IPB

Welcome Guest ( Log In | Register )

9 Pages V   1 2 3 > »   
Reply to this topicStart new topic
HiRISE DEM's
djellison
post Apr 13 2008, 10:46 AM
Post #1


Founder
****

Group: Chairman
Posts: 14432
Joined: 8-February 04
Member No.: 1



Late last week I stumbled upon a few HiRISE derived DEM's (Randy Kirk works his magic once again!)

http://webgis.wr.usgs.gov/ftphirise/index.jsp (URL now down)

I'm working on both Vic Crater and the Columbia Hills. Fortunately, now I've got a Mac, I can use ISIS. I've figured out a fairly simple flow ( isis2raw as 16 bit unsigned, and then imported into Photoshop ) to take DEM CUB's and make 16 bit PNG's smile.gif

Just to demo how important that is for me as an animator - sliced comparisons of 8bit vs 16 bit.

A busy week unfortunately, but animations of various sorts are in the pipeline.
Attached thumbnail(s)
Attached Image
Attached Image
 
Go to the top of the page
 
+Quote Post
Bjorn Jonsson
post Apr 13 2008, 10:15 PM
Post #2


IMG to PNG GOD
****

Group: Moderator
Posts: 2251
Joined: 19-February 04
From: Near fire and ice
Member No.: 38



QUOTE (djellison @ Apr 13 2008, 10:46 AM) *
Just to demo how important that is for me as an animator - sliced comparisons of 8bit vs 16 bit.

In general, I find 8 bit DEMs almost useless. They can sometimes be used by converting them to 16 bits and smoothing them - I almost never use them without fairly extensive processing.
Go to the top of the page
 
+Quote Post
djellison
post Apr 14 2008, 10:41 AM
Post #3


Founder
****

Group: Chairman
Posts: 14432
Joined: 8-February 04
Member No.: 1



Still figuring out the best way to explore and display these dems - especially the Colubia Hills.

Meanwhile - a revisit of an idea I had some years ago using a MOC dem. This is the 'power goodness' display - lit from the north in green, the south in red. A wider angle, and a close angle.
Attached thumbnail(s)
Attached Image
Attached Image

 
Go to the top of the page
 
+Quote Post
djellison
post Apr 15 2008, 07:33 AM
Post #4


Founder
****

Group: Chairman
Posts: 14432
Joined: 8-February 04
Member No.: 1



And using the Victoria one to simulate shadowing with the sun high in the sky, and as low in the sky as it gets ( 63ish degrees )

http://www.planetary.org/blog/article/00001395/

D
Go to the top of the page
 
+Quote Post
djellison
post Apr 20 2008, 07:30 PM
Post #5


Founder
****

Group: Chairman
Posts: 14432
Joined: 8-February 04
Member No.: 1



I've had a hard time trying to do justice to these data sets, the Columbia Hills and the Victoria Crater HiRISE Dem's.

Here's my effort for the Columbia Hills
http://www.unmannedspaceflight.com/doug_im...bia_dem_480.mov
(4.8 meg)

Victoria Crater (with added 'rover') tomorrow
Go to the top of the page
 
+Quote Post
djellison
post Apr 21 2008, 09:04 AM
Post #6


Founder
****

Group: Chairman
Posts: 14432
Joined: 8-February 04
Member No.: 1



And Victoria crater

http://www.unmannedspaceflight.com/doug_im...ria_dem_480.mov

3.8 meg.

Enjoy.



D
Go to the top of the page
 
+Quote Post
Stu
post Apr 21 2008, 01:07 PM
Post #7


The Poet Dude
****

Group: Moderator
Posts: 5551
Joined: 15-March 04
From: Kendal, Cumbria, UK
Member No.: 60



ohmy.gif

Cooler than a penguin sat on an iceberg, sucking an ice lolly and wearing underpants full of ice. tongue.gif


--------------------
Go to the top of the page
 
+Quote Post
ilbasso
post Apr 21 2008, 05:27 PM
Post #8


Member
***

Group: Members
Posts: 753
Joined: 23-October 04
From: Greensboro, NC USA
Member No.: 103



Agree, very very cool!

All that's needed to make us happy is to tack onto the end of the movie a little video of Oppy SAFELY driving out of VC!!


--------------------
Jonathan Ward
Manning the LCC at http://www.apollolaunchcontrol.com
Go to the top of the page
 
+Quote Post
djellison
post May 5 2008, 01:14 PM
Post #9


Founder
****

Group: Chairman
Posts: 14432
Joined: 8-February 04
Member No.: 1



I rendered a jumbo 4kx4k fisheye then polar-to-rectangled it back into this.

It's hard to get the rover wheels to sit on the terrain when the terrain doesn't actually appear until you render it smile.gif
Attached thumbnail(s)
Attached Image
 
Go to the top of the page
 
+Quote Post
djellison
post May 15 2008, 11:24 AM
Post #10


Founder
****

Group: Chairman
Posts: 14432
Joined: 8-February 04
Member No.: 1



I hope you all enjoyed the movies at full res courtesy of Emily on TPS's Blog smile.gif

I'm open to requests etc. My favorite thing to play with is lighting, this is a particularly nice shot, although it does bring out the trouble with the CCD's.
Attached thumbnail(s)
Attached Image
 
Go to the top of the page
 
+Quote Post
djellison
post May 19 2008, 04:12 PM
Post #11


Founder
****

Group: Chairman
Posts: 14432
Joined: 8-February 04
Member No.: 1



smile.gif

http://antwrp.gsfc.nasa.gov/apod/ap080519.html

Doug
Go to the top of the page
 
+Quote Post
Stu
post May 19 2008, 04:20 PM
Post #12


The Poet Dude
****

Group: Moderator
Posts: 5551
Joined: 15-March 04
From: Kendal, Cumbria, UK
Member No.: 60



Well done! About time your work on these DEMs was recognised properly.


--------------------
Go to the top of the page
 
+Quote Post
ustrax
post May 19 2008, 04:50 PM
Post #13


Special Cookie
****

Group: Members
Posts: 2168
Joined: 6-April 05
From: Sintra | Portugal
Member No.: 228



Magnifique! biggrin.gif


--------------------
"Ride, boldly ride," The shade replied, "If you seek for Eldorado!"
Edgar Alan Poe
Go to the top of the page
 
+Quote Post
nprev
post May 19 2008, 05:05 PM
Post #14


Merciless Robot
****

Group: Admin
Posts: 8784
Joined: 8-December 05
From: Los Angeles
Member No.: 602



Bra-VO!!! smile.gif Superbly rendered...and appropriately recognized at last!!!



--------------------
A few will take this knowledge and use this power of a dream realized as a force for change, an impetus for further discovery to make less ancient dreams real.
Go to the top of the page
 
+Quote Post
djellison
post May 19 2008, 05:09 PM
Post #15


Founder
****

Group: Chairman
Posts: 14432
Joined: 8-February 04
Member No.: 1



Just for fun, I actually have a better version on the burner right now smile.gif Clouds, sun, haze etc. Results over the next few days.
Go to the top of the page
 
+Quote Post
john_s
post May 19 2008, 05:31 PM
Post #16


Member
***

Group: Members
Posts: 700
Joined: 3-December 04
From: Boulder, Colorado, USA
Member No.: 117



These are great- nice job Doug!

I'm still looking forward to seeing more near-surface images or animations from HIRISE DEMs of other places that we haven't sent rovers to- these could be even more interesting than views of the familiar Spirit and Opportunity landscapes.


Go to the top of the page
 
+Quote Post
djellison
post May 19 2008, 05:38 PM
Post #17


Founder
****

Group: Chairman
Posts: 14432
Joined: 8-February 04
Member No.: 1



Well - there are four done for various Phoenix sites, but, how can I be nice about this....

They're dull. Very very dull.

I think many of the MSL candidates will get a DEM treatment, hopefully those will make it out the door as well.

Doug
Go to the top of the page
 
+Quote Post
climber
post May 19 2008, 07:34 PM
Post #18


Senior Member
****

Group: Members
Posts: 2920
Joined: 14-February 06
From: Very close to the Pyrénées Mountains (France)
Member No.: 682



Your work put everything in a new perspective and that's what exploration is all about
Hat off
Thanks


--------------------
Go to the top of the page
 
+Quote Post
dilo
post May 19 2008, 07:38 PM
Post #19


Senior Member
****

Group: Members
Posts: 2492
Joined: 15-January 05
From: center Italy
Member No.: 150



Congrats, Doug!
Unfortunately, the movie is almost invisible on my PC (it starts very slowly, then stops download after few frames...). Moreover, I do not find the old Emily's blog movies! mad.gif
Some help???


--------------------
I always think before posting! - Marco -
Go to the top of the page
 
+Quote Post
ngunn
post May 19 2008, 08:03 PM
Post #20


Senior Member
****

Group: Members
Posts: 3516
Joined: 4-November 05
From: North Wales
Member No.: 542



I thoroughly enjoyed seeing these on TPS - why did I forget to say so right away? - Vertical scale looks realistic too, though Victoria's cliffs seem a bit rounded off.
Go to the top of the page
 
+Quote Post
djellison
post May 19 2008, 08:37 PM
Post #21


Founder
****

Group: Chairman
Posts: 14432
Joined: 8-February 04
Member No.: 1



The cliffs are a bit rounded off, just a symptom of the resolution (1m per 'pixel' for elevation) really.

And, to the very best of my abilities, they are accurate for elevation, as close as I could possibly make it. The clincher is that rendering the Columbia one from the landing site - it's a perfect replica of the success pan images of the hills.

The proper movies are here - http://planetary.org/blog/article/00001423/ - although I intend to update the Columbia one later today - links later smile.gif Randy Kirk got some nice emails about them, which is good because it's his hard work that made the data, and his kindness that put it 'out there' for nutters like me to play with.

Doug
Attached thumbnail(s)
Attached Image
Attached Image

 
Go to the top of the page
 
+Quote Post
Del Palmer
post May 19 2008, 09:19 PM
Post #22


Member
***

Group: Members
Posts: 213
Joined: 21-January 07
From: Wigan, England
Member No.: 1638



QUOTE (djellison @ May 19 2008, 05:12 PM) *


Ah, I knew that was one of yours, yet when I checked APOD this morning (10:00), your name wasn't in the credit line (which I thought was a bit out of order).

Attached Image


Go to the top of the page
 
+Quote Post
djellison
post May 19 2008, 10:14 PM
Post #23


Founder
****

Group: Chairman
Posts: 14432
Joined: 8-February 04
Member No.: 1



I didn't know it had been posted on there. I got an email from Randy who had got emails from people saying how cool it was. He told me, and then told Bob to edit the descriptor. Then we realised is talked about MSSS / MOC / MGS, and tweaked that as well. Then I realised Bob had linked to my highly unfinished and quite broken soon-to-be-blog. smile.gif


Go to the top of the page
 
+Quote Post
djellison
post May 19 2008, 11:19 PM
Post #24


Founder
****

Group: Chairman
Posts: 14432
Joined: 8-February 04
Member No.: 1



Finished thing is now here : http://www.dougellison.com/?p=5

Enjoy smile.gif
Go to the top of the page
 
+Quote Post
ElkGroveDan
post May 19 2008, 11:34 PM
Post #25


Senior Member
****

Group: Admin
Posts: 4763
Joined: 15-March 05
From: Glendale, AZ
Member No.: 197



Not found sad.gif
Attached thumbnail(s)
Attached Image
 


--------------------
If Occam had heard my theory, things would be very different now.
Go to the top of the page
 
+Quote Post
nprev
post May 19 2008, 11:48 PM
Post #26


Merciless Robot
****

Group: Admin
Posts: 8784
Joined: 8-December 05
From: Los Angeles
Member No.: 602



Yeah, went hunting myself...no joy. sad.gif

Did enjoy the "sermon" post, though... tongue.gif


--------------------
A few will take this knowledge and use this power of a dream realized as a force for change, an impetus for further discovery to make less ancient dreams real.
Go to the top of the page
 
+Quote Post
dilo
post May 20 2008, 06:36 AM
Post #27


Senior Member
****

Group: Members
Posts: 2492
Joined: 15-January 05
From: center Italy
Member No.: 150



QUOTE (djellison @ May 19 2008, 08:37 PM) *
The proper movies are here - http://planetary.org/blog/article/00001423/

Now I can see them and are superb! Thanks.
What do you think about adding a local high-res texture based on last panoramas, all around the MERs? I think this would add dramatic realism, reducing also the innatural contrast between rovers and smoothed DEM terrain...


--------------------
I always think before posting! - Marco -
Go to the top of the page
 
+Quote Post
djellison
post May 20 2008, 06:58 AM
Post #28


Founder
****

Group: Chairman
Posts: 14432
Joined: 8-February 04
Member No.: 1



QUOTE (dilo @ May 20 2008, 07:36 AM) *
I think this would add dramatic realism


Two problems with that. If I had, say, 1cm/pixel imagery around the rover - then my image map would have to be 1cm per pixel. There isn't an easy way to accurately place a second texture on top of the MRO one without actually making the whole thing 1cm pixel. That would mean a texture 800,000 pixels across. No cigar. I went down that road with CTX - on - HRSC DEM's. It was a bloody nightmare, and the results didn't pay off.

The other problem is that at the moment, it all sits together quite nicely. Panoramas don't make good maps very easily.Only a few M from the rover, it's warped and distorted beyond the point of usefullness. ( for eg - http://pds-imaging.jpl.nasa.gov/data/mer2-...8l000m2.img.jpg ) and for the brief moment we are close to the rover, it wouldn't be worth the hassle.

Adding terrain meshes to the Victoria crater one is something I've already had a look at ( I thought the capes might benefit ) but given up on. The meshes themselves just don't stand up to the level of quality to make it worth while.

Always helps to actually publish the damn thing smile.gif http://www.dougellison.com/?p=5 is now working. That, for now, is my last treatment of the Columbia one. What I'd REALLY REALLY love to be able to do, is some sort of realtime thing where you can drive around it on a quad bike. I'm sure Half Life 2 could manage it, but I just don't know how to put a million polygons into a game like that smile.gif

Doug
Go to the top of the page
 
+Quote Post
climber
post May 20 2008, 07:31 AM
Post #29


Senior Member
****

Group: Members
Posts: 2920
Joined: 14-February 06
From: Very close to the Pyrénées Mountains (France)
Member No.: 682



QUOTE (dilo @ May 19 2008, 09:38 PM) *
Unfortunately, the movie is almost invisible on my PC (it starts very slowly, then stops download after few frames...)

When I've opened up the "view new posts" I've seen your message here above (I know that you're ok by now) and then this one from Doug from the "Lidar" topic
"Upgrade the DSN to the proposed 400 x 12m dish arrays, and put a 6m dish on the spacecraft - then you can do 320 Mbps from Mars to Earth"
When you put them together aside, it's kind of, what, injustice? Frustating? blink.gif


--------------------
Go to the top of the page
 
+Quote Post
dilo
post May 21 2008, 10:26 AM
Post #30


Senior Member
****

Group: Members
Posts: 2492
Joined: 15-January 05
From: center Italy
Member No.: 150



Doug, I perfectly understand the issue you described, I had same problem when I tried to realize a "power of 10"-like movie initially showing all the red planed and then zooming on one rover (Emily suggested such idea long time ago, do you remember?).
Now I solved the issue by making a dedicated POV-RAY script who shades between various textures with different scales, anyway I abandoned the mars-zoom idea due to absence of time (for the moment!). Anyway, this idea is working well only if you strongly zoom on a planar surface, so is not applicable to your 3D DEM... I think the best way to avoid use of mega-textures is to overlap a local, texturized "mini_DEM" surface on the big one, eventually using 3D terrain model computed from MER stereo cam (someting like this was available on venerable "Maestro" JPL software... now I do not know where to find it). In the outer parts, such mini-DEM should appear progressively shaded in order to have a smooth transition effect. I know is not simple, it is only a suggestion for possible, future works...
About your last treatment of the Columbia movie, I like it very much. My only observation is about the colors: personally, I would like more saturation, with different hue between red terrain and a yellow artificial sky... rolleyes.gif What do you think about?


--------------------
I always think before posting! - Marco -
Go to the top of the page
 
+Quote Post
djellison
post May 21 2008, 10:42 AM
Post #31


Founder
****

Group: Chairman
Posts: 14432
Joined: 8-February 04
Member No.: 1



QUOTE (dilo @ May 21 2008, 11:26 AM) *
What do you think about?


I think you should have a go yourself smile.gif

I know what you mean about the colour. The sky colour is, imho, quite accurate. The ground colour is a little washed out. The simulation from here http://www.marslive.co.uk/?p=5 is a better looking product, BUT, the orientation of the sun when rendering, and when the HiRISE image was taken would contradict. The sun has to be to the west, and reasonably high, to be honest to the shading of the texture on the surface.

I'm not touching it again for a long time. I'm happy to put the 16bit PNG DEM up somewhere if you want to grab it and have a go.

Doug
Go to the top of the page
 
+Quote Post
mhoward
post May 21 2008, 12:04 PM
Post #32


Senior Member
****

Group: Moderator
Posts: 3431
Joined: 11-August 04
From: USA
Member No.: 98



QUOTE (djellison @ May 21 2008, 04:42 AM) *
I'm not touching it again for a long time. I'm happy to put the 16bit PNG DEM up somewhere if you want to grab it and have a go.


I'd love to try using it... maybe in a month or two. It would be neat if it were possible to use it in MMB, with rover POV images overlayed on a modeled background. But I won't have time to even think about that for a couple months at least.
Go to the top of the page
 
+Quote Post
Kevin
post Jun 15 2008, 04:14 PM
Post #33


Newbie
*

Group: Members
Posts: 1
Joined: 25-May 08
Member No.: 4126



QUOTE (djellison @ May 21 2008, 03:42 AM) *
I'm not touching it again for a long time. I'm happy to put the 16bit PNG DEM up somewhere if you want to grab it and have a go.


I would love to take a stab at this in a realtime stereo visualization environment. If the 16bit PNG DEM were available I could probably get something up and running in a day or two. It would be a real test for my system.

Cheers,
-Kevin

Go to the top of the page
 
+Quote Post
djellison
post Oct 13 2008, 09:18 PM
Post #34


Founder
****

Group: Chairman
Posts: 14432
Joined: 8-February 04
Member No.: 1



I prepared this for someone else - thought forum people might enjoy it smile.gif

1) Install ISIS 3 - instructions here http://isis.astrogeology.usgs.gov/document...uide/index.html
2) While letting that happen - grab one of Randy's DEM's - I'm using the Victoria Crater bundle as an example
3) Find DEM_1m_VictoriaCrater.cub.gz (it's in the ISIS_EQUI360_OC folder ) and expand it
4) Run isis2raw
5) In the 'FROM' window - point to the .cub
6) Copy and paste the path and filename into 'TO' - but change the extension to .dem or something simiar
7) U16BIT data type ( screenshot attached)
8) Hit Run.... if this bit doesn't work - it's almost certainly your ISIS3 installation that needs looking at, make sure you got all the Base Data.
9) Find the .cub and open in text edit and find this part...

/* Core description */
CORE_ITEMS = (1278,1694,1)

10) Open Photoshop, and open the .dem.raw that ISIS3 produced
11) Width is the first of those three figure under CORE_ITEMS. Height is the second. Depth should be 16 bits, Byte Order as IBM PC, Header as size 0
12) Hit OK
13) Save out as 16 bit PNG, celebrate, have lunch, dump into your favourite animation package.
Go to the top of the page
 
+Quote Post
djellison
post Oct 19 2008, 06:02 PM
Post #35


Founder
****

Group: Chairman
Posts: 14432
Joined: 8-February 04
Member No.: 1



Gale Crater dem up smile.gif
http://www.dougellison.com/?p=44#content

Doug
Go to the top of the page
 
+Quote Post
mhoward
post Oct 19 2008, 06:51 PM
Post #36


Senior Member
****

Group: Moderator
Posts: 3431
Joined: 11-August 04
From: USA
Member No.: 98



OK, now that's cool.
Go to the top of the page
 
+Quote Post
thare
post Nov 13 2008, 05:14 AM
Post #37


Newbie
*

Group: Members
Posts: 3
Joined: 27-February 08
Member No.: 4059



For those that don't want to or can't install ISIS3 I thought you might want to know how to do this using GDAL.

1.) Install FWTools (Lunix, Windows) or GDAL framework for Macs:
Linux, Windows: http://fwtools.maptools.org/
mac: http://www.kyngchaos.com/wiki/doku.php?id=...ware:frameworks
--Now I don't have experience getting these mac frameworks working. But I have heard it is easy.

once GDAL is installed and working, run:
1.) gdalinfo -stats DEM_1m_VictoriaCrater.cub (or GIS Tiff)
--note the min and max.
2.) gdal_translate -of PNG -ot UINT16 -a_nodata 0 -scale stats_min stats_max 1 10000 DEM_1m_VictoriaCrater.cub DEM_1m_VictoriaCrater_unit16.png

where
-of PNG = output format PNG
-ot UNIT16 = output type Unsgned 16 bit Int
-a_nodata 0 = Set all input NULL value to 0 on output
-scale in_min_value in_max_value out_min_value out_max_value = will apply a linear scale from input to output.
then just the input and output filenames.

That is it. It would be nice to know if this method works for anyone.

-thare

Note: I picked 10000 as the max scaled output but you may have to play with that value for your 3D app.



QUOTE (djellison @ Oct 13 2008, 02:18 PM) *
I prepared this for someone else - thought forum people might enjoy it smile.gif

1) Install ISIS 3 - instructions here http://isis.astrogeology.usgs.gov/document...uide/index.html
...
13) Save out as 16 bit PNG, celebrate, have lunch, dump into your favourite animation package.
Go to the top of the page
 
+Quote Post
djellison
post Sep 21 2009, 10:13 PM
Post #38


Founder
****

Group: Chairman
Posts: 14432
Joined: 8-February 04
Member No.: 1



Doing an updated 2009 version of my Columbia Hills DEM. Bit of a bug in the first render, but should be finished tomorrow night.

Just got a new Core i7 860 CPU. My Q6600 has been retired to status of render node. New rig does these frames in about 35 seconds. Old rig in about 60 seconds - so I've nearly trebled my rendering power smile.gif
Attached thumbnail(s)
Attached Image
 
Go to the top of the page
 
+Quote Post
djellison
post Sep 22 2009, 08:13 PM
Post #39


Founder
****

Group: Chairman
Posts: 14432
Joined: 8-February 04
Member No.: 1



FINISHED smile.gif

http://www.dougellison.com/?p=82

Not perfect - but it's about the best I can do.
Go to the top of the page
 
+Quote Post
Roby72
post Sep 22 2009, 08:54 PM
Post #40


Member
***

Group: Members
Posts: 121
Joined: 26-June 04
From: Austria
Member No.: 89



Like flying around - brilliant !

Robert
Go to the top of the page
 
+Quote Post
elakdawalla
post Sep 22 2009, 09:22 PM
Post #41


Administrator
****

Group: Admin
Posts: 5172
Joined: 4-August 05
From: Pasadena, CA, USA, Earth
Member No.: 454



Love the dusty quality of the atmosphere. An easy post for tomorrow smile.gif

--Emily


--------------------
My website - My Patreon - @elakdawalla on Twitter - Please support unmannedspaceflight.com by donating here.
Go to the top of the page
 
+Quote Post
PDP8E
post Sep 22 2009, 09:34 PM
Post #42


Member
***

Group: Members
Posts: 808
Joined: 10-October 06
From: Maynard Mass USA
Member No.: 1241



Hi Doug,

unbelievable job on the fly around! Thank you.

You say its the best you can do....but for me...that fly-around is the best I could ever dream about doing.

Cheers



--------------------
CLA CLL
Go to the top of the page
 
+Quote Post
remcook
post Sep 23 2009, 07:13 AM
Post #43


Rover Driver
****

Group: Members
Posts: 1015
Joined: 4-March 04
Member No.: 47



I love how Spirit appears suddenly behind Home Plate. Very dramatic! Great job!
Go to the top of the page
 
+Quote Post
imipak
post Sep 23 2009, 08:15 AM
Post #44


Member
***

Group: Members
Posts: 646
Joined: 23-December 05
From: Forest of Dean
Member No.: 617



Superb.


--------------------
--
Viva software libre!
Go to the top of the page
 
+Quote Post
antipode
post Sep 24 2009, 08:04 AM
Post #45


Member
***

Group: Members
Posts: 315
Joined: 1-October 06
Member No.: 1206



on Mars, on Mars, on Mars...

mars.gif

Thankyou.

p
Go to the top of the page
 
+Quote Post
Stu
post Sep 24 2009, 01:40 PM
Post #46


The Poet Dude
****

Group: Moderator
Posts: 5551
Joined: 15-March 04
From: Kendal, Cumbria, UK
Member No.: 60



QUOTE (antipode @ Sep 24 2009, 09:04 AM) *
on Mars, on Mars, on Mars...


Ah, always nice to meet a fellow KSR fan... smile.gif


--------------------
Go to the top of the page
 
+Quote Post
ustrax
post Sep 24 2009, 02:19 PM
Post #47


Special Cookie
****

Group: Members
Posts: 2168
Joined: 6-April 05
From: Sintra | Portugal
Member No.: 228



Doug, that's just...beautiful. With all the beauty the word can carry. Thanks.


--------------------
"Ride, boldly ride," The shade replied, "If you seek for Eldorado!"
Edgar Alan Poe
Go to the top of the page
 
+Quote Post
climber
post Sep 24 2009, 04:38 PM
Post #48


Senior Member
****

Group: Members
Posts: 2920
Joined: 14-February 06
From: Very close to the Pyrénées Mountains (France)
Member No.: 682



I knew you were not going to sent the MER team "only" a postcard for the 3rd anniversary...
Very dramatic and beuatifull indeed, thanks.


--------------------
Go to the top of the page
 
+Quote Post
JRA
post Sep 25 2009, 02:50 AM
Post #49


Newbie
*

Group: Members
Posts: 19
Joined: 17-June 09
Member No.: 4825



Great animation djellison. I really like it a lot.

I never knew about the hi-res topography data on USGS, so I decided to download some of it for myself to play around with. I went and downloaded Victoria crater and it has everything in a .tif format (as well as the .cub files) and it all works except for the DEM .tif file. When I load it up in photoshop it's all black. I went and downloaded GDAL and loaded up the DEM .cub file and it shows up in there. I exported it as a .tif from there, but it still does not show in photoshop. Does anyone know what I'm missing here?
Go to the top of the page
 
+Quote Post
elakdawalla
post Sep 25 2009, 04:06 AM
Post #50


Administrator
****

Group: Admin
Posts: 5172
Joined: 4-August 05
From: Pasadena, CA, USA, Earth
Member No.: 454



I haven't tried to work with the DEM data at all, so this is a shot in the dark, but my first question would be: is the file 16-bit, and if so, is all the data down in the first 12 bits? That's one reason things can look black in Photoshop. Check Image > Adjust > Levels and see if the histogram shows anything at all.


--------------------
My website - My Patreon - @elakdawalla on Twitter - Please support unmannedspaceflight.com by donating here.
Go to the top of the page
 
+Quote Post
JRA
post Sep 25 2009, 04:16 AM
Post #51


Newbie
*

Group: Members
Posts: 19
Joined: 17-June 09
Member No.: 4825



The file is 16-bit. And the histogram seems to be blank.
Go to the top of the page
 
+Quote Post
elakdawalla
post Sep 25 2009, 04:32 AM
Post #52


Administrator
****

Group: Admin
Posts: 5172
Joined: 4-August 05
From: Pasadena, CA, USA, Earth
Member No.: 454



Well that's pretty much all my ideas. Guess you'll have to wait for the Sun to rise on the UK smile.gif


--------------------
My website - My Patreon - @elakdawalla on Twitter - Please support unmannedspaceflight.com by donating here.
Go to the top of the page
 
+Quote Post
djellison
post Sep 25 2009, 07:33 AM
Post #53


Founder
****

Group: Chairman
Posts: 14432
Joined: 8-February 04
Member No.: 1



This is the only way I know - so far - and it's very long, convoluted, and I'm SURE there is a better way to do it - but it works.

1) Install ISIS 3 - instructions here http://isis.astrogeology.usgs.gov/document...uide/index.html
2) While letting that happen - grab one of Randy's DEM's - I'm using the Victoria Crater bundle as an example
3) Find DEM_1m_VictoriaCrater.cub.gz (it's in the ISIS_EQUI360_OC folder ) and expand it
4) Run isis2raw
5) In the 'FROM' window - point to the .cub
6) Copy and paste the path and filename into 'TO' - but change the extension to .dem or something simiar
7) U16BIT data type ( screenshot attached)
8) Hit Run.... if this bit doesn't work - it's almost certainly your ISIS3 installation that needs looking at, make sure you got all the Base Data.
9) Find the .cub and open in text edit and find this part...

/* Core description */
CORE_ITEMS = (1278,1694,1)

10) Open Photoshop, and open the .dem.raw that ISIS3 produced
11) Width is the first of those three figure under CORE_ITEMS. Height is the second. Depth should be 16 bits, Byte Order as IBM PC, Header as size 0
12) Hit OK
13) Save out as 16 bit PNG, celebrate, have lunch, dump into your favourite animation package.

I'm hoping to figure out a workflow that involved just ImageJ or Photoshop without ISIS3 (as it's a hell of an install, and a pain in the butt to get running for a temperamental artists like me smile.gif )
Go to the top of the page
 
+Quote Post
djellison
post Sep 25 2009, 02:45 PM
Post #54


Founder
****

Group: Chairman
Posts: 14432
Joined: 8-February 04
Member No.: 1



1080 Full HD version
http://www.archive.org/details/ColumbiaHills2009DemAnimation

Thanks to Gary Murphy for suggesting archive.org as a place to put it smile.gif
Go to the top of the page
 
+Quote Post
Guest_PhilCo126_*
post Sep 25 2009, 04:57 PM
Post #55





Guests






Superb work Doug, it didn't go unnoticed on other websites & blogs cool.gif
Go to the top of the page
 
+Quote Post
djellison
post Sep 25 2009, 05:05 PM
Post #56


Founder
****

Group: Chairman
Posts: 14432
Joined: 8-February 04
Member No.: 1



Nancy talked about it on Universe Today, Emily did the same on planetary.org/blog

Has it shown up anywhere else? It'd be cool to know.

I HAVE noticed that it's jumped to 9000 views on Youtube. I beat the 5000+ Helen got for her world record Thriller dance routine smile.gif
Go to the top of the page
 
+Quote Post
SFJCody
post Sep 25 2009, 06:53 PM
Post #57


Member
***

Group: Members
Posts: 813
Joined: 8-February 04
From: Arabia Terra
Member No.: 12



Beautiful work as ever.
Go to the top of the page
 
+Quote Post
stevesliva
post Oct 3 2009, 05:44 AM
Post #58


Senior Member
****

Group: Members
Posts: 1583
Joined: 14-October 05
From: Vermont
Member No.: 530



QUOTE (djellison @ Sep 25 2009, 12:05 PM) *
Has it shown up anywhere else? It'd be cool to know.


Doug, I get an email newsletter called "Good Morning Silicon Valley," and I think it has fairly wide circulation. It's pretty pithy and as far as email newsletters go, entertaining. You were "Off Topic" for September 28th. Sorry I didn't mention it until now, but I thought you might know! Guess youtube does let you know the referrers. I noticed a twitter post of yours from awhile back.

http://blogs.siliconvalley.com/gmsv/2009/0...-topic-344.html

That probably got some clicks outside the usual enthusiasts.
Go to the top of the page
 
+Quote Post
tharrison
post Jan 10 2010, 11:10 PM
Post #59


Junior Member
**

Group: Members
Posts: 46
Joined: 6-January 10
From: Toronto, ON
Member No.: 5163



NASA Ames is working on a stereo pipeline for automated DEM generation: http://ti.arc.nasa.gov/project/ngt/stereo/

Their documentation has instructions for HiRISE. MOC and CTX are in there as well, although I will point out that their camera model for CTX is incorrect so any CTX DEMs created with this software are inaccurate.


--------------------
Twitter: @tanyaofmars
Web: http://www.tanyaofmars.com
Go to the top of the page
 
+Quote Post
elakdawalla
post Jan 21 2010, 02:35 AM
Post #60


Administrator
****

Group: Admin
Posts: 5172
Joined: 4-August 05
From: Pasadena, CA, USA, Earth
Member No.: 454



Is this news?

First PDS Release of HiRISE DTMs

Direct link to HiRISE DTM page


--------------------
My website - My Patreon - @elakdawalla on Twitter - Please support unmannedspaceflight.com by donating here.
Go to the top of the page
 
+Quote Post
Nirgal
post Jan 21 2010, 01:29 PM
Post #61


Member
***

Group: Members
Posts: 713
Joined: 30-March 05
Member No.: 223



QUOTE (elakdawalla @ Jan 21 2010, 03:35 AM) *
Is this news?


Absolutely phantastic !!

This must be the *perfect* complement for my single-image shape-from-shading (SFS) based DEMs.

While the SFS-DEMs provide real 3D detail down to the single-pixel level (i.e. without "draping" of the high-res 2D image over the terrain) it is unfortunately not very accurate in the mid- and large scale variations. ... but this is just where the HiRISE DEMs seem to be impressively accurate... so one of the next things I would like to try is to combine the high-frequency SFS-based 3D details with the accurate low-frequency variations of the published HiRISE DEMs.
... the result should be really interesting.
Go to the top of the page
 
+Quote Post
ElkGroveDan
post Jan 21 2010, 03:02 PM
Post #62


Senior Member
****

Group: Admin
Posts: 4763
Joined: 15-March 05
From: Glendale, AZ
Member No.: 197



If you view any of those fly-overs, be sure and set the QT viewer to full screen - the resolution is that good, and worth the experience. I'm not sure I would have taken the same flight path over Columbia Hills but it's an amazing ride nonetheless.


--------------------
If Occam had heard my theory, things would be very different now.
Go to the top of the page
 
+Quote Post
charborob
post Jan 21 2010, 04:50 PM
Post #63


Senior Member
****

Group: Members
Posts: 1074
Joined: 21-September 07
From: Québec, Canada
Member No.: 3908



Not having the knowledge nor the time to make use of these DEMs myself, I hope some more enterprising members of this forum try their hand at producing some flyovers.
Go to the top of the page
 
+Quote Post
Zack Moratto
post Jan 24 2010, 08:11 AM
Post #64


Newbie
*

Group: Members
Posts: 8
Joined: 23-January 10
Member No.: 5185



QUOTE (tharrison @ Jan 10 2010, 03:10 PM) *
NASA Ames is working on a stereo pipeline for automated DEM generation: http://ti.arc.nasa.gov/project/ngt/stereo/

Their documentation has instructions for HiRISE. MOC and CTX are in there as well, although I will point out that their camera model for CTX is incorrect so any CTX DEMs created with this software are inaccurate.


Care to elaborate on what is wrong with the CTX models? It might be an easy fix to send to the ISIS developers as our camera models are their camera models.
Go to the top of the page
 
+Quote Post
djellison
post Jan 24 2010, 10:16 AM
Post #65


Founder
****

Group: Chairman
Posts: 14432
Joined: 8-February 04
Member No.: 1



I've picked four favorites from the new batch - plus a few others from Pete - which I'll be trying to get rendered this week. Probably not as polished and pretty as the Columbia Hills anim, but they should be a bit of fun smile.gif
Go to the top of the page
 
+Quote Post
tharrison
post Jan 24 2010, 07:45 PM
Post #66


Junior Member
**

Group: Members
Posts: 46
Joined: 6-January 10
From: Toronto, ON
Member No.: 5163



QUOTE (Zack Moratto @ Jan 24 2010, 12:11 AM) *
Care to elaborate on what is wrong with the CTX models? It might be an easy fix to send to the ISIS developers as our camera models are their camera models.


I don't know what it is that's off, I was just told by the software folks at MSSS that there was an issue. Trent Hare is getting in touch with them to figure out what the problem is.


--------------------
Twitter: @tanyaofmars
Web: http://www.tanyaofmars.com
Go to the top of the page
 
+Quote Post
Zack Moratto
post Jan 25 2010, 05:53 AM
Post #67


Newbie
*

Group: Members
Posts: 8
Joined: 23-January 10
Member No.: 5185



Okay fine. I'll bug Trent next week when I see him. A while back MSSS did work with Larry Edwards that involved ASP. Since the open source release his custom camera models for MOCNA and CTX are no longer a part of our software. We now use ISIS to provide those. I hope to get this all worked out as a lot of our users are creating 3D models from CTX.
Go to the top of the page
 
+Quote Post
tharrison
post Jan 25 2010, 06:26 PM
Post #68


Junior Member
**

Group: Members
Posts: 46
Joined: 6-January 10
From: Toronto, ON
Member No.: 5163



Trent got in touch with our software folks this morning and we figured out that the issue was the prototype vs. the official release of the stereo pipeline. Joe Fahle says that the camera model in ISIS was obviously wrong until iak/mroctxAddendum003.ti, but now there is little difference between the MSSS CTX camera model and that used by ISIS. So, it sounds like the newly released version should be all right...sorry about that, I was told not to use the pipeline because of this issue in December, after the "new" release, so I assumed the problem still applied.


--------------------
Twitter: @tanyaofmars
Web: http://www.tanyaofmars.com
Go to the top of the page
 
+Quote Post
djellison
post Jan 27 2010, 03:36 PM
Post #69


Founder
****

Group: Chairman
Posts: 14432
Joined: 8-February 04
Member No.: 1



The results of processing the new HiRISE team DEM's are beginning to appear. They're not as polished and pretty as the Columbia Hills one. Main reason is time. These are taking approx 1-2 mins per frame, at 750 frames each, so even with my i7 desktop, plus Q6600 render zombie (with occasional pauses for Helen and I to have some practice in dealing with the upcoming zombie apocalypse via L4D ) - it's 6-12 hrs each. So I had to turn down the 'pretty' quite a lot just to get through them in terms of rendering - AND in terms of processing. BJ's all new img2png helps speed up the processing pipeline massively.

Early results so far :

Athabasca Valles
http://www.youtube.com/watch?v=uQYDElIMQ2s
from http://hirise.lpl.arizona.edu/dtm/dtm.php?ID=PSP_002661_1895

Mojave Crater
http://www.youtube.com/watch?v=Fp8WU05W0Jg
from http://hirise.lpl.arizona.edu/dtm/dtm.php?ID=PSP_001481_1875

My render queue still includes Gale Crater, Bahram Vallis, Candor Chasma, Juventae Chasma. If you see a particular DEM from HiRISE and think " I MUST SEE THAT " - shout, and I'll see if it's worth animating.
Go to the top of the page
 
+Quote Post
Vultur
post Jan 27 2010, 04:11 PM
Post #70


Member
***

Group: Members
Posts: 202
Joined: 9-September 08
Member No.: 4334



Interesting how there's a crater right on top of the Mojave Crater wall.

But I suppose if you drop enough asteroids on a planet some will land in unlikely-looking places...
Go to the top of the page
 
+Quote Post
remcook
post Jan 27 2010, 04:31 PM
Post #71


Rover Driver
****

Group: Members
Posts: 1015
Joined: 4-March 04
Member No.: 47



Still pretty wow ! smile.gif
Go to the top of the page
 
+Quote Post
elakdawalla
post Jan 27 2010, 05:22 PM
Post #72


Administrator
****

Group: Admin
Posts: 5172
Joined: 4-August 05
From: Pasadena, CA, USA, Earth
Member No.: 454



Wow there's a lot of texture in those DEMs! Marvelous. Can't wait to see the rest.


--------------------
My website - My Patreon - @elakdawalla on Twitter - Please support unmannedspaceflight.com by donating here.
Go to the top of the page
 
+Quote Post
Mars3D
post Jan 27 2010, 06:04 PM
Post #73


Junior Member
**

Group: Members
Posts: 37
Joined: 26-January 10
From: Reading, UK
Member No.: 5192



Here's a couple of images created from the new HiRISE DEM's.

Olympus Mons Basal Scarp
using the DEM from http://hirise.lpl.arizona.edu/dtm/dtm.php?ID=PSP_001432_2015

Potential New Gully Bright Deposits
using the DEM from http://hirise.lpl.arizona.edu/dtm/dtm.php?ID=PSP_001714_1415

- Adrian
Go to the top of the page
 
+Quote Post
Nirgal
post Jan 27 2010, 10:21 PM
Post #74


Member
***

Group: Members
Posts: 713
Joined: 30-March 05
Member No.: 223



QUOTE (djellison @ Jan 27 2010, 04:36 PM) *
The results of processing the new HiRISE team DEM's are beginning to appear. ...
Early results so far :


WOW ! those movies are simply breathtaking ... Mars not only in 3D but in true 4D -> awesome.

Just a quick question: how many 3D posts (or polygons) are there rendered in each movie frame ?

Go to the top of the page
 
+Quote Post
djellison
post Jan 27 2010, 10:42 PM
Post #75


Founder
****

Group: Chairman
Posts: 14432
Joined: 8-February 04
Member No.: 1



It's done in the renderer as required by each frame - I've done actual models of most of these as well, up to about 1.2 million polygons, and in the near-field, these renders look better than those models. Certainly several hundred thousand in each rendered frame. Technically - you could pull about 50 million polys out of each one.
Go to the top of the page
 
+Quote Post
nprev
post Jan 27 2010, 10:43 PM
Post #76


Merciless Robot
****

Group: Admin
Posts: 8784
Joined: 8-December 05
From: Los Angeles
Member No.: 602



Man, am I glad I finally got a new computer for Christmas...fantastic work, all!!!!


--------------------
A few will take this knowledge and use this power of a dream realized as a force for change, an impetus for further discovery to make less ancient dreams real.
Go to the top of the page
 
+Quote Post
djellison
post Jan 27 2010, 10:52 PM
Post #77


Founder
****

Group: Chairman
Posts: 14432
Joined: 8-February 04
Member No.: 1



Update : - Gale Crater uploaded
http://www.youtube.com/watch?v=Lh_bfrl9wk0


Go to the top of the page
 
+Quote Post
The Singing Badg...
post Jan 27 2010, 11:18 PM
Post #78


Junior Member
**

Group: Members
Posts: 45
Joined: 11-March 05
From: Canada
Member No.: 188



Dude, you made it onto the Huffington Post!

http://www.huffingtonpost.com/2010/01/27/m...s_n_439304.html
Go to the top of the page
 
+Quote Post
belleraphon1
post Jan 28 2010, 12:49 AM
Post #79


Member
***

Group: Members
Posts: 813
Joined: 29-December 05
From: NE Oh, USA
Member No.: 627



TOTALLY AWESOME.

Gold standard Forum this is!

Craig
Go to the top of the page
 
+Quote Post
Bjorn Jonsson
post Jan 28 2010, 01:29 AM
Post #80


IMG to PNG GOD
****

Group: Moderator
Posts: 2251
Joined: 19-February 04
From: Near fire and ice
Member No.: 38



QUOTE (djellison @ Jan 27 2010, 10:42 PM) *
It's done in the renderer as required by each frame - I've done actual models of most of these as well, up to about 1.2 million polygons, and in the near-field, these renders look better than those models. Certainly several hundred thousand in each rendered frame. Technically - you could pull about 50 million polys out of each one.

This is simply awesome. But only 1.2 million polygons - are you thinning the polygon mesh by reducing the number of polygons where the terrain is flat?
Go to the top of the page
 
+Quote Post
djellison
post Jan 28 2010, 07:28 AM
Post #81


Founder
****

Group: Chairman
Posts: 14432
Joined: 8-February 04
Member No.: 1



I think it's being selective in not generating more polys than the are pixels to enjoy them - so in the distance, they are less dense. It regenerates every frame, producing the polys as they're needed. You can turn it up and down, and I basically turn it up till till it start having artifacts, or stops improving in detail. There are far better ways of dong it - you and Adrian have the know-how there. I'm just a tempramental artist smile.gif
Go to the top of the page
 
+Quote Post
charborob
post Jan 28 2010, 02:33 PM
Post #82


Senior Member
****

Group: Members
Posts: 1074
Joined: 21-September 07
From: Québec, Canada
Member No.: 3908



Its interesting to compare Doug's Mojave crater flyover to the flyover posted on the HiRise HiClips page: http://hirise.lpl.arizona.edu/media/. (The link to the movie itself is: http://hirise.lpl.arizona.edu/media/clips/...002_web_720.mov)
Go to the top of the page
 
+Quote Post
djellison
post Jan 28 2010, 06:08 PM
Post #83


Founder
****

Group: Chairman
Posts: 14432
Joined: 8-February 04
Member No.: 1



Interesting in what way smile.gif Good/bad/indiferent
Go to the top of the page
 
+Quote Post
helvick
post Jan 28 2010, 07:46 PM
Post #84


Dublin Correspondent
****

Group: Admin
Posts: 1799
Joined: 28-March 05
From: Celbridge, Ireland
Member No.: 220



I prefer your lighting, and you have a better flight path IMO (which is entirely subjective). They have the drop on you with the texture overlay though.
Go to the top of the page
 
+Quote Post
charborob
post Jan 28 2010, 08:38 PM
Post #85


Senior Member
****

Group: Members
Posts: 1074
Joined: 21-September 07
From: Québec, Canada
Member No.: 3908



Doug, your animations are great. The flyover on the HiRise site has finer detail on the ground, it seems. Maybe they made their animation with a different data set than the DEMs that they posted. Personally, I also prefer their color overlay.
Go to the top of the page
 
+Quote Post
djellison
post Jan 29 2010, 07:17 PM
Post #86


Founder
****

Group: Chairman
Posts: 14432
Joined: 8-February 04
Member No.: 1



Two more - http://www.youtube.com/watch?v=wswCRehrBNY - West of Juventae Chasma and http://www.youtube.com/watch?v=c4w4d_pfBS0 Bahram Vallis.
Go to the top of the page
 
+Quote Post
pgrindrod
post Jan 29 2010, 07:54 PM
Post #87


Junior Member
**

Group: Members
Posts: 59
Joined: 18-July 07
From: London, UK
Member No.: 2873



they are sweet doug - well done!

take a break now, otherwise you'll have nightmares about render farms and tie points. but hey, at least they'll be in 3D! that said, i'm still looking forward to your home-brewed DEM...

pete
Go to the top of the page
 
+Quote Post
climber
post Jan 29 2010, 08:16 PM
Post #88


Senior Member
****

Group: Members
Posts: 2920
Joined: 14-February 06
From: Very close to the Pyrénées Mountains (France)
Member No.: 682



I believe I can fly.
Thanks Doug.


--------------------
Go to the top of the page
 
+Quote Post
Poolio
post Jan 30 2010, 07:23 PM
Post #89


Member
***

Group: Members
Posts: 128
Joined: 28-October 08
From: Boston, MA
Member No.: 4469



Finally got the chance to watch these full screen and in HD. Just... wow. Greedily I await the next.
Go to the top of the page
 
+Quote Post
djellison
post Feb 1 2010, 02:35 PM
Post #90


Founder
****

Group: Chairman
Posts: 14432
Joined: 8-February 04
Member No.: 1



Just getting the data that Pete helped me make (in the same way a surgeon 'helps' a patient have surgery) into 3DS Max.

Early results = promising.
Attached thumbnail(s)
Attached Image
 
Go to the top of the page
 
+Quote Post
elakdawalla
post Feb 1 2010, 05:47 PM
Post #91


Administrator
****

Group: Admin
Posts: 5172
Joined: 4-August 05
From: Pasadena, CA, USA, Earth
Member No.: 454



I'd amend that to

early results = awesome!


--------------------
My website - My Patreon - @elakdawalla on Twitter - Please support unmannedspaceflight.com by donating here.
Go to the top of the page
 
+Quote Post
charborob
post Feb 1 2010, 06:10 PM
Post #92


Senior Member
****

Group: Members
Posts: 1074
Joined: 21-September 07
From: Québec, Canada
Member No.: 3908



If this is only "early results", I can't wait to see the finished work.
Go to the top of the page
 
+Quote Post
djellison
post Feb 1 2010, 06:16 PM
Post #93


Founder
****

Group: Chairman
Posts: 14432
Joined: 8-February 04
Member No.: 1



It's rendering now. Start with Pathfinder pan view like that screenshot - fade it out to DEM - fly up and out, round the back of Twin Peaks - over to Big Crater, a high pass over to the top of the DEM, then fly back past North Knob to the landing site with a view of Big Crater, and fade BACK to the Pathfinder Pan.

Go to the top of the page
 
+Quote Post
djellison
post Feb 2 2010, 11:23 AM
Post #94


Founder
****

Group: Chairman
Posts: 14432
Joined: 8-February 04
Member No.: 1



Time for DEM hatrick....

One of Pete Grindrod's DEM's - Candor Chasma
http://www.youtube.com/watch?v=yaEdssbD1LU

One of the HiRISE teams - Slope Streaks (NW scarp slope of Olympus Mons, I beleive)
http://www.youtube.com/watch?v=GQFyW4a-oDw

And the one I've been dreaming of for 3 years. Mars Pathfinder. DEM by Pete (with hindrance and biscuits by me ) last week.
http://www.youtube.com/watch?v=uE_Ih0hgnlw
Go to the top of the page
 
+Quote Post
charborob
post Feb 2 2010, 02:11 PM
Post #95


Senior Member
****

Group: Members
Posts: 1074
Joined: 21-September 07
From: Québec, Canada
Member No.: 3908



Fantastic animations! Congratulations, Doug!
Go to the top of the page
 
+Quote Post
ElkGroveDan
post Feb 2 2010, 02:38 PM
Post #96


Senior Member
****

Group: Admin
Posts: 4763
Joined: 15-March 05
From: Glendale, AZ
Member No.: 197



blink.gif Go ahead and take the rest of the week off Doug and send me the tab for the first round at your favorite bar tonight.


--------------------
If Occam had heard my theory, things would be very different now.
Go to the top of the page
 
+Quote Post
djellison
post Feb 2 2010, 02:49 PM
Post #97


Founder
****

Group: Chairman
Posts: 14432
Joined: 8-February 04
Member No.: 1



When I first popped the pathfinder pan back over the pathfinder dem.... I swore quite loudly.

"**** off, no WAY is it going to match that well"

And it did.

I'm trying to improve it with an HRSC or CTX image as a virtual table-cloth under the place-mat that is the HiRISE dem. Sadly - the HRSC DEM of that site isn't available ( as far as I can tell. There were two observations on that orbit. 3147_0000 and 3147_0001 gues which one's pathfinder. Now guess which one's got a DEM available on ESA's PSA... yup - the OTHER one)



Go to the top of the page
 
+Quote Post
hendric
post Feb 2 2010, 03:36 PM
Post #98


Director of Galilean Photography
***

Group: Members
Posts: 896
Joined: 15-July 04
From: Austin, TX
Member No.: 93



Doug,
Simply amazing. When you redo this one, can you add a few seconds pause after a slow fade back to the Pathfinder pan? That would be great.


--------------------
Space Enthusiast Richard Hendricks
--
"The engineers, as usual, made a tremendous fuss. Again as usual, they did the job in half the time they had dismissed as being absolutely impossible." --Rescue Party, Arthur C Clarke
Mother Nature is the final inspector of all quality.
Go to the top of the page
 
+Quote Post
djellison
post Feb 2 2010, 04:24 PM
Post #99


Founder
****

Group: Chairman
Posts: 14432
Joined: 8-February 04
Member No.: 1



I'm doing a MAJOR 2.0 that's quite different - but will end with a fade probably, to the twin peaks.

It starts about 20km above the deck smile.gif
Go to the top of the page
 
+Quote Post
eoincampbell
post Feb 2 2010, 06:23 PM
Post #100


Member
***

Group: Members
Posts: 399
Joined: 28-August 07
From: San Francisco
Member No.: 3511



For some reason only Quicktime wants to play it smooth... for anyone with older machines...
Really is gorgeous, thanks for sharing.

Eoin


--------------------
'She drove until the wheels fell off...'
Go to the top of the page
 
+Quote Post

9 Pages V   1 2 3 > » 
Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 22nd May 2024 - 10:52 AM
RULES AND GUIDELINES
Please read the Forum Rules and Guidelines before posting.

IMAGE COPYRIGHT
Images posted on UnmannedSpaceflight.com may be copyrighted. Do not reproduce without permission. Read here for further information on space images and copyright.

OPINIONS AND MODERATION
Opinions expressed on UnmannedSpaceflight.com are those of the individual posters and do not necessarily reflect the opinions of UnmannedSpaceflight.com or The Planetary Society. The all-volunteer UnmannedSpaceflight.com moderation team is wholly independent of The Planetary Society. The Planetary Society has no influence over decisions made by the UnmannedSpaceflight.com moderators.
SUPPORT THE FORUM
Unmannedspaceflight.com is funded by the Planetary Society. Please consider supporting our work and many other projects by donating to the Society or becoming a member.