Enceladus PDS image products |
Enceladus PDS image products |
Jul 22 2010, 03:22 PM
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IMG to PNG GOD Group: Moderator Posts: 2257 Joined: 19-February 04 From: Near fire and ice Member No.: 38 |
Following discussions in the Image Processing Techniques subforum (see in particular this thread but also this one) I have now managed to create DEMs of acceptable quality of Enceladus using shape from shading and extensive post processing (mainly destriping). I now have a DEM mosaicked together from 5 images obtained during Cassini's first flyby of Enceladus in 2005. This will eventually become a global 23040x11520 pixel DEM but finishing it is going to be a lot of work (I will probably be using 50-100 images or more). Not all of Enceladus has been imaged at this resolution but there are many high resolution patches and I want a DEM big enough for these.
This 5 image DEM was big enough for me to really want to see what an Enceladus DEM animation would look like. So here we go: enceladus_sfs_umsf.avi ( 7.74MB ) Number of downloads: 1331 The field of view is 50 degrees. Most of the animation is at an altitude of 25-30 km. This is similar to Cassini's altitide during the closest flybys and the speed is not far from Cassini's speed either. However, the animation starts and ends at higher altitudes and we also swoop down to an altitude of ~10 km where the resolution of the DEM is highest. This is the Cassini image I used for the highest resolution part of the DEM: And a single frame from the animation showing a part of this terrain: The DEM should be fairly accurate - in particular the animation should give a very good general idea of what Enceladus looks like even though some details are inaccurate. Also a higher resolution DEM is really needed for these low altitudes - the surface should look less smooth than it does here. Most of the striping is real though as there are lots of parallel ridges and grooves on Enceladus. There may be some spurious stripes but these are very subtle - the obvious ones are real. I'll do a new animation once I have a significantly bigger DEM. It will probably have better optimized illumination. Shadows are really needed in the first half of this one because I optimized the illumination for the highest resolution part of the DEM. We fly over that part of the DEM at roughly 00:30. EDIT: To play the animation you need to have an H.264 codec installed (if you are using Windows you can find one here for example). |
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Apr 20 2011, 12:29 PM
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Member Group: Members Posts: 796 Joined: 27-February 08 From: Heart of Europe Member No.: 4057 |
Superb work!
Can you make this animation in reverse direction (opposite view, from flat terrain to mountainous terrain) and approx 2× slower (it's so nice and so quick )? -------------------- |
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Lo-Fi Version | Time is now: 10th November 2024 - 05:58 PM |
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