shape from shade, so i do not take over Bjorn's |
shape from shade, so i do not take over Bjorn's |
Apr 7 2010, 04:03 AM
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#1
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Member Group: Members Posts: 890 Joined: 18-November 08 Member No.: 4489 |
So that i do not take over his nice thread i figured i would start a new one
I am just figuring it out so bear with me Rhea This is a example - very early example http://www.shatters.net/forum/viewtopic.php?f=5&t=15847 one that i am going to redo . the program i am using "Cyclops" has a few bugs Enceladus this is a good example a bit better than the above the close ups are a 8k level 3 VT with and without a texture over it then a 4k level2 vt unfortunately i still have to figure out a bug .I need to run a highpass on it ( the 32 bit isis dem ) Cyclops exports to a 3d *.ply this is easy to export to a isis cub and i get this ( this happens when i combine 16 smaller images into one big one ) and this example is at 1/2 size Just a bit of a bug !!! |
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May 3 2010, 04:33 AM
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Member Group: Members Posts: 890 Joined: 18-November 08 Member No.: 4489 |
while i am starting to put together an ISIS control net for dione
i was thinking of posting the isis bump map cub files reimported back into isis from the sfs program like this one ( but this is an rgb.png and not a isis.cub ) N1507742440.img [attachment=21548:N1507742440.hi.png] if any wants them i can post rapidshare or p2p( i like oneswarm ) |
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May 4 2010, 02:28 PM
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#3
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IMG to PNG GOD Group: Moderator Posts: 2254 Joined: 19-February 04 From: Near fire and ice Member No.: 38 |
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