Juno, perijove 12, April 1, 2018 |
Juno, perijove 12, April 1, 2018 |
Guest_avisolo_* |
Apr 17 2018, 09:04 AM
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#46
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Guests |
PJ12 HD flyby, MP4, and JPG stills (2.2 GB) . I've also added stills of the overexposed northern images, which aren't included into the final MP4 product. I'll continue to work on some pending maps and cloud animations, today. THIS IS ASTONISHING WORK GERALD!!! Here is my modest reworking of your video, this time with a soundtrack from 'Europa Report' composed by Bear McCreary: https://vimeo.com/265043136 Please feel free to share:) |
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Apr 17 2018, 05:47 PM
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#47
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Member Group: Members Posts: 923 Joined: 10-November 15 Member No.: 7837 |
Here is my initial pass on Gerald's excellent animation.
Re-timed / Gamma / Sharpen Here is the 2k60fps version on Youtube -------------------- |
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Apr 17 2018, 06:11 PM
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#48
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Member Group: Members Posts: 406 Joined: 18-September 17 Member No.: 8250 |
Perijove 12 in 6 seconds video on youtube processed with Juno28g pipeline.
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Apr 18 2018, 04:18 PM
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#49
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Member Group: Members Posts: 923 Joined: 10-November 15 Member No.: 7837 |
For fun I decided to convert a portion of Gerald's PJ12 time-lapse to real time...
Full 2k60 version over on Youtube The portion rendered in this video occurs between images 93 & 94 in the perijove 12 sequence. According to Mission Juno metadata, the timestamp difference between these images is 5 minutes 6 seconds. This information was used to convert the time-lapse portion to real time. I'm tempted to build a full real time movie from 76 to 102, lasting 1h48m18s! -------------------- |
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Apr 18 2018, 04:46 PM
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#50
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Senior Member Group: Members Posts: 2346 Joined: 7-December 12 Member No.: 6780 |
These are the times of the scenes:
proc_movie_L3_001_pj12_v01_092_s20_meta.txt ( 2.09K ) Number of downloads: 324 Each scene is starting with still image number 0, stills have been rendered in steps of simulated real time 5.0 seconds. Scene numbers are encoded in the still file names: File truncs end with the scheme "_xx_nnnnnn_taylorIncEm.bmp_sphC_", with xx the scene number, and nnnnnn the number of the still within the scene, i.e. still image time = RenderStartTime + nnnnnn * 5 sec. |
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Apr 18 2018, 04:55 PM
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#51
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Member Group: Members Posts: 923 Joined: 10-November 15 Member No.: 7837 |
Does this tally with my understanding of the timings involved Gerald? ( ie does the animation look right to you? )
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Apr 18 2018, 05:02 PM
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#52
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Senior Member Group: Members Posts: 2346 Joined: 7-December 12 Member No.: 6780 |
The whole movie would take 2:30:05.000 in real-time, if you start with image #0 of scene #01, and end with the last image of scene #20.
I didn't check your #93 & #94 sequence exactly. But if you're intending to do that load of work, I thought you might be interested in the actual metadata in order to obtain a result as close to real time as possible. |
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Apr 18 2018, 05:26 PM
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#53
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Member Group: Members Posts: 923 Joined: 10-November 15 Member No.: 7837 |
Thanks for that Gerald, a 2 hour movie would be as good as a shorter one.
I am masking & blending the data gaps with some success, they are quite obvious when shown in time-lapse but would 'disappear' when rendered in real time. -------------------- |
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Apr 18 2018, 05:35 PM
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#54
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Newbie Group: Members Posts: 7 Joined: 12-July 17 Member No.: 8200 |
Thanks for that Gerald, a 2 hour movie would be as good as a shorter one. I am masking & blending the data gaps with some success, they are quite obvious when shown in time-lapse but would 'disappear' when rendered in real time. Hi Sean. Your work is very fine. I wonder what kind of software do you use to recreate missing frames in an animation. The result is very impressive on your orbit video. Thanks for sharing your work with us. Johann |
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Apr 18 2018, 06:18 PM
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#55
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Member Group: Members Posts: 923 Joined: 10-November 15 Member No.: 7837 |
Thanks Johann,
I use After Effects with Pixel Warp & Twixtor. The 'Orbit' shots were a challenge because of dirt on ISS windows, since the software does not discern Z axis. I had to 'clean' the windows! -------------------- |
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Apr 18 2018, 08:44 PM
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#56
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Newbie Group: Members Posts: 7 Joined: 12-July 17 Member No.: 8200 |
Thanks Johann, I use After Effects with Pixel Warp & Twixtor. The 'Orbit' shots were a challenge because of dirt on ISS windows, since the software does not discern Z axis. I had to 'clean' the windows! Thanks for the answer. I watched Eye of Gita, the render is sharp and smooth. Your computer is a monster. I stop now because it's out of topic. Very great work once again. Have a great day ! |
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Apr 18 2018, 08:55 PM
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#57
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Member Group: Members Posts: 923 Joined: 10-November 15 Member No.: 7837 |
Thanks Johann. My PC is fairly mid-range, except with 32gb of ram.
Here are some real time 2 minute motion portraits of Jupiter thanks to Gerald's original animation and metadata listing. [ test bed for a full perijove 12 real time conversion ] Full 2k60 version over on Youtube Full 2k60 version over on Youtube Full 2k60 version over on Youtube Full 2k60 version over on Youtube Full 2k60 version over on Youtube Full 2k60 version over on Youtube Full 2k60 version over on Youtube -------------------- |
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Apr 21 2018, 08:06 AM
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#58
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Member Group: Members Posts: 923 Joined: 10-November 15 Member No.: 7837 |
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May 8 2018, 09:53 AM
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#59
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Member Group: Members Posts: 923 Joined: 10-November 15 Member No.: 7837 |
This portrait from Perijove 12 is made by reprojecting 5 separate images [ courtesy of Gerald ] to this viewpoint and blending/healing lots in Photoshop...
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May 12 2018, 07:16 PM
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#60
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Member Group: Members Posts: 923 Joined: 10-November 15 Member No.: 7837 |
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