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It's June - Better LOLA?
eoincampbell
post Jan 22 2011, 12:51 AM
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QUOTE (mhoward @ Jan 21 2011, 04:32 PM) *
Here's a little something...

LOLA_diagnostic_illumination_whole_11K.jpg (11520x5760 pixel JPG image; 27MB)


Well worth the wait! Thanks!


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JohnVV
post Jan 22 2011, 01:18 AM
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lighting from 45 deg up ( the basic "emboss" filter ) is the best way to view 16 bit height data
it was the only way i could find to easily show it
soon i am going to have to update my normal map

what did you use to destrip it
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Phil Stooke
post Jan 22 2011, 01:43 AM
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Fantastic image! Thanks. This is going to be a fantastic dataset.

Phil


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mhoward
post Jan 22 2011, 02:11 PM
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QUOTE (JohnVV @ Jan 21 2011, 06:18 PM) *
what did you use to destrip it


I'm not positive what you mean by destrip, but if you mean removing the vertical banding artifacts, that's why I went back to the source, the RDRs - to generate the map using a modified kriging technique with some different parameters. The image above is the resulting surface normal map cross-produced dot-producted with a 45 degree lighting vector, with no post-processing.

Also - and for me this is the "neato" part - I'm generating the surface normal map directly from the RDRs, which gives a more precise result than generating it from the gridded height map. I was pleased - and more than a little surprised - to see how precisely the resulting surface normal map matches up with the Clementine version 2 base map, in most areas. Computationally expensive to do - and took quite a long time to work out - but worth it.
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mhoward
post Jan 22 2011, 02:42 PM
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QUOTE (Phil Stooke @ Jan 21 2011, 07:43 PM) *
This is going to be a fantastic dataset.


It's a real pleasure watching the map fill in over the months. I'm already looking forward to the next release.
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Phil Stooke
post Jan 22 2011, 05:35 PM
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"I was pleased - and more than a little surprised - to see how precisely the resulting surface normal map matches up with the Clementine version 2 base map, in most areas."

And remember that it's the Clementine map that is wrong if there's a difference. Clementine control, based on a patchwork quilt of thousands of images, will be greatly inferior to this dataset. LOLA is going to be our ultimate lunar control system.

Phil


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mhoward
post Jan 22 2011, 06:07 PM
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QUOTE (Phil Stooke @ Jan 22 2011, 10:35 AM) *
And remember that it's the Clementine map that is wrong if there's a difference.


Yes, I've kind of discovered that the hard way smile.gif Except: I suspect now that some of the surface normal maps that have been generated may have slight but problematic offsets, because of the way they're derived from the gridded height map. My previous ones certainly did.
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mhoward
post Jan 22 2011, 08:11 PM
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For fun, here is the illumination map from above generated from LOLA data, combined with the Clementine map. So basically: the Clementine map with the lighting synthetically shifted to the right to bring out the topography more. The image comes in two three sizes: Preview-size, Large and Extra Large, all generously hosted by UMSF (your donation dollars at work).

LOLA + Clementine lunar map - Preview Size (5760x2880 pixel JPG; 8.9MB)

LOLA + Clementine lunar map - Large (11520x5760 pixel JPG; 30.8MB)

LOLA + Clementine lunar map - Extra Large (23040x11520 pixel JPG; 92.5MB)
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JohnVV
post Jan 22 2011, 09:49 PM
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QUOTE
but if you mean removing the vertical banding artifacts

that is what i meant .
the processing of the rdr data

the gdr is very banded

QUOTE
And remember that it's the Clementine map that is wrong if there's a difference

i found that out with the kaguya data .Kaguya lines up well with LOLA. But most of the Clementine map is "predictably " off .An over all warp brings most of it
into alignment. However some small areas are just off by what looks like a random amount ( +- 5 to 20 pixels )
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mhoward
post Jan 22 2011, 11:43 PM
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QUOTE (JohnVV @ Jan 22 2011, 02:49 PM) *
the gdr is very banded


I'll probably get around to posting my own version of the GDR, so you can see if it's any better. I'm not quite ready yet, as I usually bypass that step now. Also, it's a very big file.
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JohnVV
post Jan 23 2011, 08:04 AM
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no kidding it is a big file
the *.dat's alone would be a bit much
then rdr2csv and filter that to the required data
I was looking in to doing that but the overall drive space required is more than i could do
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