Endeavour Drive - Drivability analysis |
Endeavour Drive - Drivability analysis |
Sep 24 2008, 08:27 PM
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#256
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Member Group: Members Posts: 293 Joined: 22-September 08 From: Spain Member No.: 4350 |
Grain sorting may be a factor. The albedo of the dunes won't be constant if they are topped by dust. Maybe that's why bigger dunes are brighter on average.
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Sep 24 2008, 09:00 PM
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#257
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Senior Member Group: Members Posts: 4246 Joined: 17-January 05 Member No.: 152 |
Following up on my previous set of plots, here I've turned my final variance plot above into a colourmap for the original greyscale image. Green means go, red means don't go, and purple is bedrock:
The red strip along the bottom and right edges is an edge effect of the processing - it can be cropped away. Again, I have no idea how robust this would be - it would need to be tested on a much larger area. And now I really must get back to work... |
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Sep 24 2008, 09:34 PM
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#258
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Member Group: Members Posts: 104 Joined: 1-June 08 Member No.: 4172 |
Now, who wants to do the same with these images? http://www.unmannedspaceflight.com/index.p...y&pid=76383 Here is the result of a variance-based algorithm on the most ripply of those images: |
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Sep 24 2008, 10:07 PM
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#259
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Senior Member Group: Admin Posts: 4763 Joined: 15-March 05 From: Glendale, AZ Member No.: 197 |
-------------------- If Occam had heard my theory, things would be very different now.
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Sep 24 2008, 10:22 PM
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#260
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Senior Member Group: Moderator Posts: 4279 Joined: 19-April 05 From: .br at .es Member No.: 253 |
Could you guys tell me what are you smoking?
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Sep 24 2008, 10:29 PM
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#261
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Member Group: Members Posts: 524 Joined: 24-November 04 From: Heraklion, GR. Member No.: 112 |
Doug is gone for two days and this place turned into an art gallery
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Sep 24 2008, 10:32 PM
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#262
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Senior Member Group: Members Posts: 1229 Joined: 24-December 05 From: The blue one in between the yellow and red ones. Member No.: 618 |
Don't anyone let Dan cut off his ear!
-------------------- My Grandpa goes to Mars every day and all I get are these lousy T-shirts!
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Sep 24 2008, 10:42 PM
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#263
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Member Group: Members Posts: 699 Joined: 3-December 04 From: Boulder, Colorado, USA Member No.: 117 |
Here is the result of a variance-based algorithm on the most ripply of those images: That's starting to look very interesting! Can't wait to see the other images treated this way. I would only suggest (now we're in an artistic mood) a more intuitive color scheme- this one has red at both ends of the scale. Maybe green colors for small ripples ("Go!") and red for big ripples ("Stop!"). And of course the scheme should be consistent for all the sub-images. John. |
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Sep 24 2008, 11:26 PM
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#264
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Senior Member Group: Members Posts: 1582 Joined: 14-October 05 From: Vermont Member No.: 530 |
Did it have red at both ends?? No wonder I thought it wasn't handling bare rock well...
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Sep 24 2008, 11:30 PM
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#265
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Member Group: Admin Posts: 976 Joined: 29-September 06 From: Pasadena, CA - USA Member No.: 1200 |
Following up on my previous set of plots, here I've turned my final variance plot above into a colourmap for the original greyscale image. Green means go, red means don't go, and purple is bedrock: The red strip along the bottom and right edges is an edge effect of the processing - it can be cropped away. Again, I have no idea how robust this would be - it would need to be tested on a much larger area. And now I really must get back to work... These maps are pretty good. I did not expect to work this well since the variance filter is isotropic while the ripples clearly have a preferred direction. I would have expected some confusion between ripples and outcrop. Pretty amazing. Paolo -------------------- Disclaimer: all opinions, ideas and information included here are my own,and should not be intended to represent opinion or policy of my employer.
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Sep 24 2008, 11:34 PM
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#266
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Senior Member Group: Moderator Posts: 2785 Joined: 10-November 06 From: Pasadena, CA Member No.: 1345 |
Here is the result of a variance-based algorithm on the most ripply of those images: Art AND Science! I like it! Since the ripples have a preferred orientation, would it be possible to do some sort of transform in a direction 90 degrees to the original? Then stack the images? Sort of like a polarizing filter. Objects that don't have the linear variation orientation of the dunes would end up getting lit up - e.g. bedrock? (Then you could do the dunes in the cold-colors to warm colors scheme, and indicate bedrock as shades of gray.) -Mike -------------------- Some higher resolution images available at my photostream: http://www.flickr.com/photos/31678681@N07/
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Sep 24 2008, 11:49 PM
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#267
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Senior Member Group: Moderator Posts: 2262 Joined: 9-February 04 From: Melbourne - Oz Member No.: 16 |
Great work with the variance method, amazing.
I've just about got my Fourier method working. Here is a strip of the HiRISE image I've been testing on, chosen as it has some serious ripples on the left and very small ones on the right. Looks pretty good so far James -------------------- |
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Sep 25 2008, 12:36 AM
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#268
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Senior Member Group: Admin Posts: 4763 Joined: 15-March 05 From: Glendale, AZ Member No.: 197 |
Kudos and high-fives to everyone (but me) for their ingenuousness. However, I for one can't wait to see James' final product.
-------------------- If Occam had heard my theory, things would be very different now.
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Sep 25 2008, 12:54 AM
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#269
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Member Group: Members Posts: 104 Joined: 1-June 08 Member No.: 4172 |
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Sep 25 2008, 12:57 AM
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#270
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Senior Member Group: Moderator Posts: 2785 Joined: 10-November 06 From: Pasadena, CA Member No.: 1345 |
I came up with a low-tech method that seems to work:
1) Take image (I used fredk's image as a test); duplicate layer: 2) Shift one image 3 pixels to left (crests of big dunes are 7 pixels apart) 3) Make difference of the two images (this will put crests in troughs and make overall brighter): 4) Gaussian blur 5 pixels: 5) Massively increase the contrast (using levels): 6) Merge layers then convert to colorized image (dark = good = green; bright = bad = red): 7) Overlay colorized image with original Hi-Rise image (the 5 pixel borders on left and right are lost): The beauty of this method is that even bedrock areas that have big dunes in them get indicated as bad. -Mike -------------------- Some higher resolution images available at my photostream: http://www.flickr.com/photos/31678681@N07/
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