My Assistant
ViSTa to X3D, so much fun! |
Mar 21 2006, 04:51 PM
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#1
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XYL Code Genius ![]() ![]() ![]() Group: Members Posts: 138 Joined: 23-November 05 Member No.: 566 |
I'll post the converter soon (later today), I need to clean up the code a little...
Meanwhile, try this model. You'll need the PNG texture from here: http://anserver1.eprsl.wustl.edu/navigator...FL0500P1800L0M1 And X3D viewer. I used this one: http://www.web3d.org/x3d/applications/xj3d/ ------ I knew it would be fun, but playing with these models is much more fun than I expected!
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| Guest_Richard Trigaux_* |
Mar 23 2006, 07:25 AM
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#2
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Guests |
Hi Doug and all
I did not knew you were in 3D too. Great! VRML2 and its newest version X3D have the immense advantage of being non-proprietary standardized 3D languages. It is when learning this that I decided to go into 3D. If I remember well the free blender 3D modeler can import X3D... but not VRML2! I did some 3d landscapes and scenes, related only by far to spaceflight. Enjoy: http://www.shedrupling.org/hallrose.wrl with Cortona VRML browser or any standard VRML/X3D browser (With blacksun VRML browser use http://www.shedrupling.org/hallrosb.wrl instead) I suddenly remember that I made a tremendous sky simulation, with sun motion, night/day depending on latitude, horizon haze and sunset colors, rotating planetary ring, planet shadow on the ring, moving planets and all. The 3D itself works fine, but there is still some work ahead to put it on line with the ground scene. The scene is real size, understand that the planets are at one billion kilometres, and the star sphere is 10 light years wide, real dimention in the 3D scene. Sorry I could not do it larger, as the browser don't accept it. But it is enough as the paralaxes of stars are not visible with the naked eye. |
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Mar 23 2006, 07:43 AM
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#3
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Founder ![]() ![]() ![]() ![]() Group: Chairman Posts: 14457 Joined: 8-February 04 Member No.: 1 |
Hi Doug and all f I remember well the free blender 3D modeler can import X3D... but not VRML2! I've tried that - no luck yet. I'm a totally newbie with blender, and I went thru what was seemingly the obvious menus to import something, without any luck. ( http://people.mech.kuleuven.be/~pissaris/m...blenderx3d.html might help - having a look now ) Doug |
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MaxSt ViSTa to X3D Mar 21 2006, 04:51 PM
djellison Woo yay, that works
The format isnt great w.r.t... Mar 21 2006, 06:17 PM
MaxSt OK, here is the converter itself.
The model I pos... Mar 22 2006, 12:29 AM
djellison QUOTE (MaxSt @ Mar 22 2006, 12:29 AM) I h... Mar 22 2006, 08:39 AM
Pertinax QUOTE As for X3D, this file format is, in basic te... Mar 22 2006, 02:18 PM
djellison I've used Polytrans quite a lot at work - but ... Mar 22 2006, 02:42 PM
Pertinax QUOTE (djellison @ Mar 22 2006, 09:42 AM)... Mar 22 2006, 04:00 PM
djellison QUOTE (Pertinax @ Mar 22 2006, 04:00 PM) ... Mar 22 2006, 04:03 PM
MaxSt I'll try to find some other format.
3DS is l... Mar 23 2006, 12:08 AM
djellison Looking at the help file.. Max can import...
3D St... Mar 23 2006, 12:31 AM
djellison OK - trying to use the x3D importer for Blender...... Mar 23 2006, 11:40 AM
MaxSt OK, I tried OBJ format, because its syntax looked ... Mar 23 2006, 05:38 PM
djellison Woo yay - I'm getting wedges.
I dont think th... Mar 23 2006, 10:57 PM
djellison Here's one for you
At the top end of each fo... Mar 23 2006, 11:22 PM
MaxSt QUOTE (djellison @ Mar 23 2006, 06:22 PM)... Mar 24 2006, 12:40 AM
djellison Woo yay Mar 24 2006, 12:00 AM
djellison Didnt work for me either. I wonder if theres an O... Mar 24 2006, 11:10 AM
MaxSt You're welcome! It's a great fun to ... Mar 25 2006, 12:03 AM
djellison Just a thought - would RAL png's be a suitable... Mar 25 2006, 09:01 AM
MaxSt I guess so... At long as it is "L", line... Mar 25 2006, 10:16 PM
djellison Interesting - I've downloaded and installed th... Mar 30 2006, 11:16 AM
MaxSt QUOTE (djellison @ Mar 30 2006, 06:16 AM)... Mar 30 2006, 11:55 PM
djellison QUOTE (MaxSt @ Mar 30 2006, 11:55 PM) Nic... Mar 31 2006, 10:39 AM
djellison This stuff is WAY too much fun. I'm finding th... Mar 30 2006, 04:20 PM
algorimancer QUOTE (djellison @ Mar 30 2006, 10:20 AM)... Mar 31 2006, 12:06 AM
jamescanvin Yep, that's what we need, get to it Doug. Mar 31 2006, 01:49 AM
djellison Well - I'm focussing on Opportunity first - as... Mar 31 2006, 07:23 AM
MaxSt I think that's the info you need, Doug:
CODE/... Mar 31 2006, 10:13 AM
djellison Just as an aditional note - and you can probably s... Mar 31 2006, 01:46 PM
MaxSt QUOTE (djellison @ Mar 31 2006, 05:39 AM)... Mar 31 2006, 02:21 PM
djellison http://www.unmannedspaceflight.com/doug_images/fra... Mar 31 2006, 03:21 PM
MaxSt That viewer is based on OpenSceneGraph project. Tr... Apr 1 2006, 07:55 PM
slinted QUOTE (MaxSt @ Apr 1 2006, 12:55 PM) That... Apr 8 2006, 11:34 PM
MaxSt QUOTE (slinted @ Apr 8 2006, 07:34 PM) Un... Apr 9 2006, 06:07 PM
djellison Oo - I'll give that a go.
Obviously - I'v... Apr 1 2006, 07:59 PM
MaxSt An interesting document with some info about Endur... Apr 1 2006, 08:12 PM
djellison The learning curve is WAAyyyyyyyyyyyyy up like tha... Apr 9 2006, 07:45 PM
MaxSt What are you learning? I thought you only playing ... Apr 9 2006, 08:33 PM
djellison Getting OSG to do anything
I got as far as using... Apr 9 2006, 08:34 PM
MaxSt Oh... I thought it's something simple, like Fi... Apr 9 2006, 08:55 PM
djellison Sadly not - it's more a dev kit and coding lib... Apr 10 2006, 06:46 AM![]() ![]() |
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