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Voyager Status, What is it?
Bernard1963
post Oct 13 2023, 10:53 AM
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Thought I should draw attention to the latest SFOS 12th October https://voyager.jpl.nasa.gov/pdf/sfos2023pd..._10_30.sfos.pdf Note this is the second time the deadband has been widened in about a month. IE the free drift between thruster firings. It was originally 0.1deg, widened to 0.3deg a few weeks ago, now 0.5deg. The only reason I can see for this is to reduce the thruster firings. So either they've found theres less fuel than expected or the final thrusters (the TCM's) are failing. I hope theres another reason but I cant think of it :-(
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stevesliva
post Oct 13 2023, 04:52 PM
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Optimistically they are exploring strategies to lessen fuel usage with Voyager 2 (presumably s/c 32 vs. 31), the nearer/slower, before also sending to V1. Same as they are trialing the voltage regulator turnoff first on V2.

Googling says that hydrazine was estimated to runout in ~10 years from now for V2, and the vreg* article (me, above) talks to that date now overlapping the years that science instruments will be active. So it may well just be trying to ensure proactively that hydrazine is not the limit that Pu238 will be.

*vreg --> voltage reguator. Not a scrambling of vger.
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Explorer1
post Oct 21 2023, 04:44 PM
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Press release regarding various strategies of the team to deal with recent issues:
https://www.jpl.nasa.gov/news/nasas-voyager...patch-thrusters
QUOTE
Propellant flows to the thrusters via fuel lines and then passes through smaller lines inside the thrusters called propellant inlet tubes that are 25 times narrower than the external fuel lines. Each thruster firing adds tiny amounts of propellant residue, leading to gradual buildup of material over decades. In some of the propellant inlet tubes, the buildup is becoming significant. To slow that buildup, the mission has begun letting the two spacecraft rotate slightly farther in each direction before firing the thrusters. This will reduce the frequency of thruster firings.

The adjustments to the thruster rotation range were made by commands sent in September and October, and they allow the spacecraft to move almost 1 degree farther in each direction than in the past. The mission is also performing fewer, longer firings, which will further reduce the total number of firings done on each spacecraft.
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climber
post Dec 12 2023, 05:21 PM
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https://blogs.nasa.gov/sunspot/
Voyager 1 issue


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Bernard1963
post Dec 13 2023, 10:21 AM
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I would just add. Info from Canberra DSN is that no data is being recovered. Including the engineering channel but they have proved V1 is still responding to commands.
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stevesliva
post Dec 13 2023, 05:50 PM
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A close parsing of the nasa update says that, too. "No science or engineering data is being sent back."

It is then colored by a lot of what they've deduced. And yes, after reading it yesterday, I did have to remind myself... but they're getting nothing.

It does say they're scrutinizing old documents, and there sure is not a lot out there that I've just discovered in a quick search. The FDS is one unit, no A/B units, though it's redudant internally, I think. It also might be one of the first uses of volatile (presumably SRAM) memory. And that means, this could be an SEU. Whether there have been prior SEU that have done this to either V1 or V2 FDS, I can't discover.
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stevesliva
post Dec 14 2023, 11:07 PM
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Speaking of SEU. Found in IEEE Spectrum June 1987...

QUOTE
A faraway bit fix
Just six days before Voyager 2's closest approach to Uranus, in 1985, compressed photographic images transmitted from the spacecraft's cameras began to include large blocks of black-and-white lines.
Engineers at the Jet Propulsion Laboratory, Pasadena, Calif., ran an old data stream received from the craft through the programs used to decompress the images back on earth. The engineers concluded that the problem lay not in the ground computers, but in the craft's flight-data subsystem (FDS), which controls on-board instruments and formats data for transmission back to earth. To test the theory, they directed the FDS to transmit the contents of its 8-kilobyte CMOS memories. By comparing that copy of the image-compression program with the original on earth, engineers Dick Rice and Ed Blizzard determined that a single bit of one 16-bit instruction word had changed from a 0 to a 1. Rice and Blizzard prepared a patch that would circumvent the faulty location in the memory. The patch overwrote the instruction before the failed memory cell with a jump command to unused memory. It then executed a copy of the overwritten instruction and the instruction from the defective location, and jumped back to the address following the failed cell.
The patch was transmitted to Voyager, along with a command to reset the incorrect bit. The patch corrected the failure, and in the least possible time, since transmitting a message to Voyager and receiving a response took 41 hours. The reset command failed, and Rice and Blizzard therefore concluded that the bit failure was permanent. With the patch installed, the program sent error-free images. But engineers acknowledged that the actual cause of the failure would likely never be known. The craft will not return to earth "within our lifetime," said a Voyager team member.


So, precedented. Of 32kbit on both, there's been at least one bit failure.
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stevesliva
post Jan 24 2024, 04:20 AM
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No news that I've heard this year. Anyone else?
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Bernard1963
post Feb 6 2024, 11:31 PM
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From Twitter...... A Voyager update: Engineers are still working to resolve a data issue on Voyager 1. We can talk to the spacecraft, and it can hear us, but it's a slow process given the spacecraft's incredible distance from Earth.

We’ll keep you informed on its status.
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stevesliva
post Feb 8 2024, 01:08 AM
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Ars Technica did the good ol' fashioned thing and... called the project manager:
https://arstechnica.com/space/2024/02/human...omputer-glitch/

Interesting that it's mentioned there are two FDS on V1 and the other "failed in 1981" -- so whatever got me thinking there wasn't originally a spare was wrong.
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mcaplinger
post Feb 8 2024, 02:04 AM
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QUOTE (stevesliva @ Feb 7 2024, 05:08 PM) *
Ars Technica did the good ol' fashioned thing and... called the project manager...

The article says this:
QUOTE
“It is difficult to command Voyager," Dodd said. "We don't have any type of simulator for this. We don't have any hardware simulator. We don't have any software simulator... There's no simulator with the FDS, no hardware where we can try it on the ground first before we send it.

I find it incredible that they don't have any kind of simulator. I wouldn't even try to support a mission without at least a software simulator.

There's a little FDS information in Chapter 6 of https://ntrs.nasa.gov/api/citations/1988006...19880069935.pdf but all of the specifics are in JPL internal reports.


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Disclaimer: This post is based on public information only. Any opinions are my own.
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Brian Swift
post Feb 8 2024, 07:00 AM
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QUOTE (mcaplinger @ Feb 7 2024, 06:04 PM) *
I find it incredible that they don't have any kind of simulator. I wouldn't even try to support a mission without at least a software simulator.

I have no trouble envisioning systems running a simulator (or other GSE) becoming unmaintainable, and operations budget becoming too small to pay for port and validation of old software to a new platform.

QUOTE
There's a little FDS information in Chapter 6 of https://ntrs.nasa.gov/api/citations/1988006...19880069935.pdf but all of the specifics are in JPL internal reports.

Interesting doc. Thanks for sharing.
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mcaplinger
post Feb 8 2024, 03:10 PM
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QUOTE (Brian Swift @ Feb 7 2024, 11:00 PM) *
I have no trouble envisioning systems running a simulator (or other GSE) becoming unmaintainable, and operations budget becoming too small to pay for port and validation of old software to a new platform.

Sure, but if they had tools that ran on some 60s-70s platform, they might be operable with a simulator. A slightly newer example -- all of the tools for the MOC on MGS ran on a Microvax. By the end of the mission, I was running them on a simh software simulator since the Microvax hardware was long dead.

The biggest problem could be media -- it's progressively harder to read 9-track tapes -- but I'm sure there's a solution somewhere.


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stevesliva
post Feb 8 2024, 07:37 PM
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That FDS history is better than anything else I found a few weeks back. And James Wooddell might be unhappy to hear them say that so many people of import have passed. It appears that he might be turning 91 before the month is out. The text cites a graduate paper from USC in 1974 as having a lot of documentation on the architecture.

That text does make it clear that the bigger issue is... what's the software on there, and if a bit's become stuck, what do you do about it. There, Edgar Blizzard is (maybe) 89. Richard Rice is a more generic name, but I can't see that he's necessarily passed, either.

I did sort of glean that the "registers" might simply be specific words in the memory, and "bad register" might be what means the other FDS was abandoned. Which might make a bad bit in a register harder to work around vs. like it was in a specific word of instruction memory like in the hard error in 1985. Yes, there are other registers, but rewriting that much of the code...

Oh, and it says a full FDS software load took 4hrs in 1984, which was then considered real slow because of lower bandwidth.
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mcaplinger
post Feb 8 2024, 08:06 PM
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I'm not sure why you take issue with the simple claim that a lot of people who worked on the project are dead. And even if they're not, they may not be able to help for other reasons.

I note that the document talks about a software simulator that ran on an Interdata system. The 8/32 has SIMH emulator support (likely due to its use in the early development of Unix) so maybe there's some hope there. https://en.wikipedia.org/wiki/Interdata_7/32_and_8/32

FWIW, I reached out to the Voyager team and mentioned all of these possibilities.


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