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QUOTE (Airbag @ Mar 3 2013, 01:24 PM)
Ed. I don't know how you do, it, but those anaglyph panoramas are once again simply fantastic - they are so sharp and the depth perception is easy to see across the entire panorama. In 3D the terrain becomes so much easier to explore, and your images add tremendous value.
Do you generate the MR/ML panos independently and then merge them, or do you create them as multiple layers in one pano, sharong control points for some fixed depth, and then separate them for the anaglyph? Or something else, such as magic?
Airbag
In general, I usually do the following for the big anaglyphs....
~ First, I run raw MC100's and MC34's through the appropriate (manually recorded preset for image size in question) Photoshop automation to carefully remove all the lens "schmutz" from each set (MC100 has 2 big ones and MC34 has now developed 3 smaller ones) so there aren't any distracting "floaters" in the final anaglyph. They're very distracting and break the immersion.
~ I then mosaic each separately with as close to the same projection as possible (varies depending on the pano).
~ Aligning them is done manually by eye in Photoshop by dragging the left channel over the right, and resizing and aligning it by eye with transparency set at 50%. Before splitting the channel colors I usually tweak the levels for an bit brighter illumination without saturating the whites. Some anaglyphs tend come out rather dark otherwise.
~ The crucial (and tricky) part is getting all the matching L & R objects in the matching channels to align along the same horizontal plane for the least eye strain. Even with a near identical initial projection for each, it usually requires a bit of careful warping in several areas. That's the most time (& CPU) consuming part.
~ And lastly, by aligning the horizontal offset so the focal point (where the channels have little to no offset) is more biased to the immediate foreground rather than the distance, it keeps eye strain in check because the eye seems to naturally prefer that the left channel falls to the left of the right channel. Below that focal point the channels reverse, which is harder on the eye. That said, the reason not to have the focal point at the bottom of the frame is that in doing so the top offsets often become far too wide to pull together at high zooms so a compromise focal point must be determined. This will vary depending on the field depth between top and bottom of course.
If all works right... it comes out looking good!