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Simulating Spirit, (...and any other mission)
Guest_cassioli_*
post Jul 5 2010, 07:01 PM
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I found around this incredible opensource "reality simulator", called "Rigs of Rods":
http://wiki.rigsofrods.com/pages/Portal

Although it's defined a "game"... it's not, actually, as it implements a really complex physics simulator, as you can see from videos.

Why posting this here?
Here it is the answer:
http://repository.rigsofrods.com/show/openmoon-rover.zip

You don't need to look at the whole video to get the point, I guess... laugh.gif

I know there's a bunch of people in this forum very good in image and data manipulation: I wonder what they would be able to do by joining 6-years of spirit/opportunity data to Rids of Rogs engine power! laugh.gif blink.gif

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Keatah
post Sep 6 2011, 09:31 AM
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For simulating orbital operations and spaceflight physics in a fun and accurate way check out Orbiter. I've been following this sim for years and it gets better with every iteration. There are quite a few add-ons consisting of historical manned missions, sci-fi ships, unmanned probes like the Voyagers and satellites and present and near-future(quite plausible) craft. This is not a game, so if you're looking to blow stuff up then you'll need to look elsewhere.
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