Juno perijove 6, May 19, 2017 |
Juno perijove 6, May 19, 2017 |
Jul 11 2017, 09:02 PM
Post
#136
|
|
Member Group: Members Posts: 923 Joined: 10-November 15 Member No.: 7837 |
I am still looking at seamless blending, especially as it really affects the quality of re-timing an animation.
The brute force method is to render buffer frames at either end of a shot which can be merged over time, the more frames the smoother the blend. -------------------- |
|
|
Jul 11 2017, 10:47 PM
Post
#137
|
|
Senior Member Group: Members Posts: 2346 Joined: 7-December 12 Member No.: 6780 |
Yes, that's essentially what I've applied to the PJ1 approach sequence (without enhancement), last year.
I hope, that I'll be able to go a step further, soon. But it will be a lot of number crunching... |
|
|
Aug 29 2017, 07:11 PM
Post
#138
|
|
Member Group: Members Posts: 923 Joined: 10-November 15 Member No.: 7837 |
-------------------- |
|
|
Aug 29 2017, 11:20 PM
Post
#139
|
|
Member Group: Members Posts: 923 Joined: 10-November 15 Member No.: 7837 |
-------------------- |
|
|
Nov 2 2017, 12:53 PM
Post
#140
|
|||
Senior Member Group: Members Posts: 2346 Joined: 7-December 12 Member No.: 6780 |
... At various times people have talked about intentionally adding gaussian noise back into the decompanded values... Here is a test run comparing discrete decompanding with randomized decompanding. The randomized decompanding mimics the loss of information during companding by using any of the possible raw data numbers resulting in the companded value with equally distributed probability (discrete uniform distribution). To my eyes, there is some low-frequency smoothing effect (plus subtle high-frequency noise), but insufficient to fully adjust for the color discontinuity. |
||
|
|||
Dec 15 2017, 02:00 AM
Post
#141
|
|
Member Group: Members Posts: 923 Joined: 10-November 15 Member No.: 7837 |
-------------------- |
|
|
Guest_avisolo_* |
Feb 11 2018, 11:17 PM
Post
#142
|
Guests |
RIP Jóhann Jóhannsson...
|
|
|
Mar 2 2018, 10:19 PM
Post
#143
|
|
Member Group: Members Posts: 406 Joined: 18-September 17 Member No.: 8250 |
PJ06 Approach Movie
Movie starts out "fuzzy" because initially Jupiter is only 44 pixels across. Shadows cast by moons can be seen in several frames towards the end. Processed with Juno28g pipeline using parameters: interframeDelay = 0.373; spiceYawRate = 11.88921302; rExtrinsic = -0.002; |
|
|
Apr 11 2018, 05:06 PM
Post
#144
|
|
Member Group: Members Posts: 923 Joined: 10-November 15 Member No.: 7837 |
New attempts on PJ06_123
This one is based on Gerald Eichstadt's processing... This is made with the output from Brian Swift's pipeline... -------------------- |
|
|
Jun 11 2019, 01:38 PM
Post
#145
|
|
Member Group: Members Posts: 923 Joined: 10-November 15 Member No.: 7837 |
-------------------- |
|
|
Lo-Fi Version | Time is now: 13th May 2024 - 07:08 AM |
RULES AND GUIDELINES Please read the Forum Rules and Guidelines before posting. IMAGE COPYRIGHT |
OPINIONS AND MODERATION Opinions expressed on UnmannedSpaceflight.com are those of the individual posters and do not necessarily reflect the opinions of UnmannedSpaceflight.com or The Planetary Society. The all-volunteer UnmannedSpaceflight.com moderation team is wholly independent of The Planetary Society. The Planetary Society has no influence over decisions made by the UnmannedSpaceflight.com moderators. |
SUPPORT THE FORUM Unmannedspaceflight.com is funded by the Planetary Society. Please consider supporting our work and many other projects by donating to the Society or becoming a member. |