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Juno, perijove 12, April 1, 2018
avisolo
post Apr 17 2018, 09:04 AM
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QUOTE (Gerald @ Apr 17 2018, 09:35 AM) *
PJ12 HD flyby, MP4, and JPG stills (2.2 GB) . I've also added stills of the overexposed northern images, which aren't included into the final MP4 product.

I'll continue to work on some pending maps and cloud animations, today.


THIS IS ASTONISHING WORK GERALD!!!

Here is my modest reworking of your video, this time with a soundtrack from 'Europa Report' composed by Bear McCreary:
https://vimeo.com/265043136

Please feel free to share:)
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Sean
post Apr 17 2018, 05:47 PM
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Here is my initial pass on Gerald's excellent animation.



Re-timed / Gamma / Sharpen

Here is the 2k60fps version on Youtube





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Brian Swift
post Apr 17 2018, 06:11 PM
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Perijove 12 in 6 seconds video on youtube processed with Juno28g pipeline.
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Sean
post Apr 18 2018, 04:18 PM
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For fun I decided to convert a portion of Gerald's PJ12 time-lapse to real time...


Full 2k60 version over on Youtube

The portion rendered in this video occurs between images 93 & 94 in the perijove 12 sequence.

According to Mission Juno metadata, the timestamp difference between these images is 5 minutes 6 seconds.

This information was used to convert the time-lapse portion to real time.

I'm tempted to build a full real time movie from 76 to 102, lasting 1h48m18s!


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Gerald
post Apr 18 2018, 04:46 PM
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These are the times of the scenes:
Attached File  proc_movie_L3_001_pj12_v01_092_s20_meta.txt ( 2.09K ) Number of downloads: 11

Each scene is starting with still image number 0, stills have been rendered in steps of simulated real time 5.0 seconds.
Scene numbers are encoded in the still file names:
File truncs end with the scheme "_xx_nnnnnn_taylorIncEm.bmp_sphC_", with xx the scene number, and nnnnnn the number of the still within the scene, i.e. still image time = RenderStartTime + nnnnnn * 5 sec.
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Sean
post Apr 18 2018, 04:55 PM
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Does this tally with my understanding of the timings involved Gerald? ( ie does the animation look right to you? biggrin.gif )


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Gerald
post Apr 18 2018, 05:02 PM
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The whole movie would take 2:30:05.000 in real-time, if you start with image #0 of scene #01, and end with the last image of scene #20.
I didn't check your #93 & #94 sequence exactly. But if you're intending to do that load of work, I thought you might be interested in the actual metadata in order to obtain a result as close to real time as possible.
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Sean
post Apr 18 2018, 05:26 PM
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Thanks for that Gerald, a 2 hour movie would be as good as a shorter one.

I am masking & blending the data gaps with some success, they are quite obvious when shown in time-lapse but would 'disappear' when rendered in real time.


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Johann Guillon
post Apr 18 2018, 05:35 PM
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QUOTE (Sean @ Apr 18 2018, 05:26 PM) *
Thanks for that Gerald, a 2 hour movie would be as good as a shorter one.

I am masking & blending the data gaps with some success, they are quite obvious when shown in time-lapse but would 'disappear' when rendered in real time.



Hi Sean.

Your work is very fine.

I wonder what kind of software do you use to recreate missing frames in an animation.

The result is very impressive on your orbit video.

Thanks for sharing your work with us.

Johann
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Sean
post Apr 18 2018, 06:18 PM
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Thanks Johann,

I use After Effects with Pixel Warp & Twixtor. The 'Orbit' shots were a challenge because of dirt on ISS windows, since the software does not discern Z axis. I had to 'clean' the windows!


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Johann Guillon
post Apr 18 2018, 08:44 PM
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QUOTE (Sean @ Apr 18 2018, 06:18 PM) *
Thanks Johann,

I use After Effects with Pixel Warp & Twixtor. The 'Orbit' shots were a challenge because of dirt on ISS windows, since the software does not discern Z axis. I had to 'clean' the windows!


Thanks for the answer.

I watched Eye of Gita, the render is sharp and smooth. Your computer is a monster.

I stop now because it's out of topic.

Very great work once again.

Have a great day !
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Sean
post Apr 18 2018, 08:55 PM
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Thanks Johann. My PC is fairly mid-range, except with 32gb of ram. wink.gif

Here are some real time 2 minute motion portraits of Jupiter thanks to Gerald's original animation and metadata listing. [ test bed for a full perijove 12 real time conversion ]


Full 2k60 version over on Youtube


Full 2k60 version over on Youtube


Full 2k60 version over on Youtube


Full 2k60 version over on Youtube


Full 2k60 version over on Youtube


Full 2k60 version over on Youtube


Full 2k60 version over on Youtube





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Sean
post Apr 21 2018, 08:06 AM
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Perijove 12 Real Time

A 2 hour sequence from Gerald's timelapse, trimmed by 30 minutes.


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