shape from shade, so i do not take over Bjorn's |
shape from shade, so i do not take over Bjorn's |
Apr 7 2010, 04:03 AM
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#1
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Member Group: Members Posts: 890 Joined: 18-November 08 Member No.: 4489 |
So that i do not take over his nice thread i figured i would start a new one
I am just figuring it out so bear with me Rhea This is a example - very early example http://www.shatters.net/forum/viewtopic.php?f=5&t=15847 one that i am going to redo . the program i am using "Cyclops" has a few bugs Enceladus this is a good example a bit better than the above the close ups are a 8k level 3 VT with and without a texture over it then a 4k level2 vt unfortunately i still have to figure out a bug .I need to run a highpass on it ( the 32 bit isis dem ) Cyclops exports to a 3d *.ply this is easy to export to a isis cub and i get this ( this happens when i combine 16 smaller images into one big one ) and this example is at 1/2 size Just a bit of a bug !!! |
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May 13 2010, 08:39 PM
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#2
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Member Group: Members Posts: 890 Joined: 18-November 08 Member No.: 4489 |
3)
convert the hipassed normal to a mesh then to a dem [attachment=21629:cyc_inter.png] this is how cyclops sees the hi-normalmap image from above and it saves to a *.ply import into blender [attachment=21631:Screenshot_2.png] side view [attachment=21630:Screenshot_1.png] export to a obj format mesh the obj format is a ascii text format .ply is a binary hex format i use gedit to open it ( i need to wright a script that will do this and automate it , for a few it is not a problem but for 80+ so far it is becoming one ) [attachment=21632:Screenshot.png] and remove all the data i do not need then in OO calc ( excel ) i extract the z access -- be back i have a cat that wants on my lap-- back the output of OO is a ascii text "raw" FILE isis,openev, or your fav can import it i use ascii2isis [attachment=21634:Screenshot_8.png] the next step cleaning this |
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