The Martian Sky |
The Martian Sky |
Oct 11 2009, 06:41 PM
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IMG to PNG GOD Group: Moderator Posts: 2254 Joined: 19-February 04 From: Near fire and ice Member No.: 38 |
I have been attempting to make computer generated images of the Martian atmosphere, both as seen from the surface and from space. To check the results I have been looking for spacecraft images to use as ground truth. I have found lots of images - by far the best ones I have found are from UMSF in this thread: http://www.unmannedspaceflight.com/index.php?showtopic=3324
However, I'm always looking for more ;-). So if anyone knows of more and/or better images I'm interested in them. What would be best are mosaics showing the sky from the horizon (with the horizon/surface visible) and towards the zenith. The sky varies a lot because of variable amount of dust but the general impression I get is that the sky is bright near the horizon (usually brighter than the surface) but gets much darker higher in the sky. There is probably a fairly large, bright area in the sky near the sun, possibly less reddish (lower R/B ratio) than parts of the sky farther from the sun. I'm already getting fairly interesting results, this one has a field of view of 90 degrees: (needless to say this one is 'overexposed' near the horizon; dynamic range is sometimes a problem) The problem is that even though this may not be bad the limb currently appears far too bright as seen from space : This shows that my atmospheric model is erroneous in some way - I suspect that as seen from the surface the Martian sky is darker high above the horizon than I have been assuming. |
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Jan 28 2018, 10:18 PM
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Senior Member Group: Members Posts: 4256 Joined: 17-January 05 Member No.: 152 |
I'm curious what are the differences between the techniques - I guess MC uses some random element...
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Jan 29 2018, 01:09 AM
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#3
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Senior Member Group: Members Posts: 1669 Joined: 5-March 05 From: Boulder, CO Member No.: 184 |
Indeed both techniques involve tracing of light rays from the observer and from the sun, and they both have mechanisms to speed up the code. Both are pretty similar in situations with just single scattering. The MC excels when there is multiple scattering and this is where the random scattering and redirection of the light rays really comes into play. The other version parameterizes multiple scattering by an equivalent single scattering phase function. MC should also be doing a better job of handling light reflection off the ground, though this is something I'm still working on. This is a backward MC implementation with forced scattering and local estimation.
One difference I see in the images is near the horizon at 90 degrees elongation from the sun the MC appears darker. I'm unsure whether that is correct. It could relate to the preliminary nature of the ground reflection handling. -------------------- Steve [ my home page and planetary maps page ]
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