shape from shade, so i do not take over Bjorn's |
shape from shade, so i do not take over Bjorn's |
Apr 7 2010, 04:03 AM
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#1
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Member Group: Members Posts: 890 Joined: 18-November 08 Member No.: 4489 |
So that i do not take over his nice thread i figured i would start a new one
I am just figuring it out so bear with me Rhea This is a example - very early example http://www.shatters.net/forum/viewtopic.php?f=5&t=15847 one that i am going to redo . the program i am using "Cyclops" has a few bugs Enceladus this is a good example a bit better than the above the close ups are a 8k level 3 VT with and without a texture over it then a 4k level2 vt unfortunately i still have to figure out a bug .I need to run a highpass on it ( the 32 bit isis dem ) Cyclops exports to a 3d *.ply this is easy to export to a isis cub and i get this ( this happens when i combine 16 smaller images into one big one ) and this example is at 1/2 size Just a bit of a bug !!! |
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Apr 17 2012, 09:03 AM
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#2
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Member Group: Members Posts: 890 Joined: 18-November 08 Member No.: 4489 |
for now i have dropped the hyperionCV sfs in favor of the old "mini.cpp" from a few pages back
examples using the LRO-WAC stereo DEM -- 16 bit gray data was normalized and converted to jpg the topo crop the ISIS3 "shade" tool set at 270Deg and 45 deg height and the sfs from it with some pre processing in G'mic |
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