mer photos |
mer photos |
Mar 11 2012, 09:36 PM
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#406
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Member Group: Members Posts: 578 Joined: 5-November 04 From: Denmark Member No.: 107 |
Absolutely stunning work
Maybe adding some wheel tracks will make it even more real looking than it already is -------------------- "I want to make as many people as possible feel like they are part of this adventure. We are going to give everybody a sense of what exploring the surface of another world is really like"
- Steven Squyres |
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Mar 11 2012, 09:56 PM
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#407
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Senior Member Group: Members Posts: 2492 Joined: 15-January 05 From: center Italy Member No.: 150 |
Finally I see the rover in action and is a beauty...
I agree with Doug/Dot suggestions about light and rover tracks, both should definitely add lot of realism! -------------------- I always think before posting! - Marco -
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Mar 11 2012, 11:02 PM
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#408
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Member Group: Members Posts: 200 Joined: 2-September 06 Member No.: 1097 |
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Mar 12 2012, 04:30 AM
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#409
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The Insider Group: Members Posts: 669 Joined: 3-May 04 Member No.: 73 |
The shadow definitely adds realism. However, it looks like you rendered a shadow layer and placed it on the ground, but the rover parts that should also be in the shadow are illuminated too much (the rover body beneath the solar panels for example). The shadow on the ground will also have to match with the shadows that fall on every rover component, in both direction and darkness, or there will be a visual disconnect that will instantly give it away. People who haven't done 3d rendering may sense that something isn't right but may not be able to tell exactly what's missing. The guidance you get here from Doug for example will go a long way, so soak it all in as it will only help you in the long run.
Some 13 years ago I had fun modeling and rendering Anakin's podracer (link). It took me a while, and in the process I learned a LOT. While it doesn't even remotely compare with the effort and detail you put into it, the end composite was rather similar in that it took me many retries to get it believable with shadows and lighting in the right directions. Later I created some product images for the company I worked for, and they were almost indistinguishable from real photographs. Also, consider adding a small copyright notice to your images you post. Just saying... |
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Mar 12 2012, 05:05 AM
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#410
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Member Group: Members Posts: 184 Joined: 2-March 06 Member No.: 692 |
If I were scooterlord I wouldn't want to dirty up and shadow all the fantastic detail I just labored to create! But it would make a more realistic mars surface image.
Great work sir! |
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Mar 12 2012, 08:13 AM
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#411
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Member Group: Members Posts: 200 Joined: 2-September 06 Member No.: 1097 |
The shadow definitely adds realism. However, it looks like you rendered a shadow layer and placed it on the ground, but the rover parts that should also be in the shadow are illuminated too much... ..the shadow layer correctly shadows all the parts of the rover, not just the ground, if you compare it to the original integration you will realize this. The body is reflective thats why it seems to be lighter.. edit: once again I realize that something went wrong, checking my layers now, and while the shadow layer is right, the illumination layer isn't. GRRR. Next render will be perfect.. edit2: looks like there's a serious restriction with the program I am using. Seems like you cannot use for lighting both physical sun + hdri. So I either have to add a new light source and re-render everything from scratch (which is a no-go because it takes soooo many hours) or what I am doing now. I am rendering using the sun as a source, then overlapping with the original render I had to get color/hue and then add everything else. Hope all goes as planned. To be honest, the render seemed a bit strange, but hey, some things in life seem strange as well like sometimes the car reflections in real life seem 'unrealistic', I thought the program took care of everything but looks like this restriction made it seem a bit odd in the end. Anyway, let's see what happens -------------------- |
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Mar 12 2012, 01:05 PM
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#412
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Member Group: Members Posts: 200 Joined: 2-September 06 Member No.: 1097 |
Done!... this I think you guys will approve...
I rendered an illumination layer on top of the previous one, deleted a couple of under-layers, improved the dust layer, corrected reflections. This seems right! -------------------- |
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Mar 12 2012, 04:54 PM
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#413
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Senior Member Group: Members Posts: 2492 Joined: 15-January 05 From: center Italy Member No.: 150 |
Simply Fabulous!
___ _____ -------------------- I always think before posting! - Marco -
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Mar 12 2012, 05:05 PM
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#414
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Member Group: Members Posts: 200 Joined: 2-September 06 Member No.: 1097 |
heh, I am still waiting for djellison's approval..
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Mar 12 2012, 08:03 PM
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#415
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Founder Group: Chairman Posts: 14432 Joined: 8-February 04 Member No.: 1 |
You're definitely getting there. The black wheel tread is still reflective rather that just a soft muted shiny, and I'd say you could tone down the saturation of your fill light from BEIGE to 'mocha..extra milk please' - if nothing else to help the rover just stand out a bit more.
Great work though, nice progress. See...told you it would sit well in a real image. |
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Mar 12 2012, 08:28 PM
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#416
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Member Group: Members Posts: 200 Joined: 2-September 06 Member No.: 1097 |
Hmm, the wheels are supposed to be shiny, their material is shiny black.. but I guess I can tone it down a bit. All done from now on in this image is just photoshop post process. I can change the color tint of the rover a bit as well. Any other suggestions so that I can do them all at once?
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Mar 12 2012, 08:41 PM
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#417
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Member Group: Members Posts: 198 Joined: 2-March 05 From: Richmond, VA USA Member No.: 181 |
I second echo each of Doug's suggestions FWIW.
The apparent reflectivity of the wheels has been (to me) the most distracting element of the photo integration. I though the most recent (two?) renders were just a tick heavy on the red side, where a slight shift to a more ocher accent would 'feel' more right. The shadows look great now! Your work is incredible; all the more so considering your reference material! -- Pertinax (Sorry SL, I see I took to long to type! ) |
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Mar 12 2012, 09:04 PM
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#418
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Founder Group: Chairman Posts: 14432 Joined: 8-February 04 Member No.: 1 |
Hm, the wheels are supposed to be shiny, their material is shiny black.. Shiny - but not reflective. And infact, after driving a short distance on Mars, that shine is pretty much gone. http://marsrover.nasa.gov/gallery/spacecra...mer1_021003.jpg http://marsrover.nasa.gov/gallery/spacecra...s/tworovers.jpg http://www.nasa.gov/externalflash/ksc_45th/hi-resjpgs/24.jpg |
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Mar 12 2012, 09:09 PM
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#419
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Member Group: Members Posts: 200 Joined: 2-September 06 Member No.: 1097 |
...in 3d shiny=reflective... but I get the point. Will have it fixed later on. I am working on a bar project atm, and working tomorrow morning. I hope I can have this done by tomorrow
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Mar 12 2012, 09:34 PM
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#420
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Member Group: Members Posts: 200 Joined: 2-September 06 Member No.: 1097 |
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