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3D shape, cartography, and geoid of Comet 67P C-G
wildespace
post Aug 16 2014, 07:54 AM
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I have seen members here mention generating synthetic "in-between" frames from two images, so this is a callout for someone to hopefully generate a bunch of frames between the two fantastic OSIRIS images that made up that 3D view: http://blogs.esa.int/rosetta/2014/08/14/comet-67pc-g-in-3d/

The generated frames could be used to create a more "comfortable" anaglyph, or even an animation of the comet's rotation.


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MoreInput
post Aug 16 2014, 08:46 PM
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Thanks for the map, Phil.

What about the idea to split the map into two part: one map for the potatoe shaped head, and one map for the body of the comet? On both maps there would be a circular black shape where the both are connected (the Neck).



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ngunn
post Aug 16 2014, 09:42 PM
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That same idea occurred to me: map them separately as if they were Pluto and Charon, only in contact. Each part approximates a spheroid well enough. Making the common rotation axis the lynch-pin of the coordinate system forces horrendous distortions on the map. Furthermore any advantage in doing so will most likely prove ephemeral when the rotation axis shifts due to mass wasting at perihelion.

In fact the two parts may roll a bit and settle together differently at that time. How fares the coordinate system then?
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JohnVV
post Aug 17 2014, 04:55 AM
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this gif animation ( pre orbit data )
http://scitechdaily.com/images/New-3D-View...setta-Comet.gif

I have been able to get a ??? fair pointcloud out of the gif
-- view in meshlab


that is then meshed - in meshlab and cleaned up in blender


a link to a zip on my g-drive
67p.8-21-2014Mesh.zip - 1.8 meg with a 4k texture
https://googledrive.com/host/0B6ZYAd08tZL-V...21-2014Mesh.zip
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Phil Stooke
post Aug 17 2014, 05:33 AM
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Re - mapping the lobes separately - it's an interesting idea and I would welcome any efforts along those lines. As I said in an earlier post, there's no one best way to do it, and we need many efforts to tackle this problem in different ways. But right now I think we should wait for a more detailed shape model and more images.

Phil


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JohnVV
post Aug 20 2014, 10:26 PM
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still working on this , just an early preview



I was able to extract a pointcloud from the gif animation
http://blogs.esa.int/rosetta/2014/07/28/up...et-shape-model/

needs cleaning and meshing and is only a rough draft ....

Phils map from post 188
http://www.unmannedspaceflight.com/index.p...st&p=212119

as expected there is a LOT of distortion
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Phil Stooke
post Aug 22 2014, 03:39 AM
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JohnVV wrote:

I was able to extract a pointcloud from the gif animation
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needs cleaning and meshing and is only a rough draft ....

Phils map from post 188
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as expected there is a LOT of distortion


Wow! Considering how I put that thing together, I'm amazed how well the rendering worked out. Well done!

Phil


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JohnVV
post Aug 22 2014, 03:50 AM
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phil
there is a zip with a obj mesh in it here
https://googledrive.com/host/0B6ZYAd08tZL-V...21-2014Mesh.zip

i have 0 long on the flat "base" and 180 on the top of the "head"

it would be nice if the ESA would release there mesh ...
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mcgyver
post Aug 22 2014, 02:13 PM
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QUOTE (JohnVV @ Aug 17 2014, 04:55 AM) *
this gif animation ( pre orbit data )
http://scitechdaily.com/images/New-3D-View...setta-Comet.gif

I have been able to get a ??? fair pointcloud out of the gif
-- view in meshlab


that is then meshed - in meshlab and cleaned up in blender

Do you explain somewhere the method you used to get the meshed version from pointcloud version? I'd like to print a 3d-model of Pathfinder landing site (remember it?), but there are so many holes in the 3d data I found (a 20 years old VRML model...) that it's impossible to fill them up by hand.

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Malmer
post Aug 22 2014, 04:07 PM
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I'm playing around making a highresolution 3D representation of Comet 67P/Churyumov-Gerasimenko using a hybrid stereo correlation/shape from shading approach...

Take a look:
http://mattias.malmer.nu/wp-content/upload...683D8388A36.mov
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JohnVV
post Aug 22 2014, 05:50 PM
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QUOTE
Do you explain somewhere the method you used to get the meshed version from pointcloud version? I'd like to print a 3d-model of Pathfinder landing site (remember it?), but there are so many holes in the 3d data I found (a 20 years old VRML model...) that it's impossible to fill them up by hand.

this thread is not the place for that

i will post an explanation in the imaging processing
but very basically
1) used "bundler-sfm"
2) used meshlab
3) then minor correcting in Blender
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JohnVV
post Aug 23 2014, 01:35 AM
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QUOTE (Malmer @ Aug 22 2014, 12:07 PM) *
I'm playing around making a highresolution 3D representation of Comet 67P/Churyumov-Gerasimenko using a hybrid stereo correlation/shape from shading approach...

Take a look:
http://mattias.malmer.nu/wp-content/upload...683D8388A36.mov


nice vid
i take it that is from the red/blue image release
as Phil has posted mapping is going to be a pain
do to the second sphere on top that makes a HIDDEN area from using a simple-cylindrical map

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Malmer
post Aug 23 2014, 06:42 AM
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QUOTE (JohnVV @ Aug 23 2014, 03:35 AM) *
nice vid
i take it that is from the red/blue image release
as Phil has posted mapping is going to be a pain
do to the second sphere on top that makes a HIDDEN area from using a simple-cylindrical map



Yes. I used the a and b images from that release. Well spotted! I can get very high resolution depth data from that pair. I used that pair as a quick test because it was easy to get it to work.



I think limiting one self to using a simple cylindrical map for a concave object is inheritly wrong. What to do if you come across something with a higher genus topology. (Like a toroid or double toroid) then you would always have multiple overlaps. I like the idea of using multiple local cylindrical maps like mentioned earlier.

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Phil Stooke
post Aug 23 2014, 02:37 PM
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Hi Malmer - cartographers have already discussed these issues, so nobody is limiting anything to cylindrical maps. But the standard cylindrical maps are useful in many cases despite bad distortions because they are easily imported into common visualization software.

As an example, a toroidal world - like a comet nucleus with a vent burned right through it - could be mapped onto a plane using two dimensions, the azimuth around the ring itself and the azimuth around the cross-section (if you see what I mean) - two perpendicular azimuth dimensions mapped into a rectangle. It could also be mapped in azimuthal projections as the top and bottom faces, each one a circle with a hole in the middle. A Pretzel world - multiple piercings, a sort of hipster comet - could be done in more complex variations of the same ideas.

Even cylindrical mapping can be done differently - especially as a transverse cylindrical projection where, for instance, an extremely elongated object like Eros can be surrounded by a cylinder whose long axis coincides with the object's long axis (instead of the rotation axis). Only the outer ends don't get mapped well like that, and they are done on small separate maps, as we often do polar maps in addition to a cylindrical Mercator projection.

Separate maps of different areas are fine - we do it all the time on Earth after all - but they don't solve the issue of making one global map.

Phil


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Malmer
post Aug 23 2014, 05:36 PM
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For my own selfish purposes I will probably use some kind of LSCM unwrap to have resonably distortionfree and areapreserving representation.
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