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mer photos
dilo
post Jan 5 2012, 12:03 PM
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This is stunning! MER becomes alive... ph34r.gif


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pospa
post Jan 5 2012, 12:57 PM
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Rally wonderful, SLord !

If I may just two notes:
- the whole picture seems to be a little bit grainy or fuzzy on my screen compare to previous sharp renderings
- the USA flag on RAT cable cover is out of scale - bigger then suppose to be -> only stripes are visible

Otherwise, as I said - marvelous job !
Thanks for your patience and skils, it is real joy to watch your outputs. smile.gif


Edit: please ignore my second note, when I read your comments more carefully I realized you know it already - sorry
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scooterlord
post Jan 5 2012, 01:35 PM
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@pospa... The render is a bit grainy because it needed many more hours to clear up. A render is considered to be grainy clear after its sampling rate reaches 20. This render's rate is 17.5 after 20 hours of rendering. These are just test renders, when it is finalized I will let it render all the way.. Hopefully it will take less than a week for one render.

In this render besides the flag, a few more things went wrong, like the white caps of the turning motors, they were supposed to be reflective, now fixed. I also corrected a few other minor things. Rendering atm the other side of the base of the idd.. Coming soon... wink.gif


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ElkGroveDan
post Jan 5 2012, 02:22 PM
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Breathtaking.


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Pertinax
post Jan 5 2012, 06:21 PM
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Continued stunning work. I admire your patience and attention to detail.

Thank you for bringing us along for the ride! You honor well the Spirit of the MER project.


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Leither
post Jan 5 2012, 08:14 PM
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Just when you think it can't get better - another stunning render to drool over!!

Absolutely amazed at the detail to be seen. I especially like the view into the alpha/x-ray spectrometer (APXS) - so pleased you left the dust doors open!! wink.gif
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James Sorenson
post Jan 5 2012, 08:29 PM
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You went to Mars and swiped Oppys arm...You must have!! laugh.gif

That is just really amazing work Scooter. Amazing job smile.gif

I always look forward to seeing your work.
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stevesliva
post Jan 5 2012, 08:49 PM
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Just incredible.
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scooterlord
post Jan 6 2012, 10:36 AM
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Good morning again, with a new render...

There a few artifacts again, the film of the moessbauer, a dark ring at the back of the base of the idd, a few non-reflective surfaces on the rat, the small film of the microimager... I know.. unfortunately I messed with the camera view and didn't save the file so I couldn't fix the errors for this particular render, they are fixed for future renders though...



I will probably start texturing the wheels-rocker bogie next, probably starting tomorrow. I'll let it render another angle in the meantime to post, a smaller render this time to have it ready today...


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PFK
post Jan 6 2012, 01:17 PM
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One look at it and bang went my "no swearing" New Year's resolution rolleyes.gif
Amazing.
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pospa
post Jan 6 2012, 02:04 PM
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QUOTE (scooterlord @ Jan 6 2012, 11:36 AM) *
Good morning again, with a new render... There a few artifacts again, ...

Scooterlord, its lovely anyway, as always . I love those scratches and surface roughness from manufacturing. rolleyes.gif

Would be possible to try softer light source by next test renders in order to prevent overburn of some shiny surfaces?
Strings holding RAT cables are kind of transparent whereas by other places they seems to be white. Is it on purpose or by mistake?
Thanks
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scooterlord
post Jan 6 2012, 02:39 PM
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hey there.. yes, I will try to tone down the light source (the sun in this case). It's just a box with holes in the sides... doing a render again atm, so from the next one. I encountered a strange artifact (again!) but I think I know now why corruption occurs, will have to do a few tests again..

...as for the strings, yes, I noticed it myself, it's probably the angle that shows them this way, other than that I prefer the slight transparent view than the other... good observation though..

edit: as for the strings, if you notice closer, for example the moessbauer, the bottom string is transparent, the material seems to be ok, so it's definately the angle. Let alone that on the rat, the light source falls directly on it and the surface below the string is very reflective and it reflects through it. Currently I have the transparency of the strings set to 70% - considering it's double sided.

so, here is the close-up of the base of the idd. hope you like it as well..



next render will be of the rocker-bogie.. once I am done with it that is..


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ilbasso
post Jan 6 2012, 04:53 PM
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Now try it with a patina of iron-oxide dust...

Simply incredible! I remember back in the early 1970's when computer graphics were just starting to move out of the "overstruck line printer" mode. (Does anyone here remember the Mona Lisa rendered by a PDP-8 on a line printer?) How far we've come!


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hendric
post Jan 6 2012, 05:02 PM
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Scooter,
Are you saving the camera orientations when you do these awesome renders? It would be awesome to take one of the older untextured renders, and fade in the exact same scene with textures (even partial).

Thank you for this work!


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scooterlord
post Jan 6 2012, 06:28 PM
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Unforunately not, but many of my backup saves consist of the exact render views. I say again, these are just test renders, haven't played with lighting, with camera dof, nothing yet. As soon as I finalize the whole thing, I'll do 3d renders (red-blue that is), part textured, part not, whatever you want. I'll see if I have a good camera view of the above renders to photoshop textured/not textured ver...

edit: well, uhm, here it is, FULL HD wallpaper size (1920x1080)...



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