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mer photos
hendric
post Feb 27 2012, 08:05 PM
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(clunk)

That's my jaw dropping to the ground.


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Leither
post Feb 27 2012, 11:08 PM
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Nick, you are the Master!

That is simply unbelievable and well worth the wait. Every time I look at it - it takes my breath away! Just unbelievable!!! smile.gif smile.gif smile.gif smile.gif
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remcook
post Feb 28 2012, 06:31 AM
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This just made me giggle a bit smile.gif A final "wow"! Really amazing work!
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scooterlord
post Feb 28 2012, 08:46 AM
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...not just yet! A lot of renders coming up... Hold your appetite! wink.gif


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pospa
post Feb 28 2012, 09:11 AM
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Fantastic, superb and stunning ! Scooterlord, you are truly 3D magician. smile.gif

PS: to make it even more real like I'd maybe rotate some wheels not to have them all in the same position .... just suggestion.
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Tesheiner
post Feb 28 2012, 09:58 AM
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Really, really beautiful!!!

Just two suggestions, if it's not too late:
1. The blue sheets on the ground seems to be reflecting too much light on the IDD.
2. You told before that the room looked too big in relation to the rover (here), but with the current proportions the rover looks bigger than MSL. My suggestion would be to make the room bigger again and put the camera closer to the rover.
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scooterlord
post Feb 28 2012, 11:08 AM
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As for the suggestions above... The reflections are made automatically after the materials are created and I assure you that the materials are quite accurate. As for the room, it seems right, its not an actual depiction of jpl building -it would take ages to render- but it seems right smile.gif


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scooterlord
post Mar 1 2012, 04:44 PM
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...so here we are again with a new render... I hope you people are as excited as I am smile.gif



click on the image for a full-res render (64-hour render this time). I have already started the next one smile.gif


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john_s
post Mar 1 2012, 06:13 PM
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Gorgeous, and dramatic composition too. Looks like she's contemplating making a run for it...

John
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machi
post Mar 1 2012, 06:39 PM
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I don't know, what I can say! ohmy.gif
Superb work!


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Tesheiner
post Mar 1 2012, 07:25 PM
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Woah!
The effect from the opened door is just great!
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MoreInput
post Mar 1 2012, 10:17 PM
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Scooterlord, these models are awesome. And also awesome is the time you invested in this: since 2006 ? 6 years, cool.


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scooterlord
post Mar 1 2012, 10:31 PM
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smile.gif thanks guys... I think you will all enjoy the render coming up in the next few days - that is when it's clear enough to post. It will be the first of such to be posted smile.gif I am already excited, let alone I feel so proud for the first two renders. I can't wait till I am all done and post to the 3d graphics forums... I can assure you it will get frontpage in every single forum it will posted on. Hopefully, this will also lead to some kind of business proposal... Oh, well, we'll just have to wait and see..


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john_s
post Mar 1 2012, 11:57 PM
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It's interesting to compare these renderings with the original JPL renderings that we're all familiar with. Those looked very cool at the time, but now I look more closely I see that all the electrical harness details around the body, under the solar panels, are "painted on" in those images. It makes the intricate 3-D details of scooterlord's model all the more impressive in comparison.

John
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scooterlord
post Mar 2 2012, 12:51 AM
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Well, John,
I guess the JPL's 3d artist's (or 3d team's probably) job wasn't to ACCURATELY reproduce the model, but make a representation of the mars rover, what it does and how it works - and they totally succeeded in this. Adding more detail than that would be a waste of time for the needs of the animations. I also don't know what deadlines they had, if they worked closely with the team or even if they got ready cad plans to use in the animation - I would really love to know actually. The 'painted on' cables you mention were very successfully placed textures - they created quite a good illusion of the cables if you ask me. Let alone that technology in the 3d field progressed from then on.

What I mean is, they did that for a JOB and successfully pulled it off if you asked me. What I did, I did for MYSELF, and besides all the problems I encountered - from lack of reference, I don't think I would bother this much if it weren't a personal challenge. I am positive that I had good references and knew how things worked from the beginning - or even better if I actually were there at the rovers' design phase, not only I would have a model more accurate, but maybe I could provide help in it's design - if it agreed with the engineers that is smile.gif . Just good reference would save me more than half the time I spent.

I have to say that I realized how things on the rover worked with all this time I spent. It's cool to finally realize what that axle was doing there, what those thingies actually were. I was REALLY impressed with the devices that held mini explosives to cut the cables off - once it was mentioned, the reference I was staring for hours finally made sense. Or the protective covers on the pancams of the mast. Or the metal connectors that keep the rover closed. Or the strange film on the idd that is extended at first and then is rolled back. AWESOME STUFF. Maybe I made wrong choices in my life... or to be more exact my country didn't give me the right opportunities.

edit: I forgot to mention that the COOLEST of all things is that it became so accurate, that I designed many things without knowing their purpose, but when I actually knew what they did, they matched perfectly for their purpose, like the black holder that keep the mast down, or the connectors on the wings, or the hga that is perfectly held on its base biggrin.gif


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