3D shape, cartography, and geoid of Comet 67P C-G |
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3D shape, cartography, and geoid of Comet 67P C-G |
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#76
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![]() Senior Member ![]() ![]() ![]() ![]() Group: Members Posts: 3516 Joined: 4-November 05 From: North Wales Member No.: 542 ![]() |
super simple comet model Excellent! Now focus on the force vectors just at the points where they intersect the surface of the 'comet' and imagine them resolved into normal and tangential components. Chuck out the normal components and map the tangential ones as arrows drawn on the 'cometary' surface. You would then have a first approximation local slope direction map as requested by Mercure and charborob a few posts up. EDIT: now at post 227 in the other Rosetta thread, Early Orbital Operations. EDIT: Interestingly, your diagram already shows that the steepest gradient (angle between force vector and the normal) is to be found on the inner side of the smaller lobe, exactly the place on the actual comet where there are features tentatively attributed to a landslip. |
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#77
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![]() Member ![]() ![]() ![]() Group: Members Posts: 241 Joined: 22-August 05 From: Stockholm Sweden Member No.: 468 ![]() |
no it is all mine i used motion to make a "point cloud" from two videos Ah, you used ESAs videos of their shapemodel and reverseengineered it. Clever. I'm just using the "raw" images to build my own. (I want to make it from scratch just as an exercise in image processing) I'm using a very simple shape from shading algorithm that i made myself to add the details. (Would make your skin crawl) The race is on ![]() |
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#78
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Junior Member ![]() ![]() Group: Members Posts: 40 Joined: 28-July 07 Member No.: 2984 ![]() |
I'd be interested in grabbing whatever you guys come up with. Point cloud is OK. Then I can play with gravity modeling. |
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#79
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![]() Member ![]() ![]() ![]() Group: Members Posts: 241 Joined: 22-August 05 From: Stockholm Sweden Member No.: 468 ![]() |
Will post as soon as it is resonably correct.
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#80
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Member ![]() ![]() ![]() Group: Members Posts: 890 Joined: 18-November 08 Member No.: 4489 ![]() |
QUOTE I'd be interested in grabbing whatever you guys come up with. Point cloud is OK. Then I can play with gravity modeling. i just zipped up a the mash as of today -- a low res 1.3 meg .obj file the zip contains a map-grid uv mapped https://googledrive.com/host/0B6ZYAd08tZL-V....09.03.2014.zip |
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#81
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![]() Member ![]() ![]() ![]() Group: Members Posts: 241 Joined: 22-August 05 From: Stockholm Sweden Member No.: 468 ![]() |
i just zipped up a the mash as of today -- a low res 1.3 meg .obj file the zip contains a map-grid uv mapped https://googledrive.com/host/0B6ZYAd08tZL-V....09.03.2014.zip I will use it to line up mine so that we work in the same coordinate system. (Just noticed that I made my 100th post and became a "Member" today after nine years. I guess I read a lot and post very little...) |
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#82
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Senior Member ![]() ![]() ![]() ![]() Group: Members Posts: 2346 Joined: 7-December 12 Member No.: 6780 ![]() |
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#83
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Junior Member ![]() ![]() Group: Members Posts: 88 Joined: 8-May 14 Member No.: 7185 ![]() |
map the tangential ones as arrows drawn on the 'cometary' surface. Yes, I also think that would be the best visualisation, with arrow length indicating gravitational pull. Or perhaps visualize it as 'stubs' or 'sticks' on the surface of the model, with tilt and length of the stubs indicating gravitational direction and pull. Such a visualization would also be interesting seen in conjunction with outgassing, to see if hotspots correlate with areas of relatively weak gravity or not. Y Bar Ranch, very interesting first stab at a visualisation, thank you for doing it. |
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#84
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Member ![]() ![]() ![]() Group: Members Posts: 148 Joined: 9-August 11 From: Mason, TX Member No.: 6108 ![]() |
Another way that readers might better associate with the upcoming Philae landing process would be to have a set of points positioned above each candidate landing site about 10km off the surface with a downward pointing arrow representing the direction and relative strength of attraction on each such 100kilogram point. Then we could appreciate the unique issues with being positioned correctly at release for a descent into the intended spot. Ignoring the orbital velocity, just the "down" vector at those locations would be interesting to see. Is this possible, and even useful for others?
-------------------- --
Don |
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#85
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Junior Member ![]() ![]() Group: Members Posts: 40 Joined: 28-July 07 Member No.: 2984 ![]() |
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#86
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![]() Member ![]() ![]() ![]() Group: Members Posts: 146 Joined: 23-August 06 From: Vriezenveen, Netherlands Member No.: 1067 ![]() |
i just zipped up a the mash as of today -- a low res 1.3 meg .obj file the zip contains a map-grid uv mapped https://googledrive.com/host/0B6ZYAd08tZL-V....09.03.2014.zip Thanks! Let's see if I can convert it to 3ds and then to CMOD ![]() |
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#87
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Member ![]() ![]() ![]() Group: Members Posts: 107 Joined: 1-August 14 Member No.: 7227 ![]() |
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#88
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Member ![]() ![]() ![]() Group: Members Posts: 890 Joined: 18-November 08 Member No.: 4489 ![]() |
3ds to cmod is rather easy
now the plugin is for the OLD!!! blender python API so you need to use Blender 2.49b and building the tool " cmodview" from the celestia SVN source will save a ASCII mesh to a binary mesh also my mesh IS NOT a "3ds " it is a Alias Wavefront format that is almost identical to the PDS vertex shape file |
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#89
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![]() Member ![]() ![]() ![]() Group: Members Posts: 241 Joined: 22-August 05 From: Stockholm Sweden Member No.: 468 ![]() |
3ds to cmod is rather easy now the plugin is for the OLD!!! blender python API so you need to use Blender 2.49b and building the tool " cmodview" from the celestia SVN source will save a ASCII mesh to a binary mesh also my mesh IS NOT a "3ds " it is a Alias Wavefront format that is almost identical to the PDS vertex shape file The 3ds format is really not much fun. The 3DS format does not support more than one UV coordinate per vertex. You will get problems along UV seams |
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#90
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Founder ![]() ![]() ![]() ![]() Group: Chairman Posts: 14433 Joined: 8-February 04 Member No.: 1 ![]() |
What about STL? Is it possible? Download and install Blender ( http://www.blender.org/ ) Import OBJ Export STL. Done. (Caution - you will not want to try and print an object like this on a 3D printer as-is. You will need to bifurcate it into hemispheres - such as I've done for other small bodies like Eros, Itokawa and Vesta http://nasa3d.arc.nasa.gov/search/ellison/model ) |
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