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Areo - 3D Model Generator for HiRISE Data
Matt Brealey
post Mar 8 2017, 05:30 PM
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Hi Everyone!

Over the last few weeks I’ve been writing a Mac app called Areo that generates 3D models from HiRISE data. I’ve just released the second beta that includes the ability to create fully 3D-printable models. I’m not entirely sure this is the right place to post it, but I thought it might be interesting to a few people here smile.gif

If you do get a chance to try it, I’d love to hear your thoughts/suggestions : https://www.thestateofspace.com/areo

Thanks!

Matt

ADMIN: Moved to Image Processing Techniques.
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RoverDriver
post Jun 19 2017, 02:31 PM
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1) It would help if each DTM was listed under both eyes, not just one.

2) It would be useful if the texture was overlaid by default on the mesh

3) what is the sampling ratio you do? Is is 1:1 (every post?)

4) what is the underlying engine you sue?

Paolo


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Disclaimer: all opinions, ideas and information included here are my own,and should not be intended to represent opinion or policy of my employer.
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Matt Brealey
post Jun 19 2017, 02:53 PM
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QUOTE (RoverDriver @ Jun 19 2017, 03:31 PM) *
1) It would help if each DTM was listed under both eyes, not just one.

2) It would be useful if the texture was overlaid by default on the mesh

3) what is the sampling ratio you do? Is is 1:1 (every post?)

4) what is the underlying engine you sue?

Paolo


Hi Paolo, thanks for the response!

1) That's a very good suggestion, and it shouldn't be too difficult to implement! I'll see what I can do...

2) Do you mean the map-projected RGB/IRB images? It's definitely something I have planned. In all honesty I was waiting to see exactly what the S3 hosting costs would be before adding camera images/higher-quality meshes as an option, but so far it seems pretty reasonable! Ideally I'd pull the textures directly from the hirise-pds, however I've yet to have that conversation with them! smile.gif

3) The meshes are all currently capped at 5000 polygons, created by retopologising one of Areo's 1/16th proxy mesh exports. There is a LOT more data/detail that could be pulled out, but it comes down to loading/viewing efficiency in the browser and the same S3 issue as above.

4) I'm using ReactJS for the site itself and THREEJS/WebGL for the rendering.

Cheers!

Matt
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