Galileo Imagery, I couldn't find a topic not specific to one moon.... |
Galileo Imagery, I couldn't find a topic not specific to one moon.... |
Dec 9 2007, 07:50 PM
Post
#1
|
||
Interplanetary Dumpster Diver Group: Admin Posts: 4405 Joined: 17-February 04 From: Powell, TN Member No.: 33 |
Here is a combination of all of Galileo's global color views of the Galileans. I have left out the large Europa mosaic because much of its color data is pulled from other orbits. I have also left out colorized views. Due to inconsistent filter selection, there some variation between images. I posted the Europa set in another thread, but I figured I would add the views of Ganymede and Callisto.
-------------------- |
|
|
||
Jul 27 2010, 05:01 AM
Post
#2
|
|
Member Group: Members Posts: 890 Joined: 18-November 08 Member No.: 4489 |
I thought that this one was the correct color and gamma
and have been planing on redoing the color on my map ( i white balanced it ) { http://celestiamotherlode.net/catalog/show...p?addon_id=1110 } [attachment=22188:21ISCOLOR_01.jpg] http://pirlwww.lpl.arizona.edu/~perry/io_images/c21.htm http://pirlwww.lpl.arizona.edu/~perry/io_i...1ISCOLOR_01.png |
|
|
Jul 27 2010, 06:22 AM
Post
#3
|
|
Senior Member Group: Moderator Posts: 3242 Joined: 11-February 04 From: Tucson, AZ Member No.: 23 |
I thought that this one was the correct color and gamma and have been planing on redoing the color on my map ( i white balanced it ) http://pirlwww.lpl.arizona.edu/~perry/io_images/c21.htm http://pirlwww.lpl.arizona.edu/~perry/io_i...1ISCOLOR_01.png Yes, true color...umm... Well gamma, quite frankly, gamma correction has always made images looks too washed out and bright, which maybe more correct, but I don't know, you lose what you gain with our fancy CCD and CMOS detectors. As far as true color. No it isn't. That uses an Infrared image centered at 756 nm for red, though I tried to not stretch the colors unnecessarily. -------------------- &@^^!% Jim! I'm a geologist, not a physicist!
The Gish Bar Times - A Blog all about Jupiter's Moon Io |
|
|
Jul 27 2010, 12:53 PM
Post
#4
|
|
Senior Member Group: Members Posts: 3652 Joined: 1-October 05 From: Croatia Member No.: 523 |
gamma correction has always made images looks too washed out and bright, which maybe more correct It is indeed more correct. The images look more washed out because the objects of interest really are that washed out in reality. If you want to scrutinize the surfaces, higher contrast is great, but if you want more realistic looking images you need to apply gamma correction. I personally don't like the way the terminator appears in higher phase, uncorrected images. It's barely visible and erodes much of the visible disc toward the sunlit terrain. QUOTE you lose what you gain with our fancy CCD and CMOS detectors It's actually more demanding of those fancy CCDs as it exposes any low level noise that would otherwise be drowned out in the darks. Voyager 8 bit is barely workable this way, Galileo is a bit better. It's hard to illustrate what gamma correction does or why it's important with these distant objects as it's hard to relate to them. I'll give a more down to "Earth" example with a Phoenix image. The left side is uncorrected data, the right side is sRGB correct gamma, same calibrated image, click to enlarge: You'll notice that apart from vastly higher contrast, there is color shifting present - the surface is redder (not simply more saturated color). It makes talking about "true color" uncorrected images sort of moot. -------------------- |
|
|
Jul 27 2010, 02:18 PM
Post
#5
|
|
Interplanetary Dumpster Diver Group: Admin Posts: 4405 Joined: 17-February 04 From: Powell, TN Member No.: 33 |
QUOTE It is indeed more correct. The images look more washed out because the objects of interest really are that washed out in reality. Not true. On any computer monitor, the dynamic range is much smaller than in real life. Because of this, the "washed out areas" would not appear that way to the eye. These gamma corrected versions are not "more realistic" than other versions. It is simply a matter of picking your poison and deciding which trade-offs you are willing to make. -------------------- |
|
|
Jul 27 2010, 05:33 PM
Post
#6
|
|
Senior Member Group: Members Posts: 3652 Joined: 1-October 05 From: Croatia Member No.: 523 |
QUOTE On any computer monitor, the dynamic range is much smaller than in real life. Because of this, the "washed out areas" would not appear that way to the eye. Based on what? The original data is 8 bit. That means a difference of 1 DN translates into 1/256 of total dynamic range covered - determined by exposure, etc. There isn't dynamic fidelity that the eye might otherwise be able to pick out in the original data to begin with. You are mixing display brightness output and target object contrast. The fact a monitor can not display true luminance of anything other than perhaps Uranus or Neptune systems does not diminish the value of accurate contrast portrayal. Looking at a gamma correct display of a bright target on a monitor is equal to looking at the target through a neutral density filter that dims the object. There is no such filter for the effect straight up RGB substitution gives because it's not a natural effect. It's an artifact of the processing just as incomplete calibration would be. sRGB gamma was introduced with the sole purpose of mapping more DNs to lower brightness levels because that's where the eye is more sensitive and banding would otherwise be present with 8 bit data. Gamma correction is just a inverse of that so that linear radiometrically calibrated data is presented in the proper way on the screen. It doesn't change the contrast, it brings the actual contrast on screen to par with reality. You're telling me the above left Phoenix image is just as real as the right one because the computer screen is too dim? All your digital camera images are sRGB gamma correct by default, even though the things you take pictures on Earth are vastly brighter than even Io. So how come they don't appear washed out? Cramming wider dynamic range into a computer screen output is the domain of HDR processing and even it doesn't inherently affect contrast. See example in this site. The irony is that if the sRGB standard never introduced gamma, i.e. if it left the linear 8 bit approach, we wouldn't be having this discussion. We'd be talking about either natural color and/or contrast-enhanced or saturation-enhanced versions. When an image would be produced and it looked too bland (most of the time), it would be deliberately contrast-enhanced and clearly labeled as such. -------------------- |
|
|
Jul 27 2010, 06:56 PM
Post
#7
|
|
Interplanetary Dumpster Diver Group: Admin Posts: 4405 Joined: 17-February 04 From: Powell, TN Member No.: 33 |
I'm not confusing anything. Not only is the monitor not as bright, the darkest blacks aren't all that dark. As for the two Phoenix images, yes, I am saying that. One is faithful to the brightness of the reflection, one suppresses it in the name of preserving more interesting parts of the image.
-------------------- |
|
|
Jul 28 2010, 05:51 PM
Post
#8
|
|
Senior Member Group: Members Posts: 3652 Joined: 1-October 05 From: Croatia Member No.: 523 |
Not only is the monitor not as bright, the darkest blacks aren't all that dark. Neither are they dark on the monitor in the non-corrected images, yet it makes areas that are actually not that dark in the real scene darker than they are - terminator region and darker albedo features. QUOTE As for the two Phoenix images, yes, I am saying that. I would once again echo 4th rock's technical argument in that the left image is not technically correct. The same argument holds for every day images as it holds for planetary objects, be it bland objects like Venus or highly dynamic range like Earth. QUOTE One is faithful to the brightness of the reflection, one suppresses it in the name of preserving more interesting parts of the image. I maintain my point that the gamma-correct version is more correct. It preserves brightness, contrast and hence color relationships of the real world object. Anything else is either a contrast enhancement or dilution by definition. Other, enhanced versions are certainly helpful to show minute detail, I use them a lot myself too, especially for low phase bland objects, but that doesn't change the fact those objects are visually bland (i.e. low albedo differences and those details really are minute differences). I would also add a point that having a monitor with a really bright output, sufficient to mimic the real scene would not make the images much more detailed to the eye because the eye is more sensitive to low light changes not bright objects - the reason gamma was introduced in the first place. -------------------- |
|
|
Lo-Fi Version | Time is now: 1st November 2024 - 12:05 AM |
RULES AND GUIDELINES Please read the Forum Rules and Guidelines before posting. IMAGE COPYRIGHT |
OPINIONS AND MODERATION Opinions expressed on UnmannedSpaceflight.com are those of the individual posters and do not necessarily reflect the opinions of UnmannedSpaceflight.com or The Planetary Society. The all-volunteer UnmannedSpaceflight.com moderation team is wholly independent of The Planetary Society. The Planetary Society has no influence over decisions made by the UnmannedSpaceflight.com moderators. |
SUPPORT THE FORUM Unmannedspaceflight.com is funded by the Planetary Society. Please consider supporting our work and many other projects by donating to the Society or becoming a member. |