My Assistant
ViSTa to X3D, so much fun! |
Mar 21 2006, 04:51 PM
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#1
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XYL Code Genius ![]() ![]() ![]() Group: Members Posts: 138 Joined: 23-November 05 Member No.: 566 |
I'll post the converter soon (later today), I need to clean up the code a little...
Meanwhile, try this model. You'll need the PNG texture from here: http://anserver1.eprsl.wustl.edu/navigator...FL0500P1800L0M1 And X3D viewer. I used this one: http://www.web3d.org/x3d/applications/xj3d/ ------ I knew it would be fun, but playing with these models is much more fun than I expected!
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Mar 30 2006, 04:20 PM
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#2
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Founder ![]() ![]() ![]() ![]() Group: Chairman Posts: 14457 Joined: 8-February 04 Member No.: 1 |
This stuff is WAY too much fun. I'm finding that, suprisingly, the LOD2 is the best to use - the others probably do contain more geometric information, but not so much as to make the 10 fold increase in poly count worth it, and they have a lot more poly 'drop outs' so to speak. I've done a few bits and pieces with it - getting them aligned to one another is still a bit trickey (PFB's would be AWESOME for this) - but attached (later) will be two pictures, my 3ds max Eagle crater, and a PFB eagle crater. Yes, that is a frame number of an animation, yes, that is a MOC image underneath so yes, you can probably see where I'm going with this
Doug |
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Mar 31 2006, 12:06 AM
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#3
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![]() Member ![]() ![]() ![]() Group: Members Posts: 656 Joined: 20-April 05 From: League City, Texas Member No.: 285 |
This stuff is WAY too much fun. I'm finding that, suprisingly, the LOD2 is the best to use - the others probably do contain more geometric information, but not so much as to make the 10 fold increase in poly count worth it, and they have a lot more poly 'drop outs' so to speak. I've done a few bits and pieces with it - getting them aligned to one another is still a bit trickey (PFB's would be AWESOME for this) - but attached (later) will be two pictures, my 3ds max Eagle crater, and a PFB eagle crater. Yes, that is a frame number of an animation, yes, that is a MOC image underneath so yes, you can probably see where I'm going with this Doug Impressive progress. Ultimately I have this fantasy notion of a complete virtual environment about each of the rovers' traverses, something very much to the "you are there!" effect. Seems feasible in the next 5-10 years. Possibly in time for the MSL. The trick will be to register all the 3D detail from all the images throughout the traverses, probably overlaid on orbiter imagery and terrain models. Put on the glasses, step onto something like a 2-D treadmill (surface of a sphere?), and start walking... Some sort of dynamic texture underfoot and simulation of the sound of gravel crunching under your feet, perhaps a little high-pitched keening wind effect. We're drifting in that direction. Looking forward to the animations |
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Mar 31 2006, 01:49 AM
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#4
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![]() Senior Member ![]() ![]() ![]() ![]() Group: Moderator Posts: 2262 Joined: 9-February 04 From: Melbourne - Oz Member No.: 16 |
Yep, that's what we need, get to it Doug.
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MaxSt ViSTa to X3D Mar 21 2006, 04:51 PM
djellison Woo yay, that works
The format isnt great w.r.t... Mar 21 2006, 06:17 PM
MaxSt OK, here is the converter itself.
The model I pos... Mar 22 2006, 12:29 AM
djellison QUOTE (MaxSt @ Mar 22 2006, 12:29 AM) I h... Mar 22 2006, 08:39 AM
Pertinax QUOTE As for X3D, this file format is, in basic te... Mar 22 2006, 02:18 PM
djellison I've used Polytrans quite a lot at work - but ... Mar 22 2006, 02:42 PM
Pertinax QUOTE (djellison @ Mar 22 2006, 09:42 AM)... Mar 22 2006, 04:00 PM
djellison QUOTE (Pertinax @ Mar 22 2006, 04:00 PM) ... Mar 22 2006, 04:03 PM
MaxSt I'll try to find some other format.
3DS is l... Mar 23 2006, 12:08 AM
djellison Looking at the help file.. Max can import...
3D St... Mar 23 2006, 12:31 AM
Richard Trigaux Hi Doug and all
I did not knew you were in 3D too... Mar 23 2006, 07:25 AM
djellison QUOTE (Richard Trigaux @ Mar 23 2006, 07... Mar 23 2006, 07:43 AM
djellison OK - trying to use the x3D importer for Blender...... Mar 23 2006, 11:40 AM
MaxSt OK, I tried OBJ format, because its syntax looked ... Mar 23 2006, 05:38 PM
djellison Woo yay - I'm getting wedges.
I dont think th... Mar 23 2006, 10:57 PM
djellison Here's one for you
At the top end of each fo... Mar 23 2006, 11:22 PM
MaxSt QUOTE (djellison @ Mar 23 2006, 06:22 PM)... Mar 24 2006, 12:40 AM
djellison Woo yay Mar 24 2006, 12:00 AM
djellison Didnt work for me either. I wonder if theres an O... Mar 24 2006, 11:10 AM
MaxSt You're welcome! It's a great fun to ... Mar 25 2006, 12:03 AM
djellison Just a thought - would RAL png's be a suitable... Mar 25 2006, 09:01 AM
MaxSt I guess so... At long as it is "L", line... Mar 25 2006, 10:16 PM
djellison Interesting - I've downloaded and installed th... Mar 30 2006, 11:16 AM
MaxSt QUOTE (djellison @ Mar 30 2006, 06:16 AM)... Mar 30 2006, 11:55 PM
djellison QUOTE (MaxSt @ Mar 30 2006, 11:55 PM) Nic... Mar 31 2006, 10:39 AM
djellison Well - I'm focussing on Opportunity first - as... Mar 31 2006, 07:23 AM
MaxSt I think that's the info you need, Doug:
CODE/... Mar 31 2006, 10:13 AM
djellison Just as an aditional note - and you can probably s... Mar 31 2006, 01:46 PM
MaxSt QUOTE (djellison @ Mar 31 2006, 05:39 AM)... Mar 31 2006, 02:21 PM
djellison http://www.unmannedspaceflight.com/doug_images/fra... Mar 31 2006, 03:21 PM
MaxSt That viewer is based on OpenSceneGraph project. Tr... Apr 1 2006, 07:55 PM
slinted QUOTE (MaxSt @ Apr 1 2006, 12:55 PM) That... Apr 8 2006, 11:34 PM
MaxSt QUOTE (slinted @ Apr 8 2006, 07:34 PM) Un... Apr 9 2006, 06:07 PM
djellison Oo - I'll give that a go.
Obviously - I'v... Apr 1 2006, 07:59 PM
MaxSt An interesting document with some info about Endur... Apr 1 2006, 08:12 PM
djellison The learning curve is WAAyyyyyyyyyyyyy up like tha... Apr 9 2006, 07:45 PM
MaxSt What are you learning? I thought you only playing ... Apr 9 2006, 08:33 PM
djellison Getting OSG to do anything
I got as far as using... Apr 9 2006, 08:34 PM
MaxSt Oh... I thought it's something simple, like Fi... Apr 9 2006, 08:55 PM
djellison Sadly not - it's more a dev kit and coding lib... Apr 10 2006, 06:46 AM![]() ![]() |
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