shape from shade, so i do not take over Bjorn's |
shape from shade, so i do not take over Bjorn's |
Apr 7 2010, 04:03 AM
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Member Group: Members Posts: 890 Joined: 18-November 08 Member No.: 4489 |
So that i do not take over his nice thread i figured i would start a new one
I am just figuring it out so bear with me Rhea This is a example - very early example http://www.shatters.net/forum/viewtopic.php?f=5&t=15847 one that i am going to redo . the program i am using "Cyclops" has a few bugs Enceladus this is a good example a bit better than the above the close ups are a 8k level 3 VT with and without a texture over it then a 4k level2 vt unfortunately i still have to figure out a bug .I need to run a highpass on it ( the 32 bit isis dem ) Cyclops exports to a 3d *.ply this is easy to export to a isis cub and i get this ( this happens when i combine 16 smaller images into one big one ) and this example is at 1/2 size Just a bit of a bug !!! |
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Apr 27 2010, 12:41 AM
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#2
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IMG to PNG GOD Group: Moderator Posts: 2254 Joined: 19-February 04 From: Near fire and ice Member No.: 38 |
This looks very impressive, there is some loss of resolution but not much and in contrast to most of the SFS algorithms I have experimented with you get good and recognizable results. As a matter of curiosity, which one of Cyclops' SFS algorithms are you using? One of Haines' algorithms?
It would be interesting to see what your Cassini ISSNAC Cyclops 'camera file' looks like even though creating one myself shouldn't be difficult. |
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