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Spirit Route Map, Small and Large Scales
aldo12xu
post Jul 6 2005, 12:36 PM
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Latest Spirit route map takes us to sol 532. Summit 2 "only" 125 metres away!

http://marsrovers.jpl.nasa.gov/mission/traverse_maps.html



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RedSky
post Aug 30 2005, 05:36 PM
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New Spirit & Oppy route maps out at JPL (30 Aug):


http://marsrovers.jpl.nasa.gov/mission/traverse_maps.html


(new day-by-day summaries out for both, too)

(Edited: Look at the last (wide-view) Spirit map at full size... .and look REAL CLOSELY into the Ultreya Abyss! You'll see evidence for artificial intelligence! wink.gif laugh.gif
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Guest_Myran_*
post Aug 30 2005, 06:49 PM
Post #138





Guests






Yes ive seen it, I bet its Marvin who have went ahead to place a yardstick there.
Only question now is what Daffy are up to?

(Marvin the Martian and Daffy Duck official mascots for this mission but I bet most know that http://www.space.com/images/h_mer_patches_02.jpg))
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SigurRosFan
post Sep 2 2005, 09:45 AM
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New Spirit 3d route map:

http://marsrovers.jpl.nasa.gov/gallery/pre...-A591R1_br2.jpg (87 KB)


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stewjack
post Sep 2 2005, 07:21 PM
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QUOTE (SigurRosFan @ Sep 2 2005, 05:45 AM)


Now I know why Tennessee valley doesn't look like a vally. It's miissing most of one side!

GREAT OVERVIEW

Jack
.
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SigurRosFan
post Sep 9 2005, 02:08 PM
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New detailed traverse maps by JPL:

http://marsrovers.jpl.nasa.gov/mission/tm-...rit-sol592.html


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dilo
post Sep 10 2005, 07:02 AM
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wheel.gif wheel.gif wheel.gif
In order to celebrate Sol600, here a summary of daily/cumulative odometry I made from the mission start of both rovers (average is calculated from differences between total odometry reported values):
Attached thumbnail(s)
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general
post Sep 19 2005, 07:58 PM
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New traverse maps for Spirit:
http://marsrovers.jpl.nasa.gov/mission/tm-spirit/index.html
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dilo
post Oct 1 2005, 10:36 AM
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maybe interesting to see this pseudo-vertical projection from the "true summit" (Sol619), with identificable traces/maneuvers from previous Sols. Thanks again Michael, for MMB!!!!
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Phillip
post Oct 5 2005, 02:40 PM
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Is this Steve's first mention of the Ultreya Abyss? I wonder if it is a direct or in indirect result of his conversation with Doug?

"If we can get down onto the lower part of the ridge, we'll eventually hang a hard right turn and head south, toward Home Plate, crossing some interesting-looking terraces and passing just to the east of a dark patch of sand as we do."

Doug, at one time in another thread you posted a 3-D topographical map of Husband Hill. Alas I cannot find it. I thought it might be a useful instrument to follow the planned path for Spirit downhill, as outline in Squyre's latest update. Do you still have access to it and if so, can you post it again?

Thanks
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djellison
post Oct 5 2005, 03:49 PM
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QUOTE (Phillip @ Oct 5 2005, 02:40 PM)
Do you still have access to it and if so, can you post it again?
*


Unfortunately, it doesn include anything beyond the Summit basically.

http://www.unmannedspaceflight.com/doug_images/elev_2.jpg

If there's more contour data around, I'll be more than happy to do the work

Doug
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odave
post Oct 5 2005, 05:15 PM
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Here's my guess from this MGS image, which I rotated so north is up:

Attached Image


Or does the ENE portion of the ridge continue further east?


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Tesheiner
post Oct 11 2005, 09:43 AM
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Hi all,

Now that Spirit will start moving again down to the Inner Basin, I was thinking on how to plot a fairly precise route map, without the need to depend on the traverse maps from the MER webpage.

I'm afraid that Dilo's superb work on Oppy's route map wouldn't be applicable here; it needs a quite good terrain modeling to produce precise results.

Another option would be with the use of polar projections and trying to match the headings to medium/far range features on the route map and on the projection. But this method has an error quite high if compared to the expected drives in the 5-30m range.

A third one would be to estimate the rover movement (heading/distance) by pinpointing similar features on before-drive and after-drive navcam/pancam images. But again, this method has a drawback: it accumulates the errors drive after drive.

At the end, I don't know which is the best method -- or let's say the "less worst" -- to plot the route map.

Comments are welcome.
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Phil Stooke
post Oct 11 2005, 01:50 PM
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I would suggest that the most likely method to produce reasonable results would be a combination.

Dilo's method could produce reasonable results with a simple correction for the mean slope of each area. Areas of more complex morphology would be troublesome but Spirit will tend to avoid them anyway. The second option - polar projections and headings to medium-long range features is good but accumulates errors, as Tesheiner says. The third option is more like 'dead reckoning', estimating travel distance and direction, and accumulates errors as well.

All three methods will give a rough path. But at intervals of - let's say - 200 m the position could be checked more carefully with azimuths to major features in the surrounding landscape. That can help get the route back on course. If it has drifted off by 25 m, a corrected map can be made with the correction distributed over the whole journey since the last check.

In effect this is what the MER team will be doing, with Ron Li's bundle adjustment work used to correct Larry Crumpler's day by day mapping. We saw evidence of this in a Spirit map release earlier where the two positions were both plotted.

I eagerly await any effort to do this! Incidentally, even when this glorious mission ends there will be lots of good work to do retrospectively with this kind of approach. Imagine a Dilo-style map of the interior of Endurance, using a rough shape model to correct for tilt!

Phil


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... because the Solar System ain't gonna map itself.

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Maps for download (free PD: https://upload.wikimedia.org/wikipedia/comm...Cartography.pdf
NOTE: everything created by me which I post on UMSF is considered to be in the public domain (NOT CC, public domain)
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dilo
post Oct 12 2005, 12:06 AM
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I think combination of the three methods + distant features azimuth localization could give good results...
There is a fourth "absolute" method based on the massive use of parallax calculation in order to obtain a true 3D terrain model; however, if done manually, it would be extremely time-consuming sad.gif
About first method, note that there is a useful shortcut in using the locally-planar projection (or even its approximate version produced with MMB - see my last post in this thread): you can use rover tracks as a gauge for the best local terrain approximation... if done through a rendering software like PovRay, this could give local terrain slope/orientation!
If I will have enough time, I will make a try... meanwhile, someone else can do the same using MMB panoramas. rolleyes.gif

PS: Phil, it seems you deeply knows the Mer team members/jobs...


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