HiRISE DEM's |
HiRISE DEM's |
May 21 2008, 10:42 AM
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#31
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Founder Group: Chairman Posts: 14449 Joined: 8-February 04 Member No.: 1 |
What do you think about? I think you should have a go yourself I know what you mean about the colour. The sky colour is, imho, quite accurate. The ground colour is a little washed out. The simulation from here http://www.marslive.co.uk/?p=5 is a better looking product, BUT, the orientation of the sun when rendering, and when the HiRISE image was taken would contradict. The sun has to be to the west, and reasonably high, to be honest to the shading of the texture on the surface. I'm not touching it again for a long time. I'm happy to put the 16bit PNG DEM up somewhere if you want to grab it and have a go. Doug |
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May 21 2008, 12:04 PM
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#32
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Senior Member Group: Moderator Posts: 3431 Joined: 11-August 04 From: USA Member No.: 98 |
I'm not touching it again for a long time. I'm happy to put the 16bit PNG DEM up somewhere if you want to grab it and have a go. I'd love to try using it... maybe in a month or two. It would be neat if it were possible to use it in MMB, with rover POV images overlayed on a modeled background. But I won't have time to even think about that for a couple months at least. |
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Jun 15 2008, 04:14 PM
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#33
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Newbie Group: Members Posts: 1 Joined: 25-May 08 Member No.: 4126 |
I'm not touching it again for a long time. I'm happy to put the 16bit PNG DEM up somewhere if you want to grab it and have a go. I would love to take a stab at this in a realtime stereo visualization environment. If the 16bit PNG DEM were available I could probably get something up and running in a day or two. It would be a real test for my system. Cheers, -Kevin |
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Oct 13 2008, 09:18 PM
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#34
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Founder Group: Chairman Posts: 14449 Joined: 8-February 04 Member No.: 1 |
I prepared this for someone else - thought forum people might enjoy it
1) Install ISIS 3 - instructions here http://isis.astrogeology.usgs.gov/document...uide/index.html 2) While letting that happen - grab one of Randy's DEM's - I'm using the Victoria Crater bundle as an example 3) Find DEM_1m_VictoriaCrater.cub.gz (it's in the ISIS_EQUI360_OC folder ) and expand it 4) Run isis2raw 5) In the 'FROM' window - point to the .cub 6) Copy and paste the path and filename into 'TO' - but change the extension to .dem or something simiar 7) U16BIT data type ( screenshot attached) 8) Hit Run.... if this bit doesn't work - it's almost certainly your ISIS3 installation that needs looking at, make sure you got all the Base Data. 9) Find the .cub and open in text edit and find this part... /* Core description */ CORE_ITEMS = (1278,1694,1) 10) Open Photoshop, and open the .dem.raw that ISIS3 produced 11) Width is the first of those three figure under CORE_ITEMS. Height is the second. Depth should be 16 bits, Byte Order as IBM PC, Header as size 0 12) Hit OK 13) Save out as 16 bit PNG, celebrate, have lunch, dump into your favourite animation package. |
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Oct 19 2008, 06:02 PM
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#35
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Founder Group: Chairman Posts: 14449 Joined: 8-February 04 Member No.: 1 |
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Oct 19 2008, 06:51 PM
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#36
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Senior Member Group: Moderator Posts: 3431 Joined: 11-August 04 From: USA Member No.: 98 |
OK, now that's cool.
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Nov 13 2008, 05:14 AM
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#37
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Newbie Group: Members Posts: 3 Joined: 27-February 08 Member No.: 4059 |
For those that don't want to or can't install ISIS3 I thought you might want to know how to do this using GDAL.
1.) Install FWTools (Lunix, Windows) or GDAL framework for Macs: Linux, Windows: http://fwtools.maptools.org/ mac: http://www.kyngchaos.com/wiki/doku.php?id=...ware:frameworks --Now I don't have experience getting these mac frameworks working. But I have heard it is easy. once GDAL is installed and working, run: 1.) gdalinfo -stats DEM_1m_VictoriaCrater.cub (or GIS Tiff) --note the min and max. 2.) gdal_translate -of PNG -ot UINT16 -a_nodata 0 -scale stats_min stats_max 1 10000 DEM_1m_VictoriaCrater.cub DEM_1m_VictoriaCrater_unit16.png where -of PNG = output format PNG -ot UNIT16 = output type Unsgned 16 bit Int -a_nodata 0 = Set all input NULL value to 0 on output -scale in_min_value in_max_value out_min_value out_max_value = will apply a linear scale from input to output. then just the input and output filenames. That is it. It would be nice to know if this method works for anyone. -thare Note: I picked 10000 as the max scaled output but you may have to play with that value for your 3D app. I prepared this for someone else - thought forum people might enjoy it
1) Install ISIS 3 - instructions here http://isis.astrogeology.usgs.gov/document...uide/index.html ... 13) Save out as 16 bit PNG, celebrate, have lunch, dump into your favourite animation package. |
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Sep 21 2009, 10:13 PM
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#38
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Founder Group: Chairman Posts: 14449 Joined: 8-February 04 Member No.: 1 |
Doing an updated 2009 version of my Columbia Hills DEM. Bit of a bug in the first render, but should be finished tomorrow night.
Just got a new Core i7 860 CPU. My Q6600 has been retired to status of render node. New rig does these frames in about 35 seconds. Old rig in about 60 seconds - so I've nearly trebled my rendering power |
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Sep 22 2009, 08:13 PM
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#39
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Founder Group: Chairman Posts: 14449 Joined: 8-February 04 Member No.: 1 |
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Sep 22 2009, 08:54 PM
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#40
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Member Group: Members Posts: 122 Joined: 26-June 04 From: Austria Member No.: 89 |
Like flying around - brilliant !
Robert |
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Sep 22 2009, 09:22 PM
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#41
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Administrator Group: Admin Posts: 5172 Joined: 4-August 05 From: Pasadena, CA, USA, Earth Member No.: 454 |
Love the dusty quality of the atmosphere. An easy post for tomorrow
--Emily -------------------- My website - My Patreon - @elakdawalla on Twitter - Please support unmannedspaceflight.com by donating here.
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Sep 22 2009, 09:34 PM
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#42
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Member Group: Members Posts: 808 Joined: 10-October 06 From: Maynard Mass USA Member No.: 1241 |
Hi Doug,
unbelievable job on the fly around! Thank you. You say its the best you can do....but for me...that fly-around is the best I could ever dream about doing. Cheers -------------------- CLA CLL
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Sep 23 2009, 07:13 AM
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#43
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Rover Driver Group: Members Posts: 1015 Joined: 4-March 04 Member No.: 47 |
I love how Spirit appears suddenly behind Home Plate. Very dramatic! Great job!
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Sep 23 2009, 08:15 AM
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#44
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Member Group: Members Posts: 646 Joined: 23-December 05 From: Forest of Dean Member No.: 617 |
Superb.
-------------------- --
Viva software libre! |
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Sep 24 2009, 08:04 AM
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#45
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Member Group: Members Posts: 318 Joined: 1-October 06 Member No.: 1206 |
on Mars, on Mars, on Mars...
Thankyou. p |
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