LROC news and images |
LROC news and images |
Nov 6 2017, 08:06 PM
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#481
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Member Group: Members Posts: 156 Joined: 22-May 09 From: Ireland Member No.: 4792 |
Thanks, Seán...lunar animations are well overdue...it's all Mars at the moment (no offence intended to your Mars's animations that are superb).
John Moore |
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Nov 7 2017, 12:45 AM
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#482
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Solar System Cartographer Group: Members Posts: 10151 Joined: 5-April 05 From: Canada Member No.: 227 |
Yes, Sean, your animations are great!
Returning to the Permanently Shadowed Region atlas I mentioned a few posts earlier, here's an example of how the data can be used. This image has 4 sections. At top left is the Shoemaker PSR, enlarged and cleaned of artifacts, especially the stripiness in the original LRO mosaics. At top right is a mosaic of LRO Mini-RF radar images registered to the LROC image. At lower left is a composite of the two (not made by merging them, though that would be possible as well). Rather, the brighter pixels in the Mini-RF image were selected, and that selection (that pattern of pixels) was applied to the LROC image and brightened. It's not necessary to do it, I was just experimenting. Finally, at lower right the Lunar Prospector impact site is indicated - not guaranteed to be exact, but this is probably the best image we have of that location. A LOLA shaded relief image could be made as well, but that will have to wait. North is at the top. Phil -------------------- ... because the Solar System ain't gonna map itself.
Also to be found posting similar content on https://mastodon.social/@PhilStooke Maps for download (free PD: https://upload.wikimedia.org/wikipedia/comm...Cartography.pdf NOTE: everything created by me which I post on UMSF is considered to be in the public domain (NOT CC, public domain) |
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Nov 7 2017, 02:52 AM
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#483
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Member Group: Members Posts: 923 Joined: 10-November 15 Member No.: 7837 |
Ah thank you.
I wonder Phil if you know where I can get my mitts on an LROC global mosaic with no shadows? It exists as a layer in the wonderful Quickmap LRO model online and can't seem to find it in the usual places. -------------------- |
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Nov 7 2017, 03:29 AM
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#484
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Member Group: Members Posts: 923 Joined: 10-November 15 Member No.: 7837 |
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Nov 9 2017, 12:00 AM
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#485
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Member Group: Members Posts: 923 Joined: 10-November 15 Member No.: 7837 |
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Nov 9 2017, 12:59 AM
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#486
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Senior Member Group: Members Posts: 1628 Joined: 5-March 05 From: Boulder, CO Member No.: 184 |
Pretty nice to see these Sean - this reminds me of the Kaguya videos and such. I wonder if you are using (or have considered) a BRDF (bidirectional reflectance distribution function) with the lunar surface. For example this would show things like the opposition effect and other differences in brightness with the geometry, over and above the shaded relief. I've been using a BRDF in my Earth view simulations and finding or formulating one for the moon might be of interest.
-------------------- Steve [ my home page and planetary maps page ]
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Nov 9 2017, 01:32 AM
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#487
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Member Group: Members Posts: 923 Joined: 10-November 15 Member No.: 7837 |
Ah thanks but I wouldn't know where to begin with BRDF! I'm really just trying to present the data in an easily digestible format to the highest quality I can muster, along with some subtle image processing.
Is there a primer you can recommend? How would I utilize it with this dataset? -------------------- |
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Nov 10 2017, 07:46 PM
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#488
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Senior Member Group: Members Posts: 1628 Joined: 5-March 05 From: Boulder, CO Member No.: 184 |
It's possible others on the forum have considered this in lunar rendering. To start I can suggest this as one reference on Hapke parameters. Another more recent reference is here.
In brief, I assume your images use terrain slope and solar illumination geometry to get the brightness at any location. The BRDF (or ARF for anisotropic reflectance factor) is simply a correction factor to multiply the brightness by that depends on some additional aspects of the geometry. One key quantity would be the phase angle, among some others. There would be a tradeoff with these functions in terms of simplicity and accuracy. -------------------- Steve [ my home page and planetary maps page ]
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Nov 10 2017, 08:55 PM
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#489
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Member Group: Members Posts: 923 Joined: 10-November 15 Member No.: 7837 |
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Nov 10 2017, 11:21 PM
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#490
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Member Group: Members Posts: 923 Joined: 10-November 15 Member No.: 7837 |
I made the videos with data already assembled into global mosaics, each set well over 100k pixels across. I optimized these to get them to fit into my 32gb PC as well as polygon culling at rendertime which dramatically increased efficiency. Each frame takes about 12 seconds on average at 4k resolution. Each video has around 1600 rendered frames which I then interpolate to reach a more comfortable orbit speed.
It's possible others on the forum have considered this in lunar rendering. To start I can suggest this as one reference on Hapke parameters. Another more recent reference is here. In brief, I assume your images use terrain slope and solar illumination geometry to get the brightness at any location. The BRDF (or ARF for anisotropic reflectance factor) is simply a correction factor to multiply the brightness by that depends on some additional aspects of the geometry. One key quantity would be the phase angle, among some others. There would be a tradeoff with these functions in terms of simplicity and accuracy. -------------------- |
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Nov 10 2017, 11:51 PM
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#491
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Senior Member Group: Members Posts: 1628 Joined: 5-March 05 From: Boulder, CO Member No.: 184 |
Sean - sounds like you have a well oiled processing pipeline, so I want to avoid throwing too much of a monkey wrench in it At least at an academic level, here's some further insight into what could be possible in this Celestia Matters forum thread. I'm still learning about the Hapke parameters, though I am familiar with the subset of them that use the Henyey-Greenstein functions (that key off of the phase angle) so I should know how to code that part.
-------------------- Steve [ my home page and planetary maps page ]
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Nov 11 2017, 01:45 AM
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#492
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Senior Member Group: Members Posts: 2511 Joined: 13-September 05 Member No.: 497 |
In brief, I assume your images use terrain slope and solar illumination geometry to get the brightness at any location. Isn't this image data draped over the DTM? If it wasn't, there wouldn't be any albedo features. Since it is, the BRDF is baked into the image at least for the original imaging geometry. -------------------- Disclaimer: This post is based on public information only. Any opinions are my own.
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Nov 11 2017, 04:01 AM
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#493
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Member Group: Members Posts: 923 Joined: 10-November 15 Member No.: 7837 |
No worries Steve, I understood some of the words you used!
As MC said, this is imagery draped over DTM, as straightforward as it gets from a rendering standpoint. Steve, if you were referring to my request earlier regarding the no shadow mosaic found on the LROC quickmap?...if there is a way to achieve that with your recommended method that isn't too taxing for my blue collar brain then I'll check out your suggestions. Appreciate the assist. -------------------- |
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Nov 11 2017, 02:34 PM
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#494
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Senior Member Group: Members Posts: 1628 Joined: 5-March 05 From: Boulder, CO Member No.: 184 |
Thanks for the reminder about your "no shadows" post. I notice online these datasets for Hapke Normalized and Empirically Normalized mosaics: http://ode.rsl.wustl.edu/mars/pagehelp/qui...lroc_mdremp.htm
Hopefully these have the corrected albedo in them (with no shadows), so then in theory one could apply the BRDF for various viewing geometries. -------------------- Steve [ my home page and planetary maps page ]
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Nov 14 2017, 07:54 PM
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#495
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Member Group: Members Posts: 923 Joined: 10-November 15 Member No.: 7837 |
'Moon' is a montage of previous videos set to 'Lux Aeterna' by György Ligeti
Full 6 minute 4k60 version over on Youtube -------------------- |
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