about the size of the rover much closer to mini-endeavor. I’m sure there will be plenty on the way, but I’m not sure how many of the really big ones will be available on the flattest of terrain.

We have all wheels working at this point. There is concern about one failing soon. It might be easier dragging it over pavement than through a sand layer that is relatively flat. There are just lots of different aspects to this trip that need to be considered. We just don’t want to head directly into an known type of obstacle. While some dune fields are clear obstacles, others are somewhat irrelevant despite their potential size.
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Juramike
post Sep 25 2008, 09:22 PM
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Here's a side by side comparison of some of the image techniques near Erebus Crater:
(I added the track from Astro0's post to all the images for comparison)

Attached Image



-Mike


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jamescanvin
post Sep 25 2008, 09:34 PM
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Here are a couple of 1/4 resolution images (click for my website) with my coloured overlay.

Looks good. smile.gif In fact, considering the crudeness of what I have done, I'm astonished how well it does.

Just north of Erebus - I assume Purgatory is in there somewhere.


Where we are now.


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Shaka
post Sep 25 2008, 09:39 PM
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Absolutely spellbinding, Mike! The oarsome foursome! (I don't know which I'd prefer to steer by, but I know which I'd prefer on my bathroom floor! cool.gif )
I suppose all we need is to tweak them a bit until the path we successfully followed shows as green, and the places we got stuck are red.
The suspense is killing me. Ultreya!


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fredk
post Sep 25 2008, 11:15 PM
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James, that's looking fantastic! Just a couple of remarks: could we see a higher-resolution crop of an area that contains extensive bedrock (eg Erebus highway) so we can see how the FT does there? Also, there are lots of areas that are almost saturated red - perhaps the colour table could be tweaked to give more gradations of red so we can see more easily what's the worst of the worst and what's the best of the worst etc?
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Fran Ontanaya
post Sep 25 2008, 11:41 PM
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Meh, the method I used doesn't work for flat featureless land. The area around Victoria and any ground without cracks will look red.
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ilbasso
post Sep 26 2008, 03:02 AM
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James, I'm astonished, speaking as one of the 10% of the population who is red-green color deficient, that you chose shades of red and green that I can actually distinguish! What a great map!

What I find really interesting is that Purgatory does not particularly stand out. It's not like it's in the middle of a huge red area. It just highlights that we still need to be very careful even if we avoid the large concentrations of red.


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Zeke4ther
post Sep 26 2008, 03:05 AM
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QUOTE (Fran Ontanaya @ Sep 25 2008, 06:27 AM) *
Bingo.


By Jove I think you've got it! I like how you captured the big dune as no go (red) and still left the bed rock as drivable areas.
Well done! wheel.gif smile.gif


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Juramike
post Sep 26 2008, 04:22 AM
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Well, after messing with this for most of the evening, I don't think the shift differential method is going to work out. I tried using 0.5 wavelength and 1 full wavelength shifts. Here are the results:
Attached Image

Any bedrock that is less than 1 dune wavelength wide will get indicated as "scary" due to the margin shift. I thought I could get it to cancel out but to no avail. The big scary dunes AND the bedrock zones get indicated as "no go".

If anyone has ideas to improve this, be my guest.

Here's what I did:
1) Paste image
2) Copy image into new layer
3) Gaussian blur both images to 1/4 wavelength (in pixels)
4) Shift first image either 0.5 or 1 full wavelength (in pixels)
5) Take difference
6) Merge layers - gaussian blur 2 x wavelength
7) Increase contrast (from lowest signal - black; highest signal = white)
7) Colorize images (green --> yellow --> red)
8) Overlay (multiply) the hi-res BW with the colorized image.

Here's the image indicated above of Purgatory. Note that even the big dunes here are NOT indicated as scary when this method was applied.
Attached Image


*sigh*

This seems appropriate about now: Attached File  Marvin_Martian_drawing.wav ( 39.69K ) Number of downloads: 272


-Mike


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Astro0
post Sep 26 2008, 04:26 AM
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JamesCanvin - Just north of Erebus - I assume Purgatory is in there somewhere.

I compared James' image to Phil's route map and here's Purgatory in the highlighted circle.
It shows up as an unremarkable spot in this image. Check out the insets - one blank and the other with Oppy's path marked.
Attached Image


What does that say for finding these sandtraps in advance?
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Astro0
post Sep 26 2008, 04:37 AM
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Also, here's James' map with the rover's route from Eagle to VC.
I've marked Purgatory (A) and Jammerbugt (B ).
Attached Image


Astro0
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Juramike
post Sep 26 2008, 04:42 AM
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QUOTE (Astro0 @ Sep 26 2008, 12:26 AM) *
It shows up as an unremarkable spot in this image.


Bummer.

I was really hoping the Fourier transform method would solve all the problems: big dune detection, funky dune detection, finding safe bedrock zones.

Would it be possible to do some sort of double Fourier analysis? To look for a change in the regular pattern from the parallel lines? The really big sandtraps seem to have off-parallel curves. And large sweeping, well...sand-traps.

-Mike


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ElkGroveDan
post Sep 26 2008, 04:49 AM
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QUOTE (Juramike @ Sep 25 2008, 09:22 PM) *
Here's the image indicated above of Purgatory. Note that even the big dunes here are NOT indicated as scary when this method was applied.

If anyone wants to relocate the highest resolution of the area, the regional location is available here at the tip of the big red arrow in an image from two Novembers ago when the HiRISE image was first released. And then Emily's full-res cropped segment of Vostok-Erebus highway that contains Purgatory is hosted here.

FWIW


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