shape from shade, so i do not take over Bjorn's |
shape from shade, so i do not take over Bjorn's |
Apr 7 2010, 04:03 AM
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#1
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Member ![]() ![]() ![]() Group: Members Posts: 398 Joined: 18-November 08 Member No.: 4489 |
So that i do not take over his nice thread i figured i would start a new one
I am just figuring it out so bear with me Rhea This is a example - very early example http://www.shatters.net/forum/viewtopic.php?f=5&t=15847 one that i am going to redo . the program i am using "Cyclops" has a few bugs Enceladus this is a good example a bit better than the above the close ups are a 8k level 3 VT with and without a texture over it then a 4k level2 vt unfortunately i still have to figure out a bug .I need to run a highpass on it ( the 32 bit isis dem ) Cyclops exports to a 3d *.ply this is easy to export to a isis cub and i get this ( this happens when i combine 16 smaller images into one big one ) and this example is at 1/2 size Just a bit of a bug !!! |
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Apr 27 2010, 03:58 AM
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#2
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Member ![]() ![]() ![]() Group: Members Posts: 398 Joined: 18-November 08 Member No.: 4489 |
hi Bjorn
at this point i am just using a default "cam"file CODE <?xml version="1.0"?> <function><poly power="1" mult="1"/></function> and Haines &Wilson 2 i am tossing out too much data right now, for this to matter much .I am not great in words ,so some photos a crop of N1507742440.img i run hw2 get this ( a type of normalmap) [attachment=21489:crop.png] do to reasons of the way cyclops ( and normal maps work) there is a bit of a bug ( for this anyway - i am doing something the program was not designed for ) i need to do a HighPass in gimp ( i use G'mic) [attachment=21490:crop.hi.png] cyclops outputs a Stanford.ply file this i convert to a obj ( it is a text based 3d format) and can be edited in Open-Office/Calc and exported as a ascii raw image the NOT hipassed needlemap [attachment=21491:crop16bit.png] the 3d mesh is on an angle ( see the next post for the blender SS's ) and the highpassed and exported/then imported into isis [attachment=21492:crop.hi16bit.png] this one is flat in blender also as you can see there is still an error the top and bottom of the creator rinr is not seen and the left and right side of the floor ( near the ring) is to deep that i have been fixing in CinePaint there is still an error the chevron stripes in the first post above http://www.imagebam.com/image/efe40b75325671 not too well seen in this one [attachment=21493:crop.strip.png] hi-pass [attachment=21494:crop.hi....ass16bit.png] |
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JohnVV shape from shade Apr 7 2010, 04:03 AM
JohnVV making progress
started with N1500060254_2.img
r... Apr 8 2010, 12:27 AM
4th rock from the sun Nice bump maps !
I have already suggested som... Apr 8 2010, 02:53 PM
JohnVV right now i am working on Dione i have a list of f... Apr 13 2010, 07:26 AM
JohnVV just an update
this is a TESTING only 100% auto t... Apr 17 2010, 03:42 AM
Bjorn Jonsson This looks very impressive, there is some loss of ... Apr 27 2010, 12:41 AM
JohnVV only 3 show so a link to the photo album
http://w... Apr 27 2010, 04:22 AM
Bjorn Jonsson I have now tested Cyclops a bit. The first test ru... Apr 29 2010, 09:26 PM
JohnVV i am calling it a "bug" because i am doi... Apr 30 2010, 02:06 AM
JohnVV while i am starting to put together an ISIS contro... May 3 2010, 04:33 AM
Bjorn Jonsson QUOTE (JohnVV @ May 3 2010, 04:33 AM) if ... May 4 2010, 02:28 PM
JohnVV at the end will be a link to the folder
newbump.ta... May 6 2010, 06:16 AM
JohnVV five more and most likely the last until i find wh... May 8 2010, 08:42 PM
Bjorn Jonsson Thanks - I'll take a look at these files soon.... May 8 2010, 10:27 PM
JohnVV first the gimp Gmic filter( was called Graystratio... May 9 2010, 04:02 AM
JohnVV a bit of a change - the below will create a ... May 13 2010, 06:42 PM
JohnVV 2)
removing the curvature
yes one or two meshes c... May 13 2010, 08:01 PM
Sajid Interesting work you are doing.
Where did you fi... May 13 2010, 08:20 PM
JohnVV 3)
convert the hipassed normal to a mesh then to ... May 13 2010, 08:39 PM
JohnVV 4)
-- optional --
i like to normalize and convert ... May 13 2010, 11:46 PM
JohnVV an update
just a "testing " shot
with... May 28 2010, 12:07 AM
Bjorn Jonsson Looks very promising despite the 'terraced... Jun 6 2010, 09:05 PM
JohnVV QUOTE Looks very promising despite the 'terrac... Jun 7 2010, 03:02 AM
4th rock from the sun I've programed a simple SFS implementation in ... Sep 2 2010, 01:16 PM
AndyG Very nice!
ActionScript, huh? Smarty-pants... Sep 2 2010, 01:52 PM
4th rock from the sun Thanks!
I'm reading the image as a raste... Sep 2 2010, 10:17 PM
JohnVV the main problem has been with non optimal images ... Sep 2 2010, 11:24 PM
JohnVV just a bit of an update
stereo is by far better ... Feb 1 2012, 05:04 AM
volcanopele QUOTE (JohnVV @ Jan 31 2012, 10:04 PM) th... Feb 1 2012, 06:11 AM
JohnVV a height map but that spot IS an artifact from Sh... Feb 1 2012, 06:53 AM
JohnVV for now i have dropped the hyperionCV sfs in favor... Apr 17 2012, 09:03 AM![]() ![]() |
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