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Moc Catches Spirit, Sol 652
djellison
post Jan 3 2006, 11:39 AM
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http://www.msss.com/mars_images/moc/2006/01/03/index.html


Doug
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djellison
post Jan 6 2006, 08:09 PM
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The way I figure it, that to 'resolve' something, you have to be able to say that there will be more than one pixel that is nothing except that object. The CPROTO images of the rovers are cool, but no one pixel is nothing-but-rover, they'll all just about include a big chunk of ground, and a bit of rover in the mix, contributing to the brightness of that pixel.

So - say you have a 1m resolution - and a 1x1m object, you could be REALLY unlucky and have the join of 4 pixels in the middle of your object and all you would have is 4 pixels that are 75% ground and 25% object. You've not resolved it

If you had a 2 x 2m object, there's no way in which the 'pixels could fall' where by you dont have at least one pixel that's totally saturated with the object and nothing else.

But to have be sure of what you're looking at - to have multiple pixels of the object in question - (and if you're have multiple pixels then it's going to have to be 2 x 2 pixels of it ) then you're looking at a minimum object size of 3 x 3 m - that's 3 x the 'resolution' of the camera.

So - transpose that onto the Peoples Camera (HiRISE) - and you have 3 x 30cm, which is, as near as makes no difference, 1 metre smile.gif Any 1x1m object is certain to be the only source of photons in at least 4 pixel elements when you have a 30 x 30cm resolution.

I dont think there's any hard and fast rules on this. Like much imaging, it's a judgement call at the end of the day. I think my two simualtions are fairly representitive of the camera's abilities given perfect conditions. SS loved it when I gave him a little print out in a frame as a thankyou for his updates and hardwork on behalf of this place. I dont think the HiRISE team had done anything like that ( Steve's on the science team for it ) - and it certainly packed some wow factor. I dont think there will be a single HiRISE image that doesnt make you go "WOAH!"

That's my non-expert guestimated take on the situation anyway. It sort of makes sense...ish smile.gif

Doug
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Posts in this topic
- djellison   Moc Catches Spirit   Jan 3 2006, 11:39 AM
- - ustrax   That is IN-CRE-DI-BLE!!! Come ...   Jan 3 2006, 11:53 AM
- - Nix   WOW The anaglyph is awesome. Nico   Jan 3 2006, 12:40 PM
|- - Bob Shaw   The new image really brings out the number of crat...   Jan 3 2006, 01:27 PM
- - Bill Harris   And it also shows details in the Inner Basin, such...   Jan 3 2006, 01:53 PM
|- - Bob Shaw   QUOTE (Bill Harris @ Jan 3 2006, 02:53 PM)And...   Jan 3 2006, 03:51 PM
- - djellison   What I especially like is that if you blow it righ...   Jan 3 2006, 09:15 PM
|- - Toma B   QUOTE (djellison @ Jan 4 2006, 12:15 AM)...my...   Jan 4 2006, 05:49 PM
|- - djellison   QUOTE (Toma B @ Jan 4 2006, 05:49 PM)Would Hi...   Jan 5 2006, 10:58 PM
|- - RNeuhaus   QUOTE (Toma B @ Jan 4 2006, 12:49 PM)Would Hi...   Jan 6 2006, 03:00 AM
|- - mchan   QUOTE (RNeuhaus @ Jan 5 2006, 07:00 PM)HIRSE ...   Jan 6 2006, 05:16 AM
|- - Sunspot   QUOTE (RNeuhaus @ Jan 6 2006, 03:00 AM)HIRSE ...   Jan 6 2006, 10:22 AM
- - Tesheiner   QUOTE (djellison @ Jan 3 2006, 12:39 PM)http:...   Jan 4 2006, 10:14 AM
- - djellison   Well - you could infer one from overlaying an olde...   Jan 4 2006, 10:52 AM
- - MaG   I think - now - when we have 2 years of MER missio...   Jan 5 2006, 10:07 PM
|- - Bob Shaw   QUOTE (MaG @ Jan 5 2006, 11:07 PM)I think - n...   Jan 5 2006, 10:26 PM
|- - Shaka   QUOTE (MaG @ Jan 5 2006, 12:07 PM)I think - n...   Jan 6 2006, 01:57 AM
|- - ljk4-1   QUOTE (MaG @ Jan 5 2006, 05:07 PM)I think - n...   Jan 6 2006, 02:54 AM
- - djellison   The pixels will be 25-30cm - but they use that to ...   Jan 6 2006, 11:28 AM
- - Phil Stooke   Doug's point about resolution is very importan...   Jan 6 2006, 05:06 PM
- - djellison   The way I figure it, that to 'resolve' som...   Jan 6 2006, 08:09 PM


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