shape from shade, so i do not take over Bjorn's |
shape from shade, so i do not take over Bjorn's |
Apr 7 2010, 04:03 AM
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#1
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Member ![]() ![]() ![]() Group: Members Posts: 398 Joined: 18-November 08 Member No.: 4489 |
So that i do not take over his nice thread i figured i would start a new one
I am just figuring it out so bear with me Rhea This is a example - very early example http://www.shatters.net/forum/viewtopic.php?f=5&t=15847 one that i am going to redo . the program i am using "Cyclops" has a few bugs Enceladus this is a good example a bit better than the above the close ups are a 8k level 3 VT with and without a texture over it then a 4k level2 vt unfortunately i still have to figure out a bug .I need to run a highpass on it ( the 32 bit isis dem ) Cyclops exports to a 3d *.ply this is easy to export to a isis cub and i get this ( this happens when i combine 16 smaller images into one big one ) and this example is at 1/2 size Just a bit of a bug !!! |
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Jun 6 2010, 09:05 PM
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![]() IMG to PNG GOD ![]() ![]() ![]() ![]() Group: Moderator Posts: 1314 Joined: 19-February 04 From: Near fire and ice Member No.: 38 |
Looks very promising despite the 'terraced' appearance in much of the image (a consequence of an 8 bit DEM?)
And big thanks for the information above. Thanks to it I identified an error late in my processing chain. After fixing it I'm getting very promising results but it is obvious that the best results are going to come from combining several approaches: Stereo, Cyclops and my primitive SFS software. I still haven't tried ISIS' pc2d. I may have to install CentOS to do so although I'm hoping to get ISIS to work under the version of Linux I'm running (Ubuntu). Some interesting finds: (1) I get *much* better results from Cyclops by visually estimating the light source direction instead of using the true direction. As an example, for image N1507742440_2.IMG of Dione the correct direction is (0.303693, -0.205793, 0.930279) but I get much better results using (0.5,0.2,0.6). (2) Cyclops apparently doesn't like images with high solar elevation angles. This is not unexpected. The results are useful though but the quality is significantly worse than at lower solar elevation angles. (3) Big craters are often too shallow in the resulting DEMs, requiring postprocessing in Photoshop (or combining the Cyclops DEM with a stereo DEM). Two test renders: The first one is a Cyclops DEM, the big craters are too shallow so it requires additional postprocessing but the really nice thing is that there are no visible artifacts like striping for example: The second one is from my primitive SFS software after extensive postprocessing (mainly destriping). Small scale details are probably better than in the Cyclops DEM but the bad thing is that some striping is still visible: |
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JohnVV shape from shade Apr 7 2010, 04:03 AM
JohnVV making progress
started with N1500060254_2.img
r... Apr 8 2010, 12:27 AM
4th rock from the sun Nice bump maps !
I have already suggested som... Apr 8 2010, 02:53 PM
JohnVV right now i am working on Dione i have a list of f... Apr 13 2010, 07:26 AM
JohnVV just an update
this is a TESTING only 100% auto t... Apr 17 2010, 03:42 AM
Bjorn Jonsson This looks very impressive, there is some loss of ... Apr 27 2010, 12:41 AM
JohnVV hi Bjorn
at this point i am just using a default ... Apr 27 2010, 03:58 AM
JohnVV only 3 show so a link to the photo album
http://w... Apr 27 2010, 04:22 AM
Bjorn Jonsson I have now tested Cyclops a bit. The first test ru... Apr 29 2010, 09:26 PM
JohnVV i am calling it a "bug" because i am doi... Apr 30 2010, 02:06 AM
JohnVV while i am starting to put together an ISIS contro... May 3 2010, 04:33 AM
Bjorn Jonsson QUOTE (JohnVV @ May 3 2010, 04:33 AM) if ... May 4 2010, 02:28 PM
JohnVV at the end will be a link to the folder
newbump.ta... May 6 2010, 06:16 AM
JohnVV five more and most likely the last until i find wh... May 8 2010, 08:42 PM
Bjorn Jonsson Thanks - I'll take a look at these files soon.... May 8 2010, 10:27 PM
JohnVV first the gimp Gmic filter( was called Graystratio... May 9 2010, 04:02 AM
JohnVV a bit of a change - the below will create a ... May 13 2010, 06:42 PM
JohnVV 2)
removing the curvature
yes one or two meshes c... May 13 2010, 08:01 PM
Sajid Interesting work you are doing.
Where did you fi... May 13 2010, 08:20 PM
JohnVV 3)
convert the hipassed normal to a mesh then to ... May 13 2010, 08:39 PM
JohnVV 4)
-- optional --
i like to normalize and convert ... May 13 2010, 11:46 PM
JohnVV an update
just a "testing " shot
with... May 28 2010, 12:07 AM
JohnVV QUOTE Looks very promising despite the 'terrac... Jun 7 2010, 03:02 AM
4th rock from the sun I've programed a simple SFS implementation in ... Sep 2 2010, 01:16 PM
AndyG Very nice!
ActionScript, huh? Smarty-pants... Sep 2 2010, 01:52 PM
4th rock from the sun Thanks!
I'm reading the image as a raste... Sep 2 2010, 10:17 PM
JohnVV the main problem has been with non optimal images ... Sep 2 2010, 11:24 PM
JohnVV just a bit of an update
stereo is by far better ... Feb 1 2012, 05:04 AM
volcanopele QUOTE (JohnVV @ Jan 31 2012, 10:04 PM) th... Feb 1 2012, 06:11 AM
JohnVV a height map but that spot IS an artifact from Sh... Feb 1 2012, 06:53 AM
JohnVV for now i have dropped the hyperionCV sfs in favor... Apr 17 2012, 09:03 AM![]() ![]() |
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