First public release of Kaguya data |
First public release of Kaguya data |
Nov 2 2009, 05:07 AM
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#1
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Administrator Group: Admin Posts: 5172 Joined: 4-August 05 From: Pasadena, CA, USA, Earth Member No.: 454 |
I just received the following from Shin-ichi Sobue at JAXA:
QUOTE The Japan Aerospace Exploration Agency (JAXA) released data from the lunar explorer "KAGUYA" (SELENE) (L2 products) during the nominal operation phase (from December 21, 2007 to October 31, 2008) to the public through the Internet. I wish I could post some images but I'm having a bit of trouble with the Data Archive website -- got registered OK, but my searches seem to return database errors. And I couldn't seem to find my way to Terrain Camera data. Perhaps it's because my brain is somewhat mushy from a day of football and beer But I give up for the night and give you guys the link in the hopes you can figure out how to get pretty pictures out of this website!L2 products are calibrated/validated processed data from KAGUYA science mission instruments. By using the L2 products, researchers all over the world are expected to advance the scientific analysis and applicability investigation of the Moon. "KAGUYA 3D Moon NAVI" services, which can show KAGUYA data using a three-dimension geographic information system (WebGIS) through the Internet, have also commenced. The developed software is based on NASA "World Wind" and the KAGUYA's images and data can be displayed using the 3D map projection function. It is necessary to download and install the free software. Please refer to the following homepage for details. L2 products during the extended operational phase (until June 2009) are scheduled to be released after processing and calibration/validation are finished. 【KAGUYA(SELENE) Data Archive】 http://www.soac.selene.isas.jaxa.jp/ 【KAGUYA 3D Moon NAVI】 http://wms.selene.jaxa.jp/3dmoon/index.html I've attached the whole doc that Shin-ichi sent me, which contains a little more info about the data sets in the release. --Emily
Attached File(s)
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Nov 5 2009, 09:18 PM
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#2
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Founder Group: Chairman Posts: 14434 Joined: 8-February 04 Member No.: 1 |
Finally figured out self shadowing terrain that I've been struggling with for a while... a couple of what I THINK are realistic renders, plus one with UBER-EXAGER-TERRAIN and a final one that's exagerated, but only to look a bit more realistic. It seems I have to turn up above and beyond what I'd expect the numbers to require for realistic terrain - perhaps because of the comparatively low level of detail in the terrain models.
And because the resolution isn't that good - a bit of foreshortening to get a look at Eddington for Stu |
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