Pulling night-shine from images of moons, how can i attempt night-shine extraction in Gimp on a RAW image? |
Pulling night-shine from images of moons, how can i attempt night-shine extraction in Gimp on a RAW image? |
Nov 13 2021, 12:05 PM
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#1
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Member Group: Members Posts: 127 Joined: 15-April 21 Member No.: 9009 |
I tried to pull any possible nightshine from this umbriel RAW image (below), but i keep getting nothing, other than some terminator stuff, same goes for Triton, and Oberon (ik the night-shine for the 2 uranian moons would be low resolution, bs it was not the closes approach point like it was for Titania).
Also, is it possible to extract any higher detail plutoshine from RAW half phase Charon images (pluto is pretty bright!)? i also want to try to pull out more detail of this stuff way beyond into the darkside of this image i found on one of the post encounter threads so this is where i need help, how can i extract night-shine (either from atmosphere or from a nearby large object (like a planet)) in gimp? |
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Nov 13 2021, 10:31 PM
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#2
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Senior Member Group: Members Posts: 2530 Joined: 20-April 05 Member No.: 321 |
Umbriel's dark side would have "seen" a half Uranus, and thereby gotten light from Uranus roughly 1/500th that it got from the Sun. If a image from that geometry had enough bit depth that there was useful detail at 1/500th the contrast seen on the sunlit side, then you might pull out some detail. This already seems doubtful. Moreover, note that Voyager 2 was basically looking right past Uranus to see Umbriel, so there would have been no shadows cast by topography in the uranus-shine, and only albedo features would show up. On the known portions of Umbriel, albedo features exist but are atypical, and there's no guarantee that they exist in the dark side.
What you posted is an 8-bit image, so 1/500th of white is pure, uncontrasted black. Moreover, it's clear that there's light noise in the blackness of space around Umbriel, at levels of up to about 1/8th of the full range of brightness in the image. So, the noise is many times greater than any possible signal. |
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Nov 14 2021, 12:15 AM
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#3
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Senior Member Group: Members Posts: 2517 Joined: 13-September 05 Member No.: 497 |
What you posted is an 8-bit image... And indeed, the raw out-of-the-camera images from Voyager ISS were 8-bit. So one should be looking for longer exposure and/or higher gain images (if there are any) to see dark stuff. As a general rule, if an image is properly exposed for the illuminated areas, it won't have enough dynamic range to see very far into the dark. -------------------- Disclaimer: This post is based on public information only. Any opinions are my own.
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Nov 14 2021, 01:08 AM
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#4
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Member Group: Members Posts: 127 Joined: 15-April 21 Member No.: 9009 |
And indeed, the raw out-of-the-camera images from Voyager ISS were 8-bit. So one should be looking for longer exposure and/or higher gain images (if there are any) to see dark stuff. As a general rule, if an image is properly exposed for the illuminated areas, it won't have enough dynamic range to see very far into the dark. what about the Pluto (stuff way beyond the terminator in that one image i posted in the main post), Charon, and Oberon (thinking it would be the same case with Umbriel for Oberon, but Oberon has lots of albedo variation) i mentioned in the post? |
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Nov 14 2021, 01:49 AM
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#5
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Senior Member Group: Members Posts: 2530 Joined: 20-April 05 Member No.: 321 |
The Pluto image has detail for hundreds of pixels beyond the terminator, but at the level of exposure, that area of the image is speckled. It can look cleaner to downsample it, then turn up the brightness.
The problem with the areas of Pluto illuminated by twilight is that it's not completely straightforward what the detail means. With an airless body and a known point-like source of illumination, one can infer quite a bit. With illumination from an overhead sky whose luminance is itself not well characterized, it's in principle ambiguous whether, say, a dark patch in the image corresponds to darker albedo on the solid surface, slope due to topography, haze between the source of illumination and the surface, or haze between us and the surface. That's a lot of ambiguity. |
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