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Reprocessing Historical Images - II, Restoring images from antiquated and/or poor quality sources
tedstryk
post Aug 29 2008, 03:34 PM
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I figure that it is time for another thread like this. I still find it astonishing to see the versions of a lot of images that are reproduced over and over again. For example, this is the last mosaic of Triton taken before the close encounter began. The version on the Planetary Photojournal is on the left, my version on the right. Clearly, this image was produced as part of the "instant science" campaign. They did a superb job getting images to the public in a speedy manner, but they are extremely rough, since the team was busy running the spacecraft. However, it is this version that keeps being recycled. Worse, the version on the photojournal is clearly scanned from a printed copy, causing further degradation.

Attached Image


Here is a similar comparison, this time using Proteus (still 1989N-1 on the Planetary Photojournal!).

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This discussion started in the thread about Viking crescents but was getting off topic, so I thought I would start a new thread here.


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Decepticon
post Aug 30 2008, 01:17 AM
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WOW! Love it.

More!
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Juramike
post Aug 30 2008, 02:21 AM
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Got any tips or tutorials with before and after pix?

I've been trying to work with the MEX VMC images and have found it pretty rough going.
(I got adjustment layers and other stuff all over the place).

-Mike


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ElkGroveDan
post Aug 30 2008, 02:23 AM
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I can't get enough of this kind of thing. Thank you.

What is the source of your Triton data Ted as compared to the scanned print you are comparing it to?


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CAP-Team
post Aug 30 2008, 07:16 AM
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Wow that Proteus result is stunning! So much sharper and much more detailed!
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Stefan
post Aug 30 2008, 02:34 PM
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QUOTE (tedstryk @ Aug 29 2008, 05:34 PM) *
Here is a similar comparison, this time using Proteus (still 1989N-1 on the Planetary Photojournal!).


Ted, let me first say that I greatly enjoy and admire your work. But I wonder why sometimes it has a bit of a "painted" look (it's almost as if I see "brush strokes"). You can see it clearly in your Borrelly image (saw that one on Emily's blog), and also here on Proteus. Here I actually prefer the original Proteus image on the left, which I think is closer to what I would see with my own eyes. How do you achieve this effect, and are you convinced that all the detail on the right is "real"?

Love your Triton image!

Stefan.
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tedstryk
post Aug 31 2008, 10:56 PM
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QUOTE (Stefan @ Aug 30 2008, 02:34 PM) *
Ted, let me first say that I greatly enjoy and admire your work. But I wonder why sometimes it has a bit of a "painted" look (it's almost as if I see "brush strokes"). You can see it clearly in your Borrelly image (saw that one on Emily's blog), and also here on Proteus. Here I actually prefer the original Proteus image on the left, which I think is closer to what I would see with my own eyes. How do you achieve this effect, and are you convinced that all the detail on the right is "real"?

Love your Triton image!

Stefan.

The painted look is from severely underexposed raw data. As a result, high contrast detail is sharp, low contrast detail is not, and is sometimes lost entirely. I am on vacation, but I have a sequence of Proteus that I will post when I get home that shows the Protean features rotating, confirming that they are real. The version on the left hides the problem by blurring the image, but the high contrast fine detail is wiped out in the process.

In the case of Borrelly images (and also in the case of out of focus images), a similar problem is created by desmearing.

ElkGroveDan, I make these from the raw frames on the PDS. The "official" versions came from the Planetary Photojournal.


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chiron
post Sep 1 2008, 05:39 PM
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Hi Ted

I have to agree what Stefan says. I think the normal Images does not contain so much detail. Its easy to say it for Proteus, since there is only one image where this moon is bigger on an image than about 100-150 pixels. Its the frame number C1138920.

A simply Conversion of the PDS Data to the png format without any change is here:
http://www.bernd-leitenberger.de/download/C1138920.png

Proteous is very dark, nearly at the same level as the background, therefore you have much noise on the picture. The planetary photojourna made out of this noise structures and your pictures made much more details out of it - but i think they are not in the original image.

I think you should test your method and validate the results. You can do this by example, if you use the same method with an old viking or mariner 9 image and compare it with an image with better resolution by mex or you work on voyager iamge of the moons of saturn and compare with an cassini image. Without validation, that you really show hidden details and not create only new details from noise, the images are nice to watch but scientific worthless.
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tedstryk
post Sep 1 2008, 06:57 PM
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Here is an example of the sequence.. Chirin, the image you posted is not calibrated. I tested my methods extensively using Voyager Saturn data since I had Cassini data to verify accuracy. The detail is very consistent. I wasn't confident of it until I saw the features in the second closest set, which is a multi-frame sequence that I could stack to reduce noise.

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Here is the full sequence (Plus Larrissa at the upper left).

Attached Image


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tasp
post Sep 1 2008, 07:37 PM
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Would another means of validating the image be to plausibly explain the 'brushstrokes' as expected surface wrinklage froman object on cusp of being sufficiently massive to spherize itself ??

My first reaction to the 'brushstrokes' was along those lines, but since it has come up as possibly an artifact, well, we need to discuss them. I still think they are plausibly an expected surface feature on an object in the Proteus size/temperature/composition orbiting close to Neptune, but I am eager to hear what others think they are.

I recall the picture being deliberately underexposed as the capabilities of Voyager II to implement the image motion compensation at the time the picture was shot wasn't feasible, hence to get an unblurred picture, they had to shoot a quick exposure.

I was not aware a series of images were taken of Proteus, nice surprise and a big 'attaboy' for having them here for us!



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Stefan
post Sep 1 2008, 08:38 PM
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QUOTE (chiron @ Sep 1 2008, 07:39 PM) *
Its the frame number C1138920.

Now, I have not worked with Voyager images, and unfortunately lack the time to dive into that. So I simply took that raw GIF image and carefully stretched it:

Attached Image


I also inspected the intensity profile across the moon and noticed that any "detail" on the left side of Proteus is of the same order as the noise in the adjacent dark space. Now I'm sure that careful dark current subtraction and flat fielding will extract more detail from this image, and I would be eager to see the intermediate results.

QUOTE (tedstryk @ Sep 1 2008, 08:57 PM) *
The detail is very consistent. I wasn't confident of it until I saw the features in the second closest set, which is a multi-frame sequence that I could stack to reduce noise.

The middle, stacked image looks perfectly natural, and I trust all detail to be real. The image on the right, however... from what I see in the raw image I suspect that most of the fine details on the left side of the moon are artifacts. Did you apply some sort of sharpening algorithm or (I hesitate to use the word) deconvolution?

Stefan.
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tedstryk
post Sep 1 2008, 09:28 PM
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If you notice, there aren't interpretable features on the left side except at the very top. There are tantalizing hints, but much less can be seen.

Tasp, it is pretty straightforward. When you process an underexposed image, when you deconvolve an out of focus image, or when you desmear an image, high contrast details are recovered but low contrast ones that are simply not in the data are lost. Hence, high contrast detail is sharp, and low contrast detail is lost. Add to that the fact that in some cases, particularly when you are dealing with an underexposed image, some lower contrast detail can be recovered by binning it 2x2 or even 4x4. However, binning costs spacial resolution. Hence, lower contrast details that are recovered appear amorphous when compared to the high contrast details. That is why the limb looks sharp, as does the area where the illumination angle makes for nice shadows. However, the features look amorphous on the left side because there are no high-contrast features (in other words, no shadows). That is what creates that brush-stroke like effect.


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tedstryk
post Sep 1 2008, 09:40 PM
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Here is an example of a mosaic that combines a lot of things. The lower part of the mosaic uses nice, sharp frames. The portions toward the terminator are from two smeared frames. The one on the left-hand side is severely smeared. The brush-strokey texture begins to emerge. The night side regions, being severely underexposed, are affected even more. This mosaic, especially the nightside coverage, was very well received at this year's LPSC.

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This set, in some places a stack of four images although not all images cover the whole limb or to the top, 4x4 binning was required to bring out the unlit areas which, just like in the above case, were blended back into the image but look much blurrier (in this case, even the limb wasn't detectable without binning. Hence, it isn't sharp either.

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Here is a more distant view showing more territory.

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tedstryk
post Sep 1 2008, 10:14 PM
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More related to my original post, here is the Triton approach sequence I put together. The upper quarter or so of the last image is reprojected from earlier frames as it was clipped. Some of the sets are underexposed, which leads to some of the effects discussed earlier.

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I am presently working on the receding views.

Here are some of them in progress.

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Also, here is an extract with an apparent crater in three of the images (lower arrow in the first image, only arrow in the other images). There is also a strange, spiral feature marked with the upper arrow in the first image.

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Also, here are some Saturnian shots.

Enceladus (best OGV shot)

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Highest resolution mosaic

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Dione - second highest resolution view (Voyager 1)

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Highest resolution mosaic.

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Voyager 2


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Tethys Voyager 1

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Voyager 2

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ugordan
post Sep 2 2008, 08:07 AM
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Great work, Ted! I especially like the Triton color sequence. It's a fascinating moon.


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