shape from shade, so i do not take over Bjorn's |
shape from shade, so i do not take over Bjorn's |
Apr 7 2010, 04:03 AM
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Member Group: Members Posts: 890 Joined: 18-November 08 Member No.: 4489 |
So that i do not take over his nice thread i figured i would start a new one
I am just figuring it out so bear with me Rhea This is a example - very early example http://www.shatters.net/forum/viewtopic.php?f=5&t=15847 one that i am going to redo . the program i am using "Cyclops" has a few bugs Enceladus this is a good example a bit better than the above the close ups are a 8k level 3 VT with and without a texture over it then a 4k level2 vt unfortunately i still have to figure out a bug .I need to run a highpass on it ( the 32 bit isis dem ) Cyclops exports to a 3d *.ply this is easy to export to a isis cub and i get this ( this happens when i combine 16 smaller images into one big one ) and this example is at 1/2 size Just a bit of a bug !!! |
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Oct 19 2021, 02:29 PM
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Member Group: Members Posts: 890 Joined: 18-November 08 Member No.: 4489 |
QUOTE i don't know how to compile programs vea code, as i never done that before so how do i do it, and will i even work on windows (32 bit)? TrappistPlanets i would first start by building Celestia , but this is not the forum for that discussion once that works then there is a "build_all.bat" in the source that you might need to edit ?? maybe that MS Windows bat file is a batch file to build the program however i stopped using MS Windows back when XP was still the flag ship OS and i am very rusty on things Microsoft pm me here and on the celestia forum and we should be able to get this up and running for you |
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