shape from shade, so i do not take over Bjorn's |
shape from shade, so i do not take over Bjorn's |
Apr 7 2010, 04:03 AM
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Member Group: Members Posts: 890 Joined: 18-November 08 Member No.: 4489 |
So that i do not take over his nice thread i figured i would start a new one
I am just figuring it out so bear with me Rhea This is a example - very early example http://www.shatters.net/forum/viewtopic.php?f=5&t=15847 one that i am going to redo . the program i am using "Cyclops" has a few bugs Enceladus this is a good example a bit better than the above the close ups are a 8k level 3 VT with and without a texture over it then a 4k level2 vt unfortunately i still have to figure out a bug .I need to run a highpass on it ( the 32 bit isis dem ) Cyclops exports to a 3d *.ply this is easy to export to a isis cub and i get this ( this happens when i combine 16 smaller images into one big one ) and this example is at 1/2 size Just a bit of a bug !!! |
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Apr 13 2010, 07:26 AM
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Member Group: Members Posts: 890 Joined: 18-November 08 Member No.: 4489 |
right now i am working on Dione i have a list of files used to make the map on PDS and using that as a starting point
this dose take a long time to process but an example ( the bump map is converted to a 8 bit RGB form the 16 bit .gray image ) N1481767211_2.img and the bump about Venus ????? I do not know i did do a 32768x16384 normal map for celestia ,but... there are a few errors in it that i DO know about a screen shot of it http://celestiamotherlode.net/catalog/imag...n_van_Vliet.jpg i used an auto inpainting tool ( from the same person who inpainted the Russian venera images, just updated code. ) and then a lot of hand editing |
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