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Juno perijove 6, May 19, 2017
Sean
post Jul 11 2017, 09:02 PM
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I am still looking at seamless blending, especially as it really affects the quality of re-timing an animation.

The brute force method is to render buffer frames at either end of a shot which can be merged over time, the more frames the smoother the blend.


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Gerald
post Jul 11 2017, 10:47 PM
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Yes, that's essentially what I've applied to the PJ1 approach sequence (without enhancement), last year.
I hope, that I'll be able to go a step further, soon. But it will be a lot of number crunching...
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Sean
post Aug 29 2017, 07:11 PM
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An update to PJ06_109 using Gerald's base image






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Sean
post Aug 29 2017, 11:20 PM
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An attempt to process details from Geralds PJ06_117...










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Gerald
post Nov 2 2017, 12:53 PM
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QUOTE (mcaplinger @ Jun 23 2017, 06:59 PM) *
... At various times people have talked about intentionally adding gaussian noise back into the decompanded values...

Here is a test run comparing discrete decompanding
Attached Image

with randomized decompanding.
Attached Image

The randomized decompanding mimics the loss of information during companding by using any of the possible raw data numbers resulting in the companded value with equally distributed probability (discrete uniform distribution).
To my eyes, there is some low-frequency smoothing effect (plus subtle high-frequency noise), but insufficient to fully adjust for the color discontinuity.
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Sean
post Dec 15 2017, 02:00 AM
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PJ06_110 Detail [G.Eichstadt]




PJ06_111 Detail [G.Eichstadt]






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avisolo
post Feb 11 2018, 11:17 PM
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RIP Jˇhann Jˇhannsson...
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Brian Swift
post Mar 2 2018, 10:19 PM
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PJ06 Approach Movie

Movie starts out "fuzzy" because initially Jupiter is only 44 pixels across. Shadows cast by moons can be seen in several frames towards the end.

Processed with Juno28g pipeline using parameters:
interframeDelay = 0.373;
spiceYawRate = 11.88921302;
rExtrinsic = -0.002;
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Sean
post Apr 11 2018, 05:06 PM
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New attempts on PJ06_123

This one is based on Gerald Eichstadt's processing...


This is made with the output from Brian Swift's pipeline...





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