shape from shade, so i do not take over Bjorn's |
shape from shade, so i do not take over Bjorn's |
Apr 7 2010, 04:03 AM
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#1
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Member Group: Members Posts: 890 Joined: 18-November 08 Member No.: 4489 |
So that i do not take over his nice thread i figured i would start a new one
I am just figuring it out so bear with me Rhea This is a example - very early example http://www.shatters.net/forum/viewtopic.php?f=5&t=15847 one that i am going to redo . the program i am using "Cyclops" has a few bugs Enceladus this is a good example a bit better than the above the close ups are a 8k level 3 VT with and without a texture over it then a 4k level2 vt unfortunately i still have to figure out a bug .I need to run a highpass on it ( the 32 bit isis dem ) Cyclops exports to a 3d *.ply this is easy to export to a isis cub and i get this ( this happens when i combine 16 smaller images into one big one ) and this example is at 1/2 size Just a bit of a bug !!! |
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Apr 27 2010, 03:58 AM
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#2
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Member Group: Members Posts: 890 Joined: 18-November 08 Member No.: 4489 |
hi Bjorn
at this point i am just using a default "cam"file CODE <?xml version="1.0"?> <function><poly power="1" mult="1"/></function> and Haines &Wilson 2 i am tossing out too much data right now, for this to matter much .I am not great in words ,so some photos a crop of N1507742440.img i run hw2 get this ( a type of normalmap) [attachment=21489:crop.png] do to reasons of the way cyclops ( and normal maps work) there is a bit of a bug ( for this anyway - i am doing something the program was not designed for ) i need to do a HighPass in gimp ( i use G'mic) [attachment=21490:crop.hi.png] cyclops outputs a Stanford.ply file this i convert to a obj ( it is a text based 3d format) and can be edited in Open-Office/Calc and exported as a ascii raw image the NOT hipassed needlemap [attachment=21491:crop16bit.png] the 3d mesh is on an angle ( see the next post for the blender SS's ) and the highpassed and exported/then imported into isis [attachment=21492:crop.hi16bit.png] this one is flat in blender also as you can see there is still an error the top and bottom of the creator rinr is not seen and the left and right side of the floor ( near the ring) is to deep that i have been fixing in CinePaint there is still an error the chevron stripes in the first post above http://www.imagebam.com/image/efe40b75325671 not too well seen in this one [attachment=21493:crop.strip.png] hi-pass [attachment=21494:crop.hi....ass16bit.png] |
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