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"Mapping the Surface of a Video Game Moon", (From another site)
jrdahlman
post May 16 2012, 02:23 AM
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While surfing on the net, I found something that something that some of you may get a kick out of. Lots of us have been taking spacecraft data and using it to create a 3D rendering. This person did the same sort of thing... to moon in a video game.

I'd never heard of it, but it's called Kerbal Space Program, which the article describes as "an awesome little space flight simulator set in an alternate reality where everyone is just slightly incompetent." Apparently it's more than just a "game"--more Minecraft than Angry Birds. You have to design & build your own spacecraft to fly to the "Mun" (moon) in the game.

Anyway, the writer explains how he wanted to get topographic data of the Mun (without breaking into the game). He explains about the script for the virtual radar orbiting it that generated a CSV data set. There's a neat color height map that builds with each virtual "orbit", then a rendering of the 3D virtual globe from it.

Mapping the Surface of a Video Game Moon

(Hackaday.com --a "Hack-A-Day"--is an absolutely nutty site that's wonderful for anybody who likes to build things. Electronic things, physical things, vehicles, 3D printers, the Arduino, science explanations, the whole "maker" crowd.)
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Posts in this topic
- jrdahlman   "Mapping the Surface of a Video Game Moon"   May 16 2012, 02:23 AM
- - Astro0   Topic re-opened.   May 17 2012, 12:54 PM
- - djellison   I'm utterly addicted to Kerbal. Infact - righ...   May 17 2012, 05:58 PM
- - volcanopele   Looks like the assumed tri-axial radii might be a ...   May 17 2012, 08:54 PM
- - Ian R   Heh! Speaking of moons, there's a long...   May 17 2012, 11:20 PM
- - JohnVV   ---edit----   May 18 2012, 12:42 AM


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