shape from shade, so i do not take over Bjorn's |
shape from shade, so i do not take over Bjorn's |
Apr 7 2010, 04:03 AM
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Member Group: Members Posts: 890 Joined: 18-November 08 Member No.: 4489 |
So that i do not take over his nice thread i figured i would start a new one
I am just figuring it out so bear with me Rhea This is a example - very early example http://www.shatters.net/forum/viewtopic.php?f=5&t=15847 one that i am going to redo . the program i am using "Cyclops" has a few bugs Enceladus this is a good example a bit better than the above the close ups are a 8k level 3 VT with and without a texture over it then a 4k level2 vt unfortunately i still have to figure out a bug .I need to run a highpass on it ( the 32 bit isis dem ) Cyclops exports to a 3d *.ply this is easy to export to a isis cub and i get this ( this happens when i combine 16 smaller images into one big one ) and this example is at 1/2 size Just a bit of a bug !!! |
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Sep 2 2010, 11:24 PM
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#2
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Member Group: Members Posts: 890 Joined: 18-November 08 Member No.: 4489 |
the main problem has been with non optimal images
the crater and it's rebound cone is one of the best examples of a very GOOD image for sfs |
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